Modding, Mission Design, and Coding > Modding Tutorials

Tutorial: How to bypass FS's capship damage scaling

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Apollo:

--- Quote from: General Battuta on March 28, 2013, 11:09:29 pm ---
--- Quote from: Apollo on March 28, 2013, 10:46:46 pm ---
--- Quote from: General Battuta on March 28, 2013, 08:28:45 am ---Yo Apollo will the capital+ flag achieve the same ends as this trick?

--- End quote ---

That flag appears to be broken. The AI will still target fighters with it, and it inflicts very little damage against "big damage" ships (as in, 4 banks with x64 time compression will take a very long time to do any significant damage). This becomes harder and harder the more damaged it is, until it eventually stops at 10 percent hull integrity.

EDIT: Bear in mind that I tested that with a nightly.

--- End quote ---

It's purely a targeting flag, it doesn't do anything about damage. But damn, that flag is not supposed to be broken - it was added in to make the Archer in BP2 work.

--- End quote ---

Well, there's some chance that it was an issue with that nightly.

Why'd you need that? The Archer already has the "huge" flag.

General Battuta:

--- Quote from: Apollo on March 28, 2013, 11:27:43 pm ---
--- Quote from: General Battuta on March 28, 2013, 11:09:29 pm ---
--- Quote from: Apollo on March 28, 2013, 10:46:46 pm ---
--- Quote from: General Battuta on March 28, 2013, 08:28:45 am ---Yo Apollo will the capital+ flag achieve the same ends as this trick?

--- End quote ---

That flag appears to be broken. The AI will still target fighters with it, and it inflicts very little damage against "big damage" ships (as in, 4 banks with x64 time compression will take a very long time to do any significant damage). This becomes harder and harder the more damaged it is, until it eventually stops at 10 percent hull integrity.

EDIT: Bear in mind that I tested that with a nightly.

--- End quote ---

It's purely a targeting flag, it doesn't do anything about damage. But damn, that flag is not supposed to be broken - it was added in to make the Archer in BP2 work.

--- End quote ---

Well, there's some chance that it was an issue with that nightly.

Why'd you need that? The Archer already has the "huge" flag.

--- End quote ---

The AI is happy to fire huge-flagged primary weapons at fighters. You need something to restrict that behavior.

bigchunk1:
Why not just add a +nocreate table that removes the "big damage" flag from all the ships?

Could be easier than making a whole bunch of substitute weapons.

Apollo:

--- Quote from: General Battuta on March 28, 2013, 11:36:12 pm ---
--- Quote from: Apollo on March 28, 2013, 11:27:43 pm ---
--- Quote from: General Battuta on March 28, 2013, 11:09:29 pm ---
--- Quote from: Apollo on March 28, 2013, 10:46:46 pm ---
--- Quote from: General Battuta on March 28, 2013, 08:28:45 am ---Yo Apollo will the capital+ flag achieve the same ends as this trick?

--- End quote ---

That flag appears to be broken. The AI will still target fighters with it, and it inflicts very little damage against "big damage" ships (as in, 4 banks with x64 time compression will take a very long time to do any significant damage). This becomes harder and harder the more damaged it is, until it eventually stops at 10 percent hull integrity.

EDIT: Bear in mind that I tested that with a nightly.

--- End quote ---

It's purely a targeting flag, it doesn't do anything about damage. But damn, that flag is not supposed to be broken - it was added in to make the Archer in BP2 work.

--- End quote ---

Well, there's some chance that it was an issue with that nightly.

Why'd you need that? The Archer already has the "huge" flag.

--- End quote ---

The AI is happy to fire huge-flagged primary weapons at fighters. You need something to restrict that behavior.

--- End quote ---

Oh for the love of god...

Why can't the wiki have accurate descriptions of flags? Is that really too much to ask for?

Well, that makes this fix pointless for primaries.

General Battuta:
As I recollect the AI was more than happy to shoot Archers and Redeemers at fighters. Maybe I'm wrong though! We certainly coded in that flag for some reason.

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