Author Topic: Post Capella, would another Colossus be built?  (Read 64541 times)

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Offline TrashMan

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Re: Post Capella, would another Colossus be built?
What if something far bigger than a Juggernaut jumps in? What if someone sends in a Meson bomb and activates the self destruction sequence? That ring would be destroyed!

If it's ring sahaped than the ships surface would be the furhest away from the xenter of hte node, now wouldn' it? Kinda hard to take it out that way with a warped-in bomb.


But as I said, a ring might not be the best solution, but rahter TWO ships ( one above, one below ). The mock-up example (no akenbosh, I won' be making those...I think ).
they're mobile, can fit on a node of any size and can bring a obscene ammount of firepower to any capital ships entering the system.
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Re: Post Capella, would another Colossus be built?
And the ring would be take down from mass bombers and fighters. Besides, the ring would probably be very weak if its attacked from the outside since most of its beams are on the inter section of the ring. Also, if the ring is suppose to be bigger then a jump node, then that means it will probably have to be stationary and built on a node itself.

 

Offline TrashMan

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Re: Post Capella, would another Colossus be built?
Don't you read? TWO ships...not rings...looky at the picture on hte previous page.

Attacked from the other side? Yes, that would be their main weakness...but given that anode is hte ONLY way into a system, no enemy should be there allready...anyone coming in will suffer your full wrath.

Mass fihgters and bombers can take it out? Your point being? Name me something that mass fighters and bobers can't take out? Ever heard of flak/AAAf and friendly fightercover?

IMHO, it would be best to put 90% if not ALL the turrets (anti-cap and anti-fighter) on the underside of the "rumulan-look-a-like" ships. That way you could bring 100% firepower at anything that enters the node. now give it the armament of a Colossus and do the math..
ALL of the weapons have a clear field of fire.. ;7 ;7 ;7
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Offline akenbosch

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Re: Post Capella, would another Colossus be built?
with top/rear/frontal/side armarents for anti fighter/broadside defense?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
Has anyone ever heard of friendly fire?
"Closing the Box" - a campaign in the making :nervous:

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Offline akenbosch

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Re: Post Capella, would another Colossus be built?
are you implying that shivans would pose as GTVA pilots and blow the thing to bits?

 :lol:

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
No, I'm trying to say that a ship designed as a ring would run the risk of hitting itself. The same about a ship underneath another.

The option left is what's done in the campaign.
« Last Edit: August 29, 2007, 07:10:03 pm by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline akenbosch

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Re: Post Capella, would another Colossus be built?
friendly beam damage is decreased. my perseus can get hit by a friendly BFgreen and survive with no more than a few scratches.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
That's because of gameplay reason, and even then, no self respecting captain is going to command a ship that shoots itself repeatedly.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline akenbosch

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Re: Post Capella, would another Colossus be built?
then have one behind the node and another on top.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
The one behind the node will not do anything since it will easily be out of range. The best arrangement is likely the one done in the campaign.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

  

Offline akenbosch

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Re: Post Capella, would another Colossus be built?
nope. its beam cannons would be on its front, and it would be facing the node. remember, ships jump in fron INSIDE the node. i think having a whole bunch of beams 10 meters away fron the node would be effective.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
Placing the ship behind the node will place it out of range. Ships jumping from the node will quickly be quite a distance from the node.

Also, blockading from inside the node is dangerous, you don't know from where inside the node the ship will appear.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline akenbosch

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Re: Post Capella, would another Colossus be built?
same for the top beam platform. the purpose of blockade-ships is too make the bombers job easier by significantly weakening the jumping in ships. alot like the mjolnir cannons.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
These are the positions of the Mjolnirs in the blockade mission.

If you were to put a ship safely behind the node, it would be out of range or in the best case scenario have a very short firing time.
« Last Edit: August 29, 2007, 07:02:22 pm by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline TrashMan

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Re: Post Capella, would another Colossus be built?
No, I'm trying a ship designed as a ring would run the risk of hitting itself. The same about a ship underneath another.

that wouldn't happen...Think for a moment what happens when a ship exits the node. ;7

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You're a wrongularity from which no right can escape!

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
Then the purpose of it being ring shaped is useless. Which comes back to the way blockades are portraid in the campaign.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline TrashMan

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Re: Post Capella, would another Colossus be built?
wrong again. And it doesn't even have to be ring shaped.

but in order to be a effective blockade ship it has to have:
1) a large/long surface are pointed wowards the node, to where the enemy ships will be when they exit (momentum included)
2) that large area has to have practicly all of hte ships firepower...both anti-cap and anti-fighter

Get a few of these...and the day is yours.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Ghostavo

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Re: Post Capella, would another Colossus be built?
So what does that differ from a standard destroyer being in front of the node as in the campaign?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline akenbosch

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Re: Post Capella, would another Colossus be built?
destroyer=2-4 beam cannons on one enemy

blockade-ship=10 cannons on the enemy per ship if you use trashmans desings(romulans, hoop-da-loop).

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954