Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: PhoenixE01 on May 30, 2014, 11:24:40 pm

Title: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 30, 2014, 11:24:40 pm
ok, so I'm a complete noob to the freespace Open source code project, and I apologize if this is a question with an obvious answer, but when installing it, how do I know where the GOG setup package is? each time i've tried I couldn't find it, and I thought that it meant wherever the install file from GOG.com is. again, if this is a stupid question I'm sorry, but i'm really stumped here. also, when I choose to put the instillation directory into the freespace 2 folder, the one that has the data files for the game, (C:\Program files(x86)\GOG.com\Freespace 2) it tells me that it can't make a temporary file there, yet anywhere else, I can, yet I get the feeling it needs to be where freespace 2 is. I am so lost in this that I'm afraid if I try to get creative, I'll just bork my PC
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on May 31, 2014, 12:03:16 am
ok, so I'm a complete noob to the freespace Open source code project, and I apologize if this is a question with an obvious answer, but when installing it, how do I know where the GOG setup package is? each time i've tried I couldn't find it, and I thought that it meant wherever the install file from GOG.com is. again, if this is a stupid question I'm sorry, but i'm really stumped here. also, when I choose to put the instillation directory into the freespace 2 folder, the one that has the data files for the game, (C:\Program files(x86)\GOG.com\Freespace 2) it tells me that it can't make a temporary file there, yet anywhere else, I can, yet I get the feeling it needs to be where freespace 2 is. I am so lost in this that I'm afraid if I try to get creative, I'll just bork my PC
If you're on Windows, you don't need to let the installer install the GOG version for you, because you can just... run the GOG installer.

The specific problem you're having is that you're trying to install FSO into "Program Files" (or "Program Files (x86)" in this case), which is running afoul of UAC. It is highly recommended that you install FS2 to someplace like C:\Games\Freespace2 and then run the FSO Installer on that directory (not only does this avoid UAC, but it also reduces the length of the path FSO is installed to, which can avoid other problems).
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 12:07:09 am
thanks a bunch, I'll try this and see what happens, if I have any other problems, I'll be back. let's just hope that the only reason i'll be back is to say that it works
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 12:35:52 am
ok, so it's installing but I have a question about the launcher. will it automatically find the freespace exe or do I have to find that through the launcher myself?
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 12:37:23 am
You'll need to select it in the launcher. Shouldn't be too scary.
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on May 31, 2014, 12:42:39 am
If you're on Windows 8, you may need to install wxLauncher as the 5.5g Launcher apparently has problems with Windows 8.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 12:44:32 am
yeah, i'm on windows 8, I have no idea where to get that launcher or if there's anything I need to do with it other than download it and install it
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on May 31, 2014, 12:46:06 am
yeah, i'm on windows 8, I have no idea where to get that launcher or if there's anything I need to do with it other than download it and put it into the freespace folder with all the SCP stuff.
wxLauncher can be found here (http://www.hard-light.net/forums/index.php?topic=67950.0). It has its own installer; it doesn't go in your FSO folder, it gets installed as a separate program.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 12:47:33 am
I really appreciate the help. thanks for putting up with me through this XD
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 02:10:04 am
ok, so using the wx launcher, it tells me that I need to select the rot folder. does that mean to select the main freespace 2 folder in Local disk C:/games?
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on May 31, 2014, 02:30:04 am
You want to select the folder containing the copy of Freespace2; this I presume for you: C:\Games\Freespace2
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 02:44:19 am
ok, so I have it all installed and I can play from it, but the moment I try to play anything that uses the MediaVPs, I get this

Weapon explosion 'Shivan_impact01' does not have an LOD0 amin!
ntdll.dll! NtWaitForSingleObject +  12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC2_NO-SSE-DEBUG.exe! Warning + 416 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! parse_weapon + 9060 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! parse_weaponstbl + 172 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! parse_modular_table +267 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! game_init + 1738 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_2_7_RC2_NO-SSE-DEBUG.exe! _tmainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadlnitThunk + 14 bytes
ntdll.dll! RtllnitializeExceptionChain + 132 Bytes
ntdll.dll! RtllnitializeExceptionChain + 90 bytes

then it says yes to break into debugger, no to continue, or cancel to quit. I hit yes to use the debugger and then it says "freespace 2 open has stopped working" and crashes. I'm at a loss and have no idea what to do with this or how to fix it
Title: Re: PhoenixE01 installs FreeSpace
Post by: m!m on May 31, 2014, 03:07:56 am
You are using a Debug build which does additional error checking which is not important if you just want to play the game. In the wxLauncher there should be an executable selection (I think it's in the third tab). Select a build that doesn't have "Debug" at the end.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 03:16:49 am
ok, that went a bit better, except I'm still getting an error message.

