Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: FireCrack on December 28, 2004, 09:32:34 pm
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2194 tri's
(http://img.photobucket.com/albums/v66/FireCrack/Furies.jpg)
(http://img.photobucket.com/albums/v66/FireCrack/2.jpg)
(http://img.photobucket.com/albums/v66/FireCrack/3.jpg)
so... what do YOU think?
Credit cockpit: nico
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i want.
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How he sees anything through that cocpit is beyond me... :p
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Actualy the pilots head, the HUD, and the front window are lined up nicely, and ingame you only ever look through the hud so assuming what's ingame is true (GTVA pilots only ever look through the HUD) The GTVA is overspending on plasma-resistant glass.
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model the missle batteries and add some detail to the primaries under the cockpit.
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That looks like just a hi-poly Erynies, unless that is what it is supposed to be.......
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Yes it is
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[lvlshot]
And It's coming along. Do the cocpit bars match the texture?
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They do except for a little tiny window in the corner, in the texture there sin't even any window there, just an edge.
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Erinyes is an alternate name for The Furies.
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Originally posted by Liberator
Erinyes is an alternate name for The Furies.
or rather, the opposite.
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oh... since when?
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Looking good! Can't wait for everything to be finished! :)
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Since the romans adopted the greek religon.
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The Romans never did have their own religion. Throughout their entire history they just copied one existing religion or another.
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round the tops and bottoms of those... wing... things... more
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Originally posted by Liberator
The Romans never did have their own religion. Throughout their entire history they just copied one existing religion or another.
Yeah, and in this case they copied the greeks.
Originally posted by Bobboau
round the tops and bottoms of those... wing... things... more
I call them pods.
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what have you done to Erynies nose:shaking:
Cokpit frames are wayy too big and massive, specialy nose part
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I think the nose needs a lot more work (too stubby and flat), and the top of the 'pegs' probably should be given a bit more of a slight curve. I'm not sure on the cockpit frame... might use a bit of thinning.
Keept at it :)
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Pegs?
and the cockpit frame is big and massive on the textue, but i'l thin it down a bit.
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Y'know, the top-side-enginey bit.
(http://www.3dactionplanet.com/hlp/hosted/casofwar/lostsouls/pegs.jpg)
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Damn, it's very well done.
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Awesom picture, i want it as my avatar.
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Good stuff, but good luck with the textures - you're gonna die of the toughness to match it to the .ani.
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Front is very nice indeed, but the rear side needs more details.
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Quite a lot of polygons for the detail in there. You should think about optimizing.
Other than that, it's still very basic (try rounding off those shapes) - but it's a good start. Also, get rid of the 90° angles of the in-set area on the engine pods.
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Originally posted by aldo_14
Y'know, the top-side-enginey bit.
(http://www.3dactionplanet.com/hlp/hosted/casofwar/lostsouls/pegs.jpg)
ROTFLOL....
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Needs details.
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Ehh...what's with the bit chopped out of the front? I would have thought that was slightly raised, not recessed...
Add the gunports and missile tubes, too.
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Personally, and this is just me, I would prefer that the model not have a pilot added until the modeller is satisfied with the model. My reasoning is thus: If the cockpit model is 300 polies and the limit the modeler has in mind is 1000 polies total for the model and he/she puts the pilot in before they finish modeling the details, then they are robbing themselves of 300 polies that could be added elsewhere for additional detail.
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it isn't making good use of all those polys. it looks a little bit smoother than the volition model, but has many more polygons.
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Now at 2120 and a bit nicer, still working...
(http://img.photobucket.com/albums/v66/FireCrack/pi.jpg)
Will model the missile banks
And i'm aware the cockpit looks somwhat bjorked
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Missile banks don't really need to be modelled, they're small, they're black holes, they... don't really need to be modelled on the erynies. Save polys for something else.
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Much better, I like the orange tinted glass too, but I don't think that will translate to FS2(more's the pity)
Don't go to too much trouble on the missile banks.
