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Freespace Upgrade 4.5.x Discussion Thread

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ShivanSlayer:

--- Quote from: Iain Baker on December 29, 2021, 06:49:25 am ---Damage decals if those are possible now.

Better weapon impact effects. Especially for cap ship blob turrets - they look like they are hardly scratching the paint when capships are trading blows with them.

Any chance of making the engine plumes turn off when a ship is stationary?

Different colours / particle effects for the different beam weapons (see https://www.hard-light.net/forums/index.php?topic=97951.msg1912593#msg1912593 for more details.

--- End quote ---

It does look kind of silly when a large ship that has taken a pounding and still looks intact violently explodes when a beam glances an antenna

Antares:
As I recall, we've had damage decals for a while now, but they were removed because they were taking up tons of memory. (They also looked kind of funny because they were all flat, which meant that their edges would protrude off the rounded corners of models.)

Asteroth:

--- Quote from: Iain Baker on December 29, 2021, 06:49:25 am ---Any chance of making the engine plumes turn off when a ship is stationary?

--- End quote ---
They do get smaller the slower a ship is moving, but turning them off entirely is generally reserved for being disabled, which I think is preferable to 'reserve' for them, being such an important state to quickly tell just by looking at them.

0rph3u5:

--- Quote from: Asteroth on December 29, 2021, 03:05:10 pm ---
--- Quote from: Iain Baker on December 29, 2021, 06:49:25 am ---Any chance of making the engine plumes turn off when a ship is stationary?

--- End quote ---
They do get smaller the slower a ship is moving, but turning them off entirely is generally reserved for being disabled, which I think is preferable to 'reserve' for them, being such an important state to quickly tell just by looking at them.

--- End quote ---

There is a SExp that can disable (and re-enable) them without changing anything about the function of the subsystem

Antares:
Not sure when they were introduced, but Bearbaiting is seeing some changes in behavior vs. retail:

- The Sathanas's flak guns no longer fire (which admittedly makes the mission easier, but also makes disabling the guns kind of pointless), and

- It appears that it's no longer possible for the Phoenicia to escape; it is always destroyed by the Sathanas, even when giving its "Screw this, we're outta here!" message. (This means Walls Closing is no longer a valid campaign.  :( )

Just tested this in retail with the latest nightly and it worked fine, so it's not an engine problem.

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