Could not load in 2_commandBrief-mb!
ntdll.dll! NtWaitforsingleObject + 12 bytes
KERLANBASE.DLL! WaitForSingleObject + 18 Bytes
fs2_open_3_7_2_RD2NO-SSE.exe! <no symbol>
fs2_open_3_7_2_RD2NO-SSE.exe! <no symbol>
fs2_open_3_7_2_RD2NO-SSE.exe! <no symbol>
fs2_open_3_7_2_RD2NO-SSE.exe! <no symbol>

I'm getting this now and I have no idea what it means, on top of that, I can't get the really good graphics in the mods that should have them. like trancend for example. it's really bothering me that I can't figure out what to do to gat these working properly
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on May 31, 2014, 03:36:20 am
Have you installed both the mediavps_3612 and mediavps_2014 using the installer? (I'm guessing Transcend wants the mediavps_3612 and you haven't installed them, you've only installed mediavps_2014)
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on May 31, 2014, 03:37:03 am
on top of that, I can't get the really good graphics in the mods that should have them. like trancend for example
As niffiwan noted, not all mods have been updated to use the 2014 MediaVPs. If you don't have both them and the 3.6.12 MediaVPs installed, you won't get improved visuals in every mod the installer installs.

As an aside, there's no reason for you to be using a non-SSE build. I can't imagine any CPU running Windows 8 being old enough that it doesn't support SSE2.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 03:41:37 am
All I've done so far is download the installer for FS2 Open, got the launcher and tried running it without the debug. I have the strangest feeling that I'll have a long list of things ahead of me, and at present, I have no idea what I need to do. I feel like the installer should have had the VPs for everything already, including the older stuff, but then again, I just don;t get half the stuff i'm seeing. what I really need is a detailed step by step guide on what I need, where to get it, and what to do with it all from beginning to end.
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on May 31, 2014, 03:58:21 am
OK.  Try this :)

1) Install Freespace2 from the GoG installer to c:\games\freespace2 (done)
2) Install Java (done)
3) Run the FreeSpaceOpenInstaller.jar; select "Complete" or select individual mods as you wish, just ensure you get 3.7.2RC2 (done) and both mediavps_3612 & mediavps_2014
4) Install wxLauncher, set the root dir to c:\games\freespace2 (done), select a "release" executable (done) and select a mod you want to play (done)
5) Run Freespace Open

The mod dependencies can get a little confusing, but as long as you've got both sets a mediavps (aka upgraded models, effects, etc) installed, you shouldn't have any issues.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 04:33:01 am
there's still something wrong, now it just crashes when going to the campaign ready room. I'm still getting the last error message
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on May 31, 2014, 04:38:02 am
OK, this must be getting frustrating, but I'm sure we can fix it.  Please post your fs2_open.log file.  Instructions on how to do this can be found in this post. (yes, that will mean running the DEBUG exec again, just this once)
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 11:24:48 am
Yeah, please don't panic. You are pretty much done. As long as you can keep giving us debug logs we can keep helping you.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 09:24:30 pm
ok, here's the .log file you asked for. I really hope that Freespace 2 open isn't lost to me. also, another thing I think I should have brought up before and just didn;t think about, I don't have a folder just called "MediaVPs" for the traditional freespace 2 campaign. is there a place I can get those?

Also, thanks again SO MUCH for this, I'm not panicked, but frustrated is right. until I have a confirmed working game or there's a sign that tells me that I just can't play freespace 2 open, I'm completely calm.