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Hmm...what is it with high-poly models and people thinking "recessed"? I mean, kicking it out a bit works too...and is more noticible in most cases...once it's textured...
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Well, those areas on the sides are most likely recessed, i've extruded out a few parts cince the last shot. The problem with the erynies is that there isn't a whole lot of paneling in the texture, so theres not alot to do in terms of modeling panels.
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Originally posted by ngtm1r
Hmm...what is it with high-poly models and people thinking "recessed"? I mean, kicking it out a bit works too...and is more noticible in most cases...once it's textured...
It's easier to bevel a single panel inward, than to bump all of the surrounding panels outward.
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it's easier to run a cube through a model (which adds 6 polies)
then bevel two sides of a model (which adds 10 polies)
as long as you don't boolean it.
:p
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Carl your a genius! why didnt i think of that before!
I've been making all these weird cuts in the model just to extrude the shape i wanted when i only needed to put a chube intersecting the model in!
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It's easier to cut the shape in max with editing poly and move the new poly out, coz you don't lose any UV in the process, and even the extruded polys are UV'ed nicely, and if you don't go overboard, they're not even stretched. Ah! :p
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's how I'm doing my Ares. :p
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Originally posted by Nico
It's easier to cut the shape in max with editing poly and move the new poly out, coz you don't lose any UV in the process, and even the extruded polys are UV'ed nicely, and if you don't go overboard, they're not even stretched. Ah! :p
hmm.. i have no idea what you just said.
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It's a max thing...
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Yeah, i know about editable poly but i dont know what exactly was meant by waht he said, either way, doesnt matter.
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You can use the cut tool to make polies inside of another, and it doesn't affect the UV mapping normally. Then you can use bevel or extrude to make parts stick out and the UV mapping is the same, except for the sides of the extrusion, where it's a stretch of one or two pixels, but very easy to fix.
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It's not about he UV mapping for me though, it's about polycount.
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Um... Ok.
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Originally posted by Raa
You can use the cut tool to make polies inside of another, and it doesn't affect the UV mapping normally. Then you can use bevel or extrude to make parts stick out and the UV mapping is the same, except for the sides of the extrusion, where it's a stretch of one or two pixels, but very easy to fix.
Not even. I cut the shape, as you say, then I don't use extrude, I use the cut tool to cut again around the shape I just created, and I move that poly. So I don't even have to remap the "extrusion" polys.
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This thread has generated into confusingness.
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Originally posted by Nico
Not even. I cut the shape, as you say, then I don't use extrude, I use the cut tool to cut again around the shape I just created, and I move that poly. So I don't even have to remap the "extrusion" polys.
Does that mean when I understood what he said, I need to get a life ?
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yes. it is.
im afraid i dont like the model much... the cockpit bars are too big, for one. also, dont smooth it! the erinyes was supposed to be blockyish! i think so, anyway.
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The erinyes always had all its polies smoothed into eachother, i guess you didn't use it too much.
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Originally posted by Col. Fishguts
Does that mean when I understood what he said, I need to get a life ?
Well I have a life, thank-you-very-much.
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Looks good, but the cockpit is funny, in combat it'd be well-nigh impossible to see out of. Make the spars thinner and have less of them :)
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I was always under the impression that given the HUD we see, at least part of the view is generated and not looking out of the window.
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Originally posted by Nico
Well I have a life, thank-you-very-much.
That's why you're not around as much.
*Quickly de-lifes Nico*
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Originally posted by Nico
Well I have a life, thank-you-very-much.
LIES, ALL LIES
i have videos of you posting in an Internet 24/7
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I like the general set up, but theres something there that just doesn't look 'Erinyes'. I think it's the nose, but I can't quite figure out for certain..
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Update, and for all the naysayers i'm posting the original one too.
(http://img.photobucket.com/albums/v66/FireCrack/ENR_old.png)
(http://img.photobucket.com/albums/v66/FireCrack/ENR_new.png)
though the end of the original's "clips" look a bit more curled up i assure you they are exactly the same.
