Ups...that brifing room and hangar are for ...<STATIC>#$@D*&0-d... . All of them are WIPs.
Thanks for feedback!
I have to repeat myself once more: I make that model from the oryginal game model. Also it is not clean and have too much poly, BUT It is designed to be used in animations, it don't have to be super clean and low poly for that purpose (but it is possible). There is almost none conepts or sketches of the bottom part of that fighter/bomber. Maybe someone have that - I didin't find anything good. Also I wirted that in first post tah It is possipble to fast change all bomber apperance to the fighter apperance. I should also add that after that poly count will drop at least about 2600 poly.
I'm suprised that none ask why I made another apollo model, especialy bomber version? With high poly details?
For curious only:
High poly becouse I want make some "mystery" animation in the time of FS1
I want to make something similar to FS1 intro cockpit animation with pilot.
END OF SPOILERS
For now it is only that model of apollo and a helmet for pilot. (I have to learn making the textures and UV maps (good UVs) in Cinema4D)
Next big thing it will be the new cockpit.
Now back to work.
PS: O... for the time being new model is in the same size as the oryginal apollo model
If somenoe have sugesstions - i'm open for them. Especialy what I should put in the bottom part of the bomber and fighter.
Sorry for language mistakes...