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 09:34:55 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10723
Passed cmdline options:
  -mod Transcend,mediavps
  -window
Building file index...
Found root pack 'C:\Games\Freespace 2\Transcend\Transcend.vp' with a checksum of 0xb9f61440
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Transcend\' ... 9 files
Searching root pack 'C:\Games\Freespace 2\Transcend\Transcend.vp' ... 179 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root 'C:\Games\Freespace 2\' ... 68 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 14 roots and 7251 files.
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7700 Series
  OpenGL Version   : 4.3.12618 Compatibility Profile Context 13.251.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 8 (32)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'transcend-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'end-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 164
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'PhoenixE01.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'PhoenixE01.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'PhoenixE02.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Trancend.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Trancend.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Trancend.Transcend.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'Trancend.Transcend.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.449 (0.449)
Frame  0 too long!!: frametime = 0.676 (0.676)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Trancend.Transcend.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'E1hi.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'TransE1M1.fs2'
Hmmm... Extension passed to mission_load...
Someone passed an extension to bm_load for file '103rd.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xf386d162 -- "subspacenode.pof"
Starting mission message count : 205
Ending mission message count : 206
WARNING: "Unable to find a sufficient number of bitmaps for this mission's background.  The background will not be displayed." at starfield.cpp:2636
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster05b' is detail level 1 of 'thruster05a'
Submodel 'thruster05c' is detail level 2 of 'thruster05a'
Submodel 'thruster06b' is detail level 1 of 'thruster06a'
Submodel 'thruster06c' is detail level 2 of 'thruster06a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'asteroid01.pof'
IBX: Found a good IBX to read for 'asteroid01.pof'.
IBX-DEBUG => POF checksum: 0x9426a8f1, IBX checksum: 0xa41bb31e -- "asteroid01.pof"
Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 0x16eec18e, IBX checksum: 0x43692297 -- "transport2t-01.pof"
Submodel 'tranb' is detail level 1 of 'trana'
Submodel 'tranc' is detail level 2 of 'trana'
Submodel 'trand' is detail level 3 of 'trana'
Loading model 'freighter02.pof'
IBX: Found a good IBX to read for 'freighter02.pof'.
IBX-DEBUG => POF checksum: 0xd8fb2d82, IBX checksum: 0x94934eba -- "freighter02.pof"
Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'freighter2t-01.pof'
IBX: Found a good IBX to read for 'freighter2t-01.pof'.
IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0x1719f3ed -- "freighter2t-01.pof"
Submodel 'freightc' is detail level 2 of 'freighta'
Submodel 'freightd' is detail level 3 of 'freighta'
Submodel 'freightb' is detail level 1 of 'freighta'
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter08.pof'
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0x80886b30, IBX checksum: 0x172b0d70 -- "fighter08.pof"
Submodel 'fighter08b-hull' is detail level 1 of 'fighter08a-hull'
Submodel 'fighter08c-hull' is detail level 2 of 'fighter08a-hull'
Submodel 'fighter08d-hull' is detail level 3 of 'fighter08a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
Submodel 'valkc' is detail level 2 of 'valka'
Submodel 'valkd' is detail level 3 of 'valka'
Submodel 'valkb' is detail level 1 of 'valka'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
Submodel 'fighter06b' is detail level 1 of 'fighter06a'
Submodel 'fighter06c' is detail level 2 of 'fighter06a'
Submodel 'fighter06d' is detail level 3 of 'fighter06a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x18299b2b, IBX checksum: 0x2fa548dc -- "cargo02.pof"
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Loading model 'cargo2t-01.pof'
IBX: Found a good IBX to read for 'cargo2t-01.pof'.
IBX-DEBUG => POF checksum: 0x90f894aa, IBX checksum: 0xcc7d8558 -- "cargo2t-01.pof"
Submodel 'cargob' is detail level 1 of 'cargoa'
Submodel 'cargoc' is detail level 2 of 'cargoa'
Submodel 'cargod' is detail level 3 of 'cargoa'
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Adding default sun.
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0x6d9c8548, IBX checksum: 0xa301d09d -- "ast03.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
WARNING: "For asteroid 'Small Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:469
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0xcb50099a, IBX checksum: 0xb79cadc8 -- "ast02.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x52a0f68f, IBX checksum: 0xafafcaa8 -- "ast01.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-04 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shield-f08 with size 112x93 (27.3% wasted)
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'rockeye.pof'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shield-f08.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 1328/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 234,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
ANI CB_default.ani with size 440x200 (21.9% wasted)
Frame  0 too long!!: frametime = 68.713 (68.713)
Frame  0 too long!!: frametime = 0.634 (0.634)
Frame  0 too long!!: frametime = 0.574 (0.574)
Frame  0 too long!!: frametime = 0.465 (0.465)
Frame  0 too long!!: frametime = 1.018 (1.018)
Frame  0 too long!!: frametime = 1.066 (1.066)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CMD_BRIEF (43)
PLR => Saving 'Trancend.plr' with version 1...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Trancend.Transcend.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat May 31 22:21:05 2014

What happens when you select 'no mod' in the launcher, then try to run the game?

Once you've done that I have a few more suggestions, but let's just make sure that's working fine.
Title: Re: PhoenixE01 installs FreeSpace
Post by: mjn.mixael on May 31, 2014, 09:39:20 pm
EDIT: Do what Battuta said and then you can read my post.

Aha! If I'm reading this correctly, this is somewhat of an issue relating to HLP history and not your fault. :)

Transcend is searching for the 'MediaVPs' folder which you obviously don't have. This is because for a long time, the MediaVPs did not release as versioned folders and always released as the 'mediavps' folder. This has since change, but after Transcend was last released. So, to fix it.. go to C:\Games\Freespace 2\Transcend\ and open the mod.ini file in a text editor. (Notepad will work.)

Find the line that says 'Secondary List' (might be Primary List, I don't remember) and find where it lists 'mediavps,' and change that to 'mediavps_3610,'. Ensure you have the 3.6.10 MediaVPs installed and it should get you going.

Now.. I don't know if Transcend will work flawlessly with the 3.6.10 MediaVPs... it's a little old. From there we have a few options. I'm sure in FSU we have the old 3.6.9 MediaVPs somewhere.. or we could ask FSCRP to fix up Transcend to work with newer MediaVPs.

Did that make sense?


The issue is slightly more systemic, and still not your fault! You need the 3.6.10 MediaVPs which are not in the Installer. Shame on us. We'll get that fixed up. Until then, you can get them here. (http://www.hard-light.net/forums/index.php?topic=65038.0)
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 09:46:23 pm
I would advise NOT attempting to play the Transcend mod right now. Once you have the game up and working and your frustrations are soothed, Mjn and I can walk you through how to play it - but let's just get you in space and shooting stuff, okay? Transcend will still be there once we're done.

Here are the other suggestions I mentioned.

The MediaVPs are graphical upgrade packs that the installer should have grabbed for you. Let's make sure you have them.