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Woah, nice! Is Nico's cockpit behind that glass? ;7
There's something a tad goofy about the frontmost side panels of the cockpit glass; that bar running across (yes, I know it's in the actual model's textures) just looks out of place. Also, there's a second diagonal bar where you've got the bottom corner of the same window; it's a little hard to see in the textures, but it's definitely there. The window should corner up square against the panel behind it, with a small bar running where you currently have the actual end of the window.
All those things are absolutely minor, though. Stunning work!
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^yeah, i kow about the tiiny window, in an earlier post i mentioned (i think i mentioned) that i was ommitting it becasue the poly gain would outweight the benefts.
Though if anyone else wants it
oh by the way it's 2412 tri's now. It still has the inside facing parts you'l never see at some places too.
oh and that is nico's cockpit.
edit, removed the "backfacing polies. Now 2360 tri's
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You get the kickass award. Good job. :yes:
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Texturing this thing is gonna be hellish. Anyone know if theres any program that will copy tex coords from one object to another?
Probably not, owell.
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Oh.........OH
MY BABY.
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The best ship just got better...awesome work :D
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I've added another greeble right behind the cockpit.
Anyone else wanna leave some feedback?
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:yes:
Looks good.
Can we get a close up shot of the cockpit window?
Something looks slightly out of place there...
But yes, coming along nicely. :D
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(http://img.photobucket.com/albums/v66/FireCrack/ENR_old_pit.png)
(http://img.photobucket.com/albums/v66/FireCrack/ENR_new_pit.png)
little corner window isn't there, above window is bigger, front window is bigger.
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The whole cockpit seems to be wider, actually...
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Your initial pictures didn't seem much of an improvement, but this is definitely going somewhere. :yes:
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The problem with the erynies is that there arent many greebles on the texture.
Can anyone point out areas that should be greebled that i havent yet?
EDIT: i just realised the new media_VP texture has much more well defined grebling spots, grebling should proceed 110% faster now, but not right now, i'm going to bed.
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Keep at it FireCrack. I appreciate your perseverance! It will be nice to have another fighter to put alongside the Perseus and Herc!
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Agreed, and I suggest you take a little creative lisence with this as well - the original shape is bang on - but if you think there are any minor improvements then I say run with it. She looks great!
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I've been working on it a bit more, the high contrast in the new textures is allowing me to get more done, damn i sound like a computer.
The panels at the back of the top part of the "Clip" arent well defined yet, becasue i havent yet beveled them, anyways, picture...
(http://img.photobucket.com/albums/v66/FireCrack/More_enz.png)
edit: ugh, that's a bad shot, i'l try to get another.
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Oooh. Aaah.
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Originally posted by aldo_14
Y'know, the top-side-enginey bit.
(http://www.3dactionplanet.com/hlp/hosted/casofwar/lostsouls/pegs.jpg)
:lol:
The ship DOES look like an Erinyes.
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If that's a bad shot, then what that looks like in a good shot had better be really, really impressive...
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Raven here, I'm still alive :D
Looking good!!!
You're making good justice to the ship, now to get that thing textured :D
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Oh my god...it's you.
We thought you were eaten by a Grue...an believed you to be lost forever together with your pretty capships. ;)
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Yeah, its me :D
I sufered a huge setback... once again...
Caught a nice virus and lost all my work, but kudos to KT who had a copy of it
I'm looking forward to come back at modding/modeling in a month or two :)
Its good to be back when the HLP community seems to be in even better shape :)
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Originally posted by FireCrack
I've been working on it a bit more, the high contrast in the new textures is allowing me to get more done, damn i sound like a computer.
The panels at the back of the top part of the "Clip" arent well defined yet, becasue i havent yet beveled them, anyways, picture...
(http://img.photobucket.com/albums/v66/FireCrack/More_enz.png)
edit: ugh, that's a bad shot, i'l try to get another.
I love you.
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I love you too!
*hugs*
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*blinks* get a room...
nice model ^_^
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Thats nice... ! :D
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Ohh, i searched eryinies on goofle and got this, sorry if it's aleady been posted
(http://gamer.wz.cz/vlastni/EryniesHF.jpg)
Looks neato.
