Well, I took your advice and spent the last 6 hours or so trying to balance out the new ships. The ships/weapons that have been modified are Shadow, Vorlon, and Minbari.
Now, I haven't done any testing with the existing campaigns, but I did do extensive testing with all the First One's ships versus other races ships, tweaking them in the process. I believe I have found a balance close to the show, but note that there's *significant* changes from the old setup.
The strength of the First Ones should now be pretty similar, with the Vorlon Cruiser being somewhere between the medium and biggest Battlecrab in power.
There's a big difference between the smallest and largest BC.
Vorlon Fighters are much stronger than Shadow fighters and any other fighters(the Nial being the ship with the most chance against it). There is a problem with Shadow fighters, however, and that is that the Difficulty Level makes a BIG difference in their efficiency(Difficulty level does not seem to affect beam fighters at all). At Insane they hit almost all the time, but at medium it's about average. I optimised these changes for Medium difficulty, any higher and they become too powerful. It should be noted that Shadow fighters have a hard time hitting Centauri Sentries, for instance, this because of the small size of those ships. But again, that's just realistic.
Other than that, the S.Fighters are about as strong as the Nials, depending on which opponents they fight.
I don't think the changes to the Minbari ships are significant enough to ruin any previous campaigns including the Minbari, but it would be nice if someone could test it.
Anyways, for the big ships you now need about 3 Sharlins to take out the biggest and medium Battlecrab, and about 2 to take out the smaller one. This varies, however, since even a single beam missing it's target for the Shadow ship can make a huge difference.
Missiles will unfortunately work extremly well against the shadow ships, because of the complete lack of AAA beams.
And because of the Freespace capital ship AI, there is no chance the Vorlon or Shadow capital ships will be able to fight anything in close proximity, so all actions by these ships would do well to be scripted, for best performance.
Anyways, the files are uploaded here.
http://home.ripway.com/2005-7/355794/TBP/ships.tblhttp://home.ripway.com/2005-7/355794/TBP/weapons.tblPlacing them in your TBP folder\data\tables will make them override the current settings(make sure to backup any old files you have with the same name in that directory), and deleting the files again will restore the 3.2 release defaults.
Any comments, flames, criticism, etc. would be welcome.