You should have a folder called C:\Games\FreeSpace 2\mediavps_2014. If you don't, here are the 2014 MediaVPs. (http://www.hard-light.net/forums/index.php?topic=86475.0)

You should have a folder called C:\Games\FreeSpace 2\mediavps_3612. If you don't, here are the MediapVPs 3.6.12. (http://www.hard-light.net/forums/?topic=70736.0)

If you want to play plain old FreeSpace 2 with upgraded graphics, select 'MediaVPs 2014' as your mod in the launcher, then run the game.

If you keep having problems, it'd be awesome if you could grab screenshots of the issues for us, as well as generating these really helpful FreeSpace Open logs. It's easy for us to help you once we know what's wrong.

We're constantly working to simplify our somewhat arcane process to make it less frustrating for new users. This is really useful information for us. Thanks for sticking with it.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 10:14:02 pm
ok, so I got those media VPs from both, and with those two folders where the rest of the mods are, I'm still getting the same graphic level that I got with the no mod selection. yet I'm not getting any error messages.....now I'm not even frustrated, i'm just plain confused.  :confused:
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 10:17:10 pm
But everything works okay with no mod, right? You can get in game and fly around and nothing crashes or breaks or look funny?

If the answer's yes, please do the following!

Open your launcher!

Select the 2014 MediaVPs as your mod!

Hit 'apply'!

Launch the game! Go into a mission! See if everything's sexed up! Alternately, open the tech room and click through the ships to see if they are pretty!

IF YOU STILL DO NOT SEE PRETTY GRAPHICS:

Please generate and post ooone moooore debug log!

Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 10:24:41 pm
yeah, it seems like there's still no graphic improvements, very little in fact, like it's only the engine plumes and skyboxes from what I can tell, here's the log. I just don't get why there's THIS MANY complications, I didn;t have this when I had it working on my old computer in 2010....weird.

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 10:30:10 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10723
Passed cmdline options:
  -mod MediaVPs_2014
Building file index...
Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\Freespace 2\' ... 68 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 13 roots and 7911 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7700 Series
  OpenGL Version   : 4.3.12618 Compatibility Profile Context 13.251.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 8 (32)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 125
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'test pilot 2.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'PhoenixE01.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'PhoenixE02.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'test pilot 2.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'test pilot.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Trancend.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'test pilot 2.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
CSG => Loading 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame  0 too long!!: frametime = 0.529 (0.529)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'SM1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer.pcx'
Starting mission message count : 205
Ending mission message count : 246
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'freighter04.pof'
IBX: Found a good IBX to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0xf7f327c9, IBX checksum: 0xa0920028 -- "freighter04.pof"
Submodel 'freighter04b-hull' is detail level 1 of 'freighter04a-hull'
Submodel 'freighter04c-hull' is detail level 2 of 'freighter04a-hull'
Submodel 'freighter04d-hull' is detail level 3 of 'freighter04a-hull'
Loading model 'capital2V-01.pof'
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
IBX: Found a good IBX to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0xa18d98d6 -- "capital2V-01.pof"
Submodel 'capital2v-01b' is detail level 1 of 'capital2v-01a'
Submodel 'capital2v-01c' is detail level 2 of 'capital2v-01a'
Submodel 'capital2v-01d' is detail level 3 of 'capital2v-01a'
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0xdc2c7be3 -- "fighter2v-01.pof"
Submodel 'fightv01d' is detail level 3 of 'fightv01a'
Submodel 'fightv01c' is detail level 2 of 'fightv01a'
Submodel 'fightv01b' is detail level 1 of 'fightv01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0x8b1fba7f -- "corvette2t-01.pof"
Submodel 'tcorvettec' is detail level 2 of 'tcorvettea'
Submodel 'tcorvetteb' is detail level 1 of 'tcorvettea'
Submodel 'tcorvetted' is detail level 3 of 'tcorvettea'
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
Submodel 'fighter06b' is detail level 1 of 'fighter06a'
Submodel 'fighter06c' is detail level 2 of 'fighter06a'
Submodel 'fighter06d' is detail level 3 of 'fighter06a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Allocating space for at least 186 new ship subsystems ...  a total of 400 is now available (40 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldfv-01 with size 112x93 (27.3% wasted)
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x2aed1b1e -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0x04b4b4da -- "harbinger.pof"
Submodel 'realharbinger-b' is detail level 1 of 'realharbinger-a'
Submodel 'realharbinger-c' is detail level 2 of 'realharbinger-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
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ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
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ANI 2_lead1.ani with size 26x26 (18.8% wasted)
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ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
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ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
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ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 1341/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 216,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
ANI cb_sm1-01_a.ani with size 440x200 (21.9% wasted)
Frame  0 too long!!: frametime = 13.477 (13.477)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
ANI iconv-freightercw with size 123x65 (49.2% wasted)
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ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
Frame  0 too long!!: frametime = 0.290 (0.290)
ANI iconplanet.ani with size 183x182 (28.9% wasted)
CSG => Saving 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  31.965
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Diffuse Mapping
   Thruster scaling
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
1742 frames executed in  30.360 seconds,  57.378 frames per second.
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
SOUND: c:\code\fs2_open_3_7_2_rc2\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
SOUND: c:\code\fs2_open_3_7_2_rc2\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
CSG => Loading 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer.pcx'
CSG => Loading complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'test pilot 2.plr' with version 1...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'test pilot 2.FreeSpace2.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat May 31 23:22:49 2014

It's because you've only downloaded MV_Root. There are no actual graphics in that pack, just tables and enhanced missions. Grab MV_Music, MV_Assets, and MV_Effects as well from that thread I linked - and the rest too if you want them.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 10:32:58 pm
You can also use the launcher to enable cool options like framebuffer shockwaves, post processing, soft particles, and FXAA anti-aliasing. I also strongly recommend 'flash upon warp', '3D warp', and 'use 3D models for ship/weapon selection'.

