Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
Fmod?
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Inquisitor:
Anyone have any experience with the fmod MP3 sdk? openAL is good for sound f/x, but, not so good (at least not that I have seen) with mp3 decoding.
Anywho, the license is cool so long as you are not making a commercial game (which we can't do anyway) and the SDK is pretty clear, someone hacked it into TQ, so I have seen it.
It's cross platform, it also does other sound, but I think I like openAL for the rest of it.
SDK can be found here:
http://www.fmod.org
I know people are thinking of Orgg Vorbis (sp?), but, this would open the world up to all that mp3 content that already exists :)
EvilTypeGuy:
There is something better available for music or large audio files. mp3 should be avoided if at all possible due to possible patent/licensing issues with Fraunhoffer. Ogg Vorbis is certainly preferable, and patent and royalty free:
http://www.xiph.org/ogg/vorbis/index.html
For playing .mod/.xm/.s3m modplug provides much higher quality audio playback with 8-tap fir sampling:
http://modplug-xmms.sourceforge.net/
Ignore the xmms part, it's now a library that can be used in C or C++ programs. It's under a public domain license.
Mysterial:
Yeah, I'd stay away from mp3. Just too many issues, IMO.
penguin:
Does anyone know where the OpenAL stuff is now? openal.org was hosted by the now-defunct Loki Entertainment :( and most of the links seem to be dead.
Inquisitor:
Licensing is avoided by not doing something commercial ;)
That's why I posted :)
I get all my openAL from creatives developer site, fyi.
http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2
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