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Can't have an Erinyes without the front-bottom 'sweep' IMO. Nice drawing that, though.
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it looks great, but you still need to fix the struts on the cockpit.
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Bumpz0rs!
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Originally posted by FireCrack
Ohh, i searched eryinies on goofle and got this, sorry if it's aleady been posted
(http://gamer.wz.cz/vlastni/EryniesHF.jpg)
Looks neato.
Looks like a WC Thunderbolt... :doubt:
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Or a stretched out Herc I.
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Looks good to me.
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Originally posted by DaBrain
Looks like a WC Thunderbolt... :doubt:
The nose, sure, but the rest of it is distinctly un-Thud-like.
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Is that a targeting laser mount on top of the port wing?
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Bump.
GIVE IT* TO ME!
*=The HTL wonder of the thread subject.
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A suggestion? Screw trying to match the original textures. The forward cockpit 'loop' structure, and its tiny window, should be lowered, so that the pilot looks directly forward through the 'top' panel. On the original, the cockpit 'droops' a bit more than on the new model: given the ridiculous size of the 'nose' window panel, its obviously not where the pilot is supposed to be looking.
Remember the pilot seat is probably reclined 30 degrees or so. I figure he's seated almost at the 'back' of the cockpick area, reclined, looking forward through the drooped part of the main window, giving him much better visibility than being sat straight up way down in the hull looking through a peephole. Maybe the tiny window is for landing or something :)
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Bumptastic!
How's it comin'?
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I like the big syringe on the Front of the Fury in the drawing ;)
Models looking just a bit purdy :)
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Giiiiiiive it to meeeeeeeeeeeeeeeeeeeeee....... *runs*
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[size=999]It's MINE AND YOU SHALL NEVER GET IT FOR YOURSELF! MINE - ALL MINE!!!!!!!!!!!!!!!111111111oenoene[/size]
:nervous:
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You really really really need something..... :wtf:
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You have drugs? Let me have them. Please. I will do anything sexual for you (as always).
On a serious note, this thread needs an update. Firecrack. Where art though?
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If ( !(Date > 'june 29th') )
{
Update=FALSE;
DoNotUpdate();
}
At the moment finishing high school with a good grade takes extreme priority but this will be piddling along on the way.
And about somthing sexual....
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Ok, i essentialy give up, the model is long done but i cant convert it to save my life, if someone else can convert this send me a PM and i'l get you the model.
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I can't help, but please tell us when you get someone to convert it.
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Post it and let people take a look. Asking for a PM generally takes ages (Look at the Mjolnir for instance). Posting it gets it done much quicker in comparison.
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Except that I already sent a PM :p
I just hope I can open the file.
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I really need to find somewhere that will give me some hosted space. Thanks again Raa :)
And Firecrack, you have the missile pods backwards! :p I didn't notice until it was in-game, so rather than fix it I just moved the firepoints.
Anyway, it should run entirely off of stock files, files included in the mediaVPs, and the one glass texture that is included.
erinyes.rar (http://mekhu.woodentoyandgift.com/hosted/strat/erinyes.rar)
and because the first thing I'll get is "show me screenshots!", I'll be happy to oblige.
(http://mekhu.woodentoyandgift.com/hosted/strat/screen0131.jpg)
(http://mekhu.woodentoyandgift.com/hosted/strat/screen0132.jpg)
//Mirrored on Mekhu
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It's so pretty! *sniff* Also, I love how the debris has a cockpit section with broken glass and framework with the little dude inside.
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Thank you thank you thank you! You saved my soul from being reaped by the foul hell that is truespace!
(downloads)
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Whoa .... how purdyful!
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Edit: Praised be Col. Fishguts! And Firecrack. And StratComm, the finisher of stuff!
:p
In time for 3.6.7 too !
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Linky no worky. :(
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Originally posted by kietotheworld
Linky no worky. :(
Odd, worked for me a few hours ago, now it 404s.