Don't forget to grab the rest of the 3.6.12 MVPs too if you are planning to play campaigns like Blue Planet! So much stuff to download, I know.

Title: Re: PhoenixE01 installs FreeSpace
Post by: mjn.mixael on May 31, 2014, 10:33:06 pm
If he's getting the 2014 MediaVps, and I'm assuming has used the Installer.. then rerun the installer and click the boxes as shown below.

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 10:40:36 pm
i'm still waiting for my browser to start the downloads for the remaining VP files, in the meantime, when I get them, I just throw the files themselves straight into the "MediaVP's_2014" folder, right?

as for the installer thing, I did the complete, absolutely everything option and those boxes were already taken care of. should I rerun it anyway?
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 10:43:50 pm
If you are downloading those remaining VP files manually, then don't worry about the installer. Just throw them straight into the MediaVPs_2014 folder, yep.

It's possible the installer screwed up somehow. I'll alert our installer people.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 10:47:50 pm
alright then. also, what should I do if these are taking too long just to begin the download? should I just be patient or is there something going wrong? I've been sitting here for a while waiting on the assets, music, effects, advanced, and the two parter piece, the rest I already have. at least for the 2014 version, the 3612 version, I'm waiting to do until after I get the 2014 set. though I would like to play blue planet again, that had to have been my favorite campaign four years ago
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 11:07:44 pm
Oh, when launching the standard FSO launcher, I get this "fatal error" message. not sure what it means, but if it helps, here you go.

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 11:09:00 pm
If WXLauncher is working fine for you, then you don't need to worry about Launcher 5.5g.

Do you have a sense of whether the downloads are hanging on the server side, or if you have a slow connection/some kind of download manager? There's a torrent for the 2014 MVPs, linked in that thread, which might get you the full package faster.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 11:14:38 pm
yeah, I went with the torrent download, my only worry now is the 3612 version of the files. I didn't see a torrent for those. now that i'm downloading the torrent, I have opened in new tabs the links for the other ones, I think it may be an internet speed issue on my end cause another of the ones I've been waiting on just appeared for download. I'm going to continue with the patience and see how many other ones make it.

also thanks on the note of the WXlauncher

another thing to note, I've even tried loading up the FSPort MediaVPs V3.4 and it immediately crashed me to the desktop with the same warning message like the ones I sent the first time. is this something that will be solved once I have the necessary VPs?
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on May 31, 2014, 11:20:00 pm
FSPort is a can of worms with a complicated dependency structure. Someone who understands it well may be able to help you solve it, but I probably can't - though the problem may fix itself, since I believe the FSPort MVPs depend on the 'regular' MVPs.

Before you worry about that, I encourage you to take some time off from troubleshooting and downloading and enjoy the game!
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on May 31, 2014, 11:37:20 pm
yeah, you're right, as soon as the download finishes for the 2014 VPs, i'll pile all of those in and give it a shot, I have noticed a significant difference with the few I added in from the 3612 VPs, even if not all of them are there, it seems better off now than it was before. I'm just glad to know that just adding these makes a difference, thanks a WHOLE BUNCH you have no idea how much relief i'm getting just knowing that progress is being made
Title: Re: PhoenixE01 installs FreeSpace
Post by: Boomer20 on May 31, 2014, 11:55:51 pm
Just a small point with Transcend.....it doesn't need the 3.6.10 mediaVPs, I've have it running fine with the 3612 VPs however I can't remember if I had to change the mod.ini or not.
Sorry if this is a mute point but given from this quote, it might come in handy.

The issue is slightly more systemic, and still not your fault! You need the 3.6.10 MediaVPs which are not in the Installer. Shame on us. We'll get that fixed up. Until then, you can get them here. (http://www.hard-light.net/forums/index.php?topic=65038.0)
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on June 01, 2014, 12:03:47 am
Just a small point with Transcend.....it doesn't need the 3.6.10 mediaVPs, I've have it running fine with the 3612 VPs however I can't remember if I had to change the mod.ini or not.
Sorry if this is a mute point but given from this quote, it might come in handy.

Yeah, ditto, I've done that as well and Transcend will work with mediavps_3612, the issue is more that you shouldn't have to update the mod.ini to install & play the mod.
Title: Re: PhoenixE01 installs FreeSpace
Post by: Boomer20 on June 01, 2014, 12:09:51 am
Without getting too sidetracked but would that be an easy fix?
To the inexperienced (like me) it would seem all you need to do is re upload it with an updated mod.ini. Is that all you would need to do or am I simplifying it a little
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 12:13:16 am
Yes that's all that's required.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 12:19:38 am
alright then, if I do need to change the ini file, what do I do to change it?
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 12:30:01 am
Change any reference to 'mediavps' to 'mediavps_3612' or 'mediavps_2014'. Make sure the file actually saves as a .ini, not a txt file.

