Try to playing right now... i can not even finish the second mission of Act 1
The mission runs fine until the Demon gets disabled... then the Bombers jumps out and my wingmen gets raped by this damn shivan corvette and the overwhelming force of fighters and beams... even if i am able to reach the Golgi alive... both escort cruisers are too far away to give fire support for the destroyer... and both escort fighters will be destroyed instantly by these damn Ifrit fighter and i stand alone against these Ifrits and countless Bombers. Sometimes even Scorpions because i can not kill the third Aries wing early enough...
Any strategies how to finish this mission?
If i am able to lure the fighters to the escort ships, they are indeed a good help, but until all of the fighters are down, the Golgi explodes, because i can not stop all these bombs in time. The best try was when the Demon gets down to 10%.
Hoped that this mission gets the urgently needed rebalance, because this thing was (more or less) impossible in the earlier version as well... but i do not want to skip it again.
If i think of (re)balance... during my last playthrough of Dusk Wars Act 1 (well, except the 2nd mission...) i had the feeling, that this mod misses some balancing in weapons and ships in general. Some ships and weapons are totally overpowered in comparsion to others, especially on "Shivan" side... it seems that the stats were copypasted from their invidual mods... there are ships that seems to be adjusted for a Post-Capella era... and others are still these Great War era pieces of cake.
Got finally through Act 1... the second mission is still the hardest... only the last one of Act 1 was challenging after that. But the last one was still fair, on the second mission i think, that you need too much luck to get through it...
I played the first three missions of Act 2 so far... i think too, that the music choice did not follow any order... or the situation that is happening in the mission. It feels like i am playing FreeSpace with Winamp in the background...
But actually i am more curious about the BF Taygete... why it is less maneuverable than the BF Aether? A Mantis or Ifrit can outmaneuver you easily, if you are flying a much heavier Aether, they can not.
So the first both missions were harder if you stick with the Interceptor, because you can not follow your enemies very well. I am not sure, was the Phylaki in ASW really more maneuverable than the Tylisos? If it so, then it is a very interesting phenomena. Because in all mods i played so far, Interceptors were much more agile than heavier fighters
And i still think, that this mod misses a balance in difficulty completely... the first mission of Act 2 was again a very tough one, especially with the Succubi at the end... otherwise the third mission was way too easy for a bombing mission, because there are only few enemies.
This campaign is very frustrating sometimes... regardless if you play on Very Easy or Medium
. I hope i am able to complete it before it completes me