It only mattered in the Main Menu state, so not really "in game", just on the way in. I was trying to work with that 3d scripted main menu replacement, but it didn't work right in multiplayer. I've tried using player:getCampaignName(), but it was with a pre-3.6.10 build, so that may just be why it wasn't working as expected, although the scripting.html dump still listed it as a valid method. Thanks for the tips though. Can you think of any other way for a script to do a proper Ready Room button, that either goes to Multi or the Campaign based on what type of pilot is loaded, or any other information that might be able to tell you where it should be going? Player was only one method I had considered. If there's anything else that's different based on whether a multi or single player pilot is loaded, I could probably just use that.