I do wish this had been left to the side until you were actually in the game, playing and having fun, since there are loads of other mods to try and this could just lead to another spiral of troubleshooting.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 12:53:30 am
right, I have a bad tendency to ask way too many questions, sorry about that, however, with the full set of VPs, the basic freespace 2 campaign is working with all the sexy looks that I have dreamed of having back, that is SUCH a huge relief in and of itself.

Oh, by the way, I'm not sure what I did, but for some reason, I have this text showing the FPS and a lot of other data related to the graphics that are currently happening in game, how do I take that off of the screen? I have no idea what displays that
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on June 01, 2014, 12:56:50 am
right, I have a bad tendency to ask way too many questions, sorry about that
No need to apologize; this kind of feedback from new users is actually really helpful for pointing out bumps in the install process that need smoothed over.

however, with the full set of VPs, the basic freespace 2 campaign is working with all the sexy looks that I have dreamed of having back, that is SUCH a huge relief in and of itself.
And now you get to play a shinier version of Freespace 2! I'm glad to hear things are working for you now.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 01:01:40 am
right, I have a bad tendency to ask way too many questions, sorry about that, however, with the full set of VPs, the basic freespace 2 campaign is working with all the sexy looks that I have dreamed of having back, that is SUCH a huge relief in and of itself.

Oh, by the way, I'm not sure what I did, but for some reason, I have this text showing the FPS and a lot of other data related to the graphics that are currently happening in game, how do I take that off of the screen? I have no idea what displays that

Sounds like you're playing in a debug build. Switch back to a release build (doesn't have 'd' or 'debug' on the end of the filename).
Title: Re: PhoenixE01 installs FreeSpace
Post by: Boomer20 on June 01, 2014, 01:05:38 am
right, I have a bad tendency to ask way too many questions, sorry about that, however, with the full set of VPs, the basic freespace 2 campaign is working with all the sexy looks that I have dreamed of having back, that is SUCH a huge relief in and of itself.

Oh, by the way, I'm not sure what I did, but for some reason, I have this text showing the FPS and a lot of other data related to the graphics that are currently happening in game, how do I take that off of the screen? I have no idea what displays that
It was actually more my fault for bringing up Transcend again and what I had noticed with the VPs than you.
Glad you got it working and enjoy  :yes:
As for the text, your running a debug build i believe.
Edit: Battuta just beat me to answering
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 01:07:01 am
alright then, I'll see if any other mods work, if I have any complications, I'll let you know, note, when I asked about the ini files, it was only for if it would be necessary, I haven't even touched them yet and it seems like I don't need to at all. thanks again
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 01:18:26 am
Well, blue planet crashed and Trancend still doesn't work with the sexy graphics. that's a bit unfortunate.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 01:23:08 am
Well, blue planet crashed and Trancend still doesn't work with the sexy graphics. that's a bit unfortunate.

Yes, if all you have is the MediaVPs_2014 installed, they won't work - unless you open the mod.ini files and change all references to 'mediavps' and 'mediavps_3612' to 'mediavps_2014'.
Title: Re: PhoenixE01 installs FreeSpace
Post by: AdmiralRalwood on June 01, 2014, 01:24:36 am
Well, blue planet crashed
You will need the Compatibility Package (http://www.hard-light.net/forums/index.php?topic=83606.0); this step will become unnecessary with the next release of Blue Planet.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 01:33:56 am
alright then, i'll get this compatibility pack. thanks for that , I'll remove the 2014 VPs and try blue planet with the previous versions. Also I switched to the non debug version and the FPS and other game data is still showing for some reason. that's kinda weird.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 01:35:41 am
No, don't remove the 2014 VPs! You should keep them in the mediavps_2014 folder. Just adjust mod.ini files to point to that folder.

Can you post a screenshot of all the erroneous data?
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 01:42:24 am
two things....one, I have no idea where the mod.ini files are, and two....forgive me for this question but what is "erroneous data"? damn I hate not knowing enough about this stuff...
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 01:53:16 am
By 'erroneous data' I just mean all the stuff showing up on your screen. That really shouldn't be present in a release build. You sure you've selected a build that doesn't contain the word DEBUG?

mod.ini files are located in each mod folder. If you don't want to edit them, you can also install the 3.6.12 MediaVPs.

Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 02:09:14 am
ok, here's the screenshot of the in game data, now I've found the mod.ini file, I have it open but I don't know what to do to change it.

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: niffiwan on June 01, 2014, 02:25:18 am
All that text is from enabling this option in the launcher: "Profile engine subsystems" - you want to disable that option :)

Also, it looks like you have 640x480 set as your resolution, you should probably increase that to something closer to your monitors native resolution.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 02:31:56 am
thanks for that and I had to set it to a smaller resolution so that I could screenshot it, otherwise, I wasn't able to click the "commit" button in the windowed mode of the game. whatever the case, I'll be able to play the freespace 2 campaign until I can figure out how to make sure the mod.ini file saves as a .ini.....and figure out what references to change. strange thing is, the top part of it actually is listed as MediaVPs 2014. in fact, I'll just copy what it looks like here, assuming what i'm looking at really is the mod.ini file's contents.

