Hosted Projects - Standalone > Diaspora Multiplayer Open Beta
Mission 2 - The Strike
karajorma:
Basically go to the Diaspora folder and click on the file called fred2_open_Diaspora_R1_Debug. You will then find a file in Data called fs2_standalone.log or fs2_open.log. Get me a copy of that file. It will hopefully allow us to figure out what is causing your crashes.
bunik:
logs -
[attachment deleted by an evil time traveler]
Echelon9:
--- Quote from: bunik on March 18, 2014, 06:51:12 am ---logs -
--- End quote ---
Is triggering from an Assertion() within the code base. See below for extract but I will take a look.
--- Code: ---ASSERTION: "chunk_type == OP_DEFPOINTS" at modelcollide.cpp:735
--- End code ---
Geallen:
I have ran into a problem myself.
The tube launch works when I put Alpha 1 into a tube, attached via pod. The launch goes smoothly, then my controls are frozen going at the speed of 0. I tried to fix this by putting a event chained under the Launch that set Alpha 1 mobile. However when I do this the ship exponentially increases its speed towards FTL standards and crashes the game.
No errors were encountered aside from the crash.
PS: multi mode was Coop
karajorma:
Is this when making your own missions or with Mission 2?
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