Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)

Fmod?

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Inquisitor:
Anyone have any experience with the fmod MP3 sdk? openAL is good for sound f/x, but, not so good (at least not that I have seen) with mp3 decoding.

Anywho, the license is cool so long as you are not making a commercial game (which we can't do anyway) and the SDK is pretty clear, someone hacked it into TQ, so I have seen it.

It's cross platform, it also does other sound, but I think I like openAL for the rest of it.

SDK can be found here:
http://www.fmod.org


I know people are thinking of Orgg Vorbis (sp?), but, this would open the world up to all that mp3 content that already exists :)

EvilTypeGuy:
There is something better available for music or large audio files. mp3 should be avoided if at all possible due to possible patent/licensing issues with Fraunhoffer. Ogg Vorbis is certainly preferable, and patent and royalty free:

http://www.xiph.org/ogg/vorbis/index.html

For playing .mod/.xm/.s3m modplug provides much higher quality audio playback with 8-tap fir sampling:

http://modplug-xmms.sourceforge.net/

Ignore the xmms part, it's now a library that can be used in C or C++ programs. It's under a public domain license.

Mysterial:
Yeah, I'd stay away from mp3. Just too many issues, IMO.

penguin:
Does anyone know where the OpenAL stuff is now?  openal.org was hosted by the now-defunct Loki Entertainment :( and most of the links seem to be dead.

Inquisitor:
Licensing is avoided by not doing something commercial ;)

That's why I posted :)

I get all my openAL  from creatives developer site, fyi.

http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2

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