[launcher]
modname      = MediaVPs 2014;
image255x112 = FSU-MVP.bmp;
image182x80  = FSU-MVP_small.bmp;
infotext     = Freespace II - SVN MediaVPs;
website      = http://www.hard-light.net/;
forum        = http://www.hard-light.net/forums;
mantis        = http://www.hard-light.net/mantis;
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 02:35:33 am
You're looking at the mod.ini file for the 2014 MediaVPs. You don't want to change that.

You need to change the mod.ini file in Blue Planet (1 and 2 both, if you have them both) and Transcend. You need to open each of these folders, then open the mod.ini file, then replace every instance of 'mediavps' or 'mediavps_3612' with 'mediavps_2014'.

Alternatively, you can just install the 3.6.12 MediaVPs to mediavps_3612. This will allow you to play Blue Planet without any .ini alterations. You can hold on until someone gives you an updated .ini file for Transcend.

This is a stupid process and I'm sorry about it.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 02:46:23 am
ok, so I changed the one instance in the blue planet mod.ini file, and now, for some strange reason, a few of the mods won't show up in the WXLauncher. blue planet, trancend, even my mediaVPs section down't show up to it, then I load up the standard launcher and it doesn't show a picture for any of the mentioned mods. the MediaVPs one still runs, blue planet crashes and I haven't tried Trancend yet
Title: Re: PhoenixE01 installs FreeSpace
Post by: X3N0-Life-Form on June 01, 2014, 07:42:35 am
Well, if you still need Transcend's mod.ini, here is one set to use mediavps_2014 (Unzip it and place it in the Transcend mod folder).

Also, can you generate and post another log for blue planet?

[attachment deleted by an evil time traveler]
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 10:54:10 am
ok, so I changed the one instance in the blue planet mod.ini file, and now, for some strange reason, a few of the mods won't show up in the WXLauncher. blue planet, trancend, even my mediaVPs section down't show up to it, then I load up the standard launcher and it doesn't show a picture for any of the mentioned mods. the MediaVPs one still runs, blue planet crashes and I haven't tried Trancend yet

Sounds like you accidentally altered the mod.ini files to .txt files, so they won't work any more. I was afraid of this - it's why I didn't want to push you into mod.ini editing.

To fix it, please turn on visible file name extensions (http://windows.microsoft.com/en-us/windows/show-hide-file-name-extensions#show-hide-file-name-extensions=windows-7). Make sure all the 'mod.ini' files end in '.ini', not 'txt'.

If that doesn't fix it, let me know, we'll try something else.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 05:29:59 pm
thanks for the trancend mod.ini file, and as for the name of them, I renamed it so it now looks like "mod.ini" when before, no idea why, but it only read as "mod".

update:

when renaming them back to "mod" from "mod.ini" they now show up on the WXlauncher. weird....but whatever at least it's showing up now
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 01, 2014, 05:42:20 pm
Did you do what I suggested in my last post?
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 01, 2014, 06:11:44 pm
I just did, thanks a bunch, now FSport, blue planet and trancend all work flawlessly! now I just need to find out what's making sync crash, that and FSport Silent threat reborn still doesn't get as much of the graphic work that FSport (which works fine for me now) does now. I've even changed all of the MediaVP instances to the 2014 setting. and it still comes up with the in game warning saying that I have 71 warnings. if you want, i can get a screenshot of that.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 01:35:31 am
ok, so I got Blue planet war in heaven, and for some strange reason, despite it working fine, the hud displays itself in two separate resolutions, so far this is the only campaign mod that does this. I can't get a screenshot of it as it only happens in the fullscreen resolution. it doesn't seem to stop my gameplay, though it is really annoying
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 02, 2014, 01:42:02 am
Yeah, that is a known problem with certain resolutions. Try running in 1680x1050.

It's an artifact of the fact that BP2 has a complex custom HUD with a ton of new gauges that activate later in the campaign. Artillery links and stuff like that. We'll update it to work properly on all resolutions in our next release.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 01:47:33 am
awesome, and the highest resolution I can get to is 1280 x 1024. when I looked in there, 1680 x 1050 didn't appear as an option. I'll play around with resolutions and see what works. just trying to get as many campaigns as I can working, still no luck on my end with FSport Silent threat reborn though. however, Transcend, Blue planet, and the normal mediaVPs mod for the freespace 2 campaign all work flawlessly. I still have yet to test out Destiny of peace, Cardnalspear, and awakenings.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 02, 2014, 01:55:26 am
It's the aspect ratio that matters, not the resolution proper. Just play with resolutions, there should be one that works without doubling in that range.

