Aha! That would answer the question then. The package in question here did not come in a .vp, and the extra files were bundled in with with the download. Although putting FSO in a separate directory would probably be a sensible option, I'd rather not just move everything yet.
I moved the principal driectory into its proper location in the folder, not buried as a sub-folder in other folders, and the string issue is no longer a concern. And here's the short error log:
+Intensity is deprecated
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20111102_r7938.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
And then the long:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-warp_flash
-snd_preload
-mod StarWarsOT,mediavps
Building file index...
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files\FreeSpace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Program Files\FreeSpace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\FreeSpace 2\StarWarsOT\' ... 558 files
Searching root 'C:\Program Files\FreeSpace 2\mediavps\' ... 0 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files\FreeSpace 2\mediavps\MV_Root.vp' ... 94 files
Searching root 'C:\Program Files\FreeSpace 2\' ... 5 files
Searching root pack 'C:\Program Files\FreeSpace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files\FreeSpace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\FreeSpace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\FreeSpace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\FreeSpace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\FreeSpace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\FreeSpace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\FreeSpace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\FreeSpace 2\warble_fs2.vp' ... 52 files
Found 19 roots and 14021 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (Conexant High Definition Audio)
Capture device: Microphone (Conexant High Defin
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce Go 7600/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Max texture units: 4 (16)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Max render buffer size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'sw_ion-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
WARNING: "+Intensity is deprecated" at weapons.cpp:1943
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1266
I realize this is not the most up-to-date version of FSO... though I don't believe that's the issue at hand to be honest. Again, I'd rather not move the directory if I don't have to, yet.