Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: HAZARDLEADER on September 05, 2012, 09:07:34 pm

Title: White screen?
Post by: HAZARDLEADER on September 05, 2012, 09:07:34 pm
As soon as I launch the app I get a white screen. Where might I find the debug? (I use Mac)
Title: Re: White screen?
Post by: Iss Mneur on September 05, 2012, 11:04:54 pm
The debug build is installed by default.  You just need to select it on the basic settings page of the launcher.
Title: Re: White screen?
Post by: HAZARDLEADER on September 06, 2012, 06:02:06 am
I know how to open the app, I need just need to know where the debug log is so I can supply it to you guys.
Title: Re: White screen?
Post by: jg18 on September 06, 2012, 06:20:26 am
The log is at /Users/<YourUsername>/Library/FS2_Open/data/fs2_open.log. The General FAQ (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) has a bit more info.
Title: Re: White screen?
Post by: HAZARDLEADER on September 06, 2012, 02:46:07 pm
The log is at /Users/<YourUsername>/Library/FS2_Open/data/fs2_open.log. The General FAQ (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) has a bit more info.

Oh, I thought it had its own debug folder, my bad.
Heres the debug log
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/layne-o-matic/Library/FS2_Open/data/fs2_open.log', Wed Sep 05 21:06:57 2012 ...
FreeSpace 2 Open version: 3.6.13
Passed cmdline options:
  -spec_exp 0.7
  -ogl_spec 15
  -spec_static 1.0
  -spec_point 0.7
  -spec_tube 1.0
  -ambient_factor 90
  -bloom_intensity 20
  -window
Building file index...
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Core.vp' with a checksum of 0x2b0863f9
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Effects.vp' with a checksum of 0xbd1d2fde
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Interface.vp' with a checksum of 0x2ed2245f
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Movies.vp' with a checksum of 0x10d8b681
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Ships.vp' with a checksum of 0x07315d6d
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Sound.vp' with a checksum of 0xdc928568
Found root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Textures.vp' with a checksum of 0xdd208c33
Searching root '/Users/layne-o-matic/Library/FS2_Open/' ... 7 files
Searching root '/Volumes/80G Mini Drive/Freespace/Diaspora/' ... 8 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Core.vp' ... 86 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Effects.vp' ... 2451 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Interface.vp' ... 1518 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Movies.vp' ... 1432 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Ships.vp' ... 353 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Sound.vp' ... 1367 files
Searching root pack '/Volumes/80G Mini Drive/Freespace/Diaspora/R1_Textures.vp' ... 574 files
Found 9 roots and 7796 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "AL_EXT_float32".

  Sample rate: 0 (44100)
  EFX enabled: NO
  Playback device: Built-in Output
  Capture device: Built-in Input
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 8
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : Intel Inc.
  OpenGL Renderer  : Intel GMA 950 OpenGL Engine
  OpenGL Version   : 1.4 APPLE-1.6.26

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Unable to find extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Unable to find extension "GL_ARB_texture_float".
  Unable to find extension "GL_ARB_draw_elements_base_vertex".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 8 (16)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 2048x2048
  Max render buffer size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Reversed Loops For SEXP Arguments
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'PitchYawBankLocked-sct.tbm' ...
TBM  =>  Starting parse of 'flakSnd-sct.tbm' ...
TBM  =>  Starting parse of 'explosions-sct.tbm' ...
TBM  =>  Starting parse of 'debris-sct.tbm' ...
TBM  =>  Starting parse of 'cylonHud-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
TBM  =>  Starting parse of 'weak-wep.tbm' ...
Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
TBM  =>  Starting parse of 'objecttypes-obt.tbm' ...
BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
ANI Support_Default with size 108x24 (25.0% wasted)
BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
ANI targhit1 with size 31x21 (34.4% wasted)
BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
ANI Support_Cylon with size 108x24 (25.0% wasted)
ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
ANI Objective_Cylon with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
ANI Time_Cylon with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
ANI Damage_Top_Default with size 148x25 (21.9% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
ANI Objective_Default with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
ANI Time_Default with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Initializing Cylon HUD overlay textures...
BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
Cylon HUD overlay initialized!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 243
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Title: Re: White screen?
Post by: Echelon9 on September 06, 2012, 04:46:28 pm
Code: [Select]
  OpenGL Vendor    : Intel Inc.
  OpenGL Renderer  : Intel GMA 950 OpenGL Engine
  OpenGL Version   : 1.4 APPLE-1.6.26

Integrated graphics is going to be a big problem.

It just a shot, but try turning on "Disable GLSL (shader) support" under Advanced Settings in the wxlauncher. It won't be pretty, and not the way we designed the game, but it might at least run.
Title: Re: White screen?
Post by: HAZARDLEADER on September 06, 2012, 11:26:12 pm
Code: [Select]
  OpenGL Vendor    : Intel Inc.
  OpenGL Renderer  : Intel GMA 950 OpenGL Engine
  OpenGL Version   : 1.4 APPLE-1.6.26

Integrated graphics is going to be a big problem.

It just a shot, but try turning on "Disable GLSL (shader) support" under Advanced Settings in the wxlauncher. It won't be pretty, and not the way we designed the game, but it might at least run.

It worked, thank you.