If not I think yarn or somebody else has a fixed hud gauge table.
Title: Re: PhoenixE01 installs FreeSpace
Post by: Yarn on June 02, 2014, 02:13:15 am
See my new signature for the fixed HUD table.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 02:33:22 am
alright, thanks, also I found the resolution that works with blue planet WIH as well as all of the other campaigns I can get to work, however, after attempting to use that file that yarn sent me, I can't seem to run blue planet war in heaven without it crafhing part way through the intro movie despite it having worked before the only three I have any significant problems with are Sync, which doesn't seem to have any references of mediaVPs at all in its mod.ini file, Silent threat reborn, which now refuses to load up any of the high end graphics, and blue planet war in heaven, which, like I said, crashes suddenly. I played around with a few things that I could think of without completely ruining the game, namely, just the options you and the others gave me, nothing seems to work. Sync gives me the warning of thirty problems and doesn't tell me what's going on. I try to get past it and it crashes the game. I have all of these other campaigns to play in the meantime so hopefully after I've flown through all of these a solution comes up for Sync and Silent threat reborn.
Title: Re: PhoenixE01 installs FreeSpace
Post by: The E on June 02, 2014, 03:05:34 am
That crash is a bug that recently appeared in the engine, it will be fixed in the final 3.7.2 build.

Also, just for future reference, we need to see the fs2_open.log files from these crashes in order to actually fix them. Saying "<X> crashes" or "<Y> does not work" is usually not enough information to do a proper fix.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 03:07:28 am
alright then, is it possible that it can be solved by uninstalling war in heaven and then reinstalling it? because before this, I was able to get into a mission just fine.
Title: Re: PhoenixE01 installs FreeSpace
Post by: The E on June 02, 2014, 03:09:23 am
No. If my hunch about what is going on is correct, this is an engine bug. Reinstalling WiH will not fix that. (I suspect the reason why it worked before was because you were using a 3.7.0 or 3.7.1 build, those do not suffer from that particular regression)
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 03:22:08 am
well, I just ran into another crash, playing FSPort on the mission where you scan the shivan battlegroup. as i'm scanning the EVA, it crashed right there. I had also played a number of missions right before with no problems.
Title: Re: PhoenixE01 installs FreeSpace
Post by: The E on June 02, 2014, 03:23:04 am
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 04:01:22 am
nevermind, I got past it, it's all running smoothly now in FSport. as for the builds, I've been working with the latest build for the past week. only moments before I posted about the war in heaven crash, I was able to get into a mission with it. would that still mean it's something to do with the FSO build?
Title: Re: PhoenixE01 installs FreeSpace
Post by: The E on June 02, 2014, 04:26:46 am
Probably, yes.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 04:38:26 am
alright then, I wish the best of luck to you guys making the fix for it. here's hoping for a quick solution, it looks like such a good campaign too.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 02, 2014, 10:06:44 am
You could just roll back to an older build without the crashes.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 02:21:13 pm
how do I do that? I've only got the installer for the latest build.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 02, 2014, 03:30:40 pm
Try this one http://www.hard-light.net/forums/index.php?topic=87500.0
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 02, 2014, 06:57:35 pm
alright, I'll give it a shot later on, in the meantime, i'll enjoy the campaigns I can play currently. thanks for all the help guys.
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 03, 2014, 03:20:06 am
good news, complete success with the older build. no double hud and no crashing in blue planet war in heaven, I REALLY appreciate all of this you guys, thanks a hell of a lot!
Title: Re: PhoenixE01 installs FreeSpace
Post by: PhoenixE01 on June 03, 2014, 10:06:47 pm
so here is another question. is there anything I can do to get the mediaVPs to work properly for freespace port Silent threat reborn? because any time I get in there, it refuses to load up any of the good graphics at all.
Title: Re: PhoenixE01 installs FreeSpace
Post by: jr2 on June 04, 2014, 08:04:00 am
ST:R loads as a separate campaign in the FSPort, yes? I might be wrong, but I think that you use FsPort-mediavps as your mod for the shiny fsport. Someone here can confirm or deny this, it's been years since I tried this.
Title: Re: PhoenixE01 installs FreeSpace
Post by: mjn.mixael on June 04, 2014, 08:56:06 am
To play Silent Threat Reborn, you needed Silent Threat Reborn, FSPort, FSPort-MediaVPs, and MediaVPs (I forget which version) all installed.

Yes, it really does require 4 installed mods, which is why almost no one wants to help you with that. Best bet might be to make a thread on the FSPort board.
Title: Re: PhoenixE01 installs FreeSpace
Post by: General Battuta on June 04, 2014, 10:53:07 am
Mjn's correct, I'm not brave enough to help you get FSPort campaigns working.
Title: Re: PhoenixE01 installs FreeSpace
Post by: X3N0-Life-Form on June 04, 2014, 11:11:17 am
MediaVPs (I forget which version) all installed.
3612 according to my installer-downloaded mod.ini.

OK, apparently, what I have works so my recommendation would be to re-run the installer and make sure you've got everything fsport-related installed (see attached screenshot).

If things still aren't working, could you please generate another debug log?

[attachment kidnapped by pirates]
Title: Re: PhoenixE01 installs FreeSpace
Post by: jr2 on June 04, 2014, 12:44:19 pm
Holy shizzle. K, make sure you have everything as X3N0 said, then select fsport-mediavps as the mod. I just went and looked it up on the FSPort boards. Lemme know here if you need more help.