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hud pong

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Vretsu:

--- Quote from: takashi on April 14, 2007, 11:53:11 am ---still working on hudpong. so far:

textures
better physics

--- End quote ---

Screenshots.  :doubt:

Ha, I've always wanted to use that smilie. Now my wildest dreams are...no...longer...my dreams...?

Nuke:
taking you awhile there, takashi. hudpong took me a whole 2 hours to program and im sure one of the scp coders could make a better version, from scratch, in about 15 minutes.

takashi:
its the image creation that takes time. seriously. im not going to settle for an 8 bit mara fighter.

WMCoolmon:
You should be able to use the renderTechModel() function to draw fighters at whatever size you want.

I'm not sure, but I think you might also be able to render them to a texture to reduce lag. That's probably going a little beyond where you are at in scripting, though.

Nuke:
ive never been able to get rtt to work at all it seems. its probibly faster just to draw them on the hud directly, ive done it before when trying to get my 3d shield gauges to worrk.

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