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RELEASE: Dimensional Eclipse - The Singularity

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mobcdmoc3:
Got around to checking this one out. Short, but sweet. :p

Spoiler:I was kind of hoping that the conversational choices were made would've had more apparent results, but considering the length of this and AndrewofDoom's comment stating that this was supposed to be longer, that's fine.

Defending the ship (forgot the name) until it could go through the jump gate kind of dragged on for a while. Since most of the enemies evaporate within several seconds of sustained fire, it's kind of tedious to shoot down scores of (what feel like) the same enemy. The Knights were very, very nasty foes to have to face off against. I found myself having to use the ship I was supposed to be defending as a meatshield.

Singularity Space was certainly interesting and outright creepy when I ran into the Lucifer. That was certainly a sight that I haven't seen in a while.

I beat the "boss" and couldn't figure out what to do from there. I don't think I could warp out, so I ended up quitting and making sure that it was indeed the last mission in the tech room. Was I missing something? :nervous:

Droid803:
Spoiler:I don't know how much AndrewofDoom left of the original boss but that was where it was supposed to be longer. Unfortunately, that segment involved playing with something I shouldn't have. I really ought to have bit the bullet and redesigned the boss fight entirely, since messing around with it in the first place was entirely my fault, really.

mobcdmoc3:
Spoiler: Uh... The final boss was a crate floating in the middle of black space with dramatic music playing in the background :nervous:

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