Well, I uploaded it to my space: Click me (http://n.ethz.ch/student/ebuerli/download/erinyes.rar)
EDIT: What texture is needed for the pilot dude ?
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The pilot texture is Nico's and is common with the Perseus, Ares, Ezechiel, and a few others. It should be in mv_models or something. I'm not sure why the link went down, it was on Raa's space so he's the one to ask there.
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Meh. It's on Game Warden's space. And from time to time, (usually whenever I put something up for download :doubt: ) It tends to do this for a few hours.
It'll be back up soon... (I'd put this on Mekhu's space but I have a 50mb quota there.)
Edit: What really sucks is that I can get to GWBB, and I can loginto the other space via FTP, just my folder seems to not be there.
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Originally posted by Raa
I'd put this on Mekhu's space but I have a 50mb quota there.
:wtf:
No you don't...
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Hippo's post on GTD
Ok, you've got a subdomain at http://mekhu.woodentoyandgift.com ...
username: *Snip*
pass: *snip*
connect to: *snip*
50mb quota...
:nervous: :smash:
No? This is what you posted in my internal. :p
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We demand screenshots that work! :hammer: ;) :p
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Oh... I think its gone anyway :p
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Originally posted by Ulala
We demand screenshots that work! :hammer: ;) :p
(deletes post flaming people for demanding, when giving so little in return)
Files have been mirrored on Mekhu.
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Erinyes (http://www.zone.ee/solk666/screen0007.jpg)
E: Damn it, Raa! I just got my pic up :arr:
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Your shot shows the plating better, anyway.
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ohh hilight :D
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Excellent model!:yes: It looks much better and.. uhm.. heavier :cool:
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It looks so much better ingame than in Modelview.
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Looks pretty badass.
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Simply i don't like it..speciali nose, and gun ports :doubt:
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you suck then. the ery is a beautiful ship! the pinnacle of GTVA technology!!!! :D
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Considering in only one of those screenies i can see the pilots head i think pilot placement needs some addjustment. Slide the seat forward a bit put that frame behind his head. just my thoughts. Otherwise you make a not so preatty ship look quite sharp and clean. Good work
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Getting the nose right is always going to be a bit of a compromise. I really don't mind this version at all.
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I can't see why anyone would complain about the nose. That model is just plain amazing :D
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Well the original texture has the front, circular window being extraordinarily small, and the canopy slopes down more. But so many things were wrong with the original texture that it really doesn't worry me. And we can't complain about pilot visibility, since we all know FS pilots only ever look straight ahead... :D
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Originally posted by c914
Simply i don't like it..speciali nose, and gun ports :doubt:
Originally posted by Cobra
You suck then
:wtf::rolleyes:
Idiot.
Is he not allowed to have an opinion on it?
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Originally posted by Pnakotus
Well the original texture has the front, circular window being extraordinarily small, and the canopy slopes down more. But so many things were wrong with the original texture that it really doesn't worry me. And we can't complain about pilot visibility, since we all know FS pilots only ever look straight ahead... :D
Cough (http://www.sectorgame.com/aldo/media/devss/devScreen04.jpg)
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Originally posted by Raa
(deletes post flaming people for demanding, when giving so little in return)
Files have been mirrored on Mekhu.
Where would you like the money transferred then, a paypal account? I think I can spare about $.37. Or even better, I make a mean beef cassarole! Other than that, there really isn't much I can contribute. :rolleyes: :nervous: ;)
Oh wait, I can contribute this: Great looking model guys! Keep up the good work! :yes: :yes: :yes:
And thank you Raa for mirroring the files. :nod:
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You just made my favorite fighter the sweetest thing to fly :nod:
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To quote Krackers87's description in the wiki: "The Pinnacle of Ownage"
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Originally posted by Fade Rathnik
Considering in only one of those screenies i can see the pilots head i think pilot placement needs some addjustment. Slide the seat forward a bit put that frame behind his head. just my thoughts. Otherwise you make a not so preatty ship look quite sharp and clean. Good work
You know, I actually want to commet on this. Firecrack actually went to great lengths to make sure that the pilot could see out more than being visible from outside. And he's actually pretty visible as it is; of the two shots, he's visible in one and his head is perfectly obscured by the intersection of the canopy pylons in the other. Really the only thing that's a question relates to the shape of the cockpit, which has changed, but I think it is a necessary and logical change.
The only thing that concerns me is that I never actually tested it in-game with the cockpit on. Does that line up ok, or has anyone looked?
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The view point i dont think is positioned correctly to use the cockpit on, but looking at the model in maya when you look straight forward the HUD in the cockpit model lines up with the front window, still i dont recomend using this with cockpits on, also the glass texture being so shiny may cause complications.
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There is no glass texture from inside, at least not if you made the glass a one-sided object. If it's lined up, then it's right. I agree that this probably isn't the best model for the visible cockpit, but it should work.
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ah yes, one sided :D
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I hate to break your party folks, but unfortunately, the front cockpit frame is right in front of the crosshairs...
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True to form then :D
Ah well, not worth moving the pilot to fix that one. I'll see how much the eye can be tweaked, but I suspect it's not very much.
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I always loved the Erinyes fighter, and with this kewl model ill love it even more ;).
But theres also a small problem...i dont see the texture of the pilot. I read somewhere that this texture should be in one of the media-vp's. I got the latest official ones from SCP 3.6.5, any hints?
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The textures are in the media vp's IIRC. They're not included with this model because they come with the perseus, Herc, Ares, and other models that use the cocpit...
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Yeah, thats what ive read. But i got all media-vp's (at least i think so^^). Maybe an upgrade to the 3.6.6-media-vp's will help?
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Possibly. Do you have the HTL Persues?
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You mean the one included in the SCP 3.6.5. release? If yes, then yes, ive got this one. But it sounds like you mean another one...
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The one with the cockpit, obviously. I seem to recall doing some post-conversion work on it so there may be more than one version of the POF floating around, but there is still only one actual model and texture set.
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Well then no, mine has no cockpit. Is there a thread where i can DL this one?
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The chances of that thread actually containing a live download are slim to none. Get the media VPs (all but zpack, cell and music) from here (http://scp.indiegames.us/download.php?list.2) and you should get the necessary files to see the cockpit maps on the Erinyes.
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oooor. We could simply give him the files, since he may not want his game alterred the way all of those packs do. (Lord knows I hate most of the new effects in them)
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meh. can't add attachments in edits...
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mv_models.vp should have the needed textures but no new effects.
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It doesn't though. Both Glass and Thruster01 (which the perseus uses) are completely missing from both mv_models and mv_textures.
In fact I can find them in any of the VP files.
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For the Herc it does.
Thruster01 is in sparky_fs2.vp, I think, there's some issue as to how it was applied...the Perseus has always had texture issues.
As far as glass, IIRC that was just a all-transparent texture with about two pixels. Hmm, maybe dummy.pcx is supposed to be glass.pcx.
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This doesnt use glass though, it uses goldglass wich has a different shinemap.
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Get 3.6.6 media VP.
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me? I've got the 3.6.6 VPs downloaded them from the SCP site yesterday.
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Well thanks Raa, that worked, now i see the pilot. THX!
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Originally posted by FireCrack
This doesnt use glass though, it uses goldglass wich has a different shinemap.
Which I included in the archive of the Erinyes. It's Tercoc01 that we're worried about.
Is it really missing from the VPs? I've always had a copy around, so I wouldn't notice it if it were missing.
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Couldn't see it anywhere. It's possible that I missed it but FRED2_Open debug builds complain about it being missing then crash for me. (Oddly enough the release versions don't seem to always crash for me. I can't understand that one).
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I have pcx/tga versions, and dds/tga versions in my mv_models. :wtf:
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I don't.
Got it off the SCP site yesterday. Last modified 03/04/2005 44,483,961 Bytes in size. Here's (http://scp.indiegames.us/download.php?view.53) the link
I can get you a pic if you don't believe me :D