Update is now live!
Changelog:
- GTCv Lezard now changed to a Deimos class corvette. Doesn't appear to affect balance on my runthrough but please let me know if things appear broken now!
- Installations are now unable to be ordered by the player.
- Sved's updated HUD icon script now live. Enjoy bombs and wing icons now.
- Dialogue fix as per Dekker's EOD subject-matter expertise.
- Default build now changed to RC3 in line with latest FSO updates.
- Glossary now available under Tech Room->Intelligence. Reposted here and just after the release thread for your viewing pleasure.
CH 1: GTVA Brevity Code
The importance of brevity and a common operating picture of terminology cannot be overstated during ACM. All aircrew should ensure they are conversant with the below terms and can recall their meanings under significant cognitive duress.
AFATADS: Advanced Field Artillery Targeting and Direction System. Refers to the network and target acquisition architecture used by all GTVA vessels to produce firing solutions with both long-range missile and beam weapons systems. Forms spine of the TAG system. Also allows target acquisition by GTVA spacecraft for select ordnance types from platforms such as the GTF Ares.
As Fragged: Wing/Ship is performing action as per the Air Tasking Order. I.e. as ordered.
BLUFOR: Blue force. Refers to friendly forces.
BRAA: Bearing, Range, Altitude, Aspect. Taken from 21st Century ACM vernacular, BRAA is the format that all contact calls are relayed by AWACS and Mission Command controllers. E.g. “Contact, fighter wing, 120, 2 kilometres, low, hot.” Bearing and altitudes given relative to receiving callsign’s axis.
Bracket: Manoeuvre where friendly fighters will position on opposite sides of a target.
Commit/committed: Ship/Wing intends to engage specified target.
Contact: New sensor contact.
Cold: Given wing/ship is heading away from friendly ships. Opposite of Hot.
Cleared Hot: Ordnance release is authorised.
DAMCON: Damage Control teams aboard a given vessel.
Defensive: Ship is manoeuvring defensively with respect to an active threat. E.g. “Alpha 1’s defensive!”
FENCE In/Out: Refers to cockpit switches being set for in/out of combat. Mnemonic for Fire-control system/ECM/navigation/communications/emitters.
Fox: Missile launch. Fox 1 – Semi-radar guided missile. Used when target is being acquired by another ship, such as through the AFATADS interface. Fox 2 – IR guided missile, such as the MX-64 Rockeye. Fox 3 – Radar guided missile, such as the GTM-4a Tornado.
Grandslam: All hostile spacecraft of a given formation have been destroyed.
Guns: Laser fire from friendly spacecraft.
Heavy: Refers either to heavy assault/bomber variants, or a wing of more than four ships.
Hot: Given wing/ship is heading toward friendly ships. Opposite of Cold.
Merge: Friendly and hostile ships now in same visual arena.
Popup: Radar contact that has suddenly appeared inside of a specified range.
Press: Directive to continue attack, mutual support will be maintained.
Rifle: Torpedo launched from friendly bomber.
Ripple: Two or more munitions fired in close succession.
RTB: Return to base.
SATCOM: Satellite communications array. Primary radio communication means for all alliance vessels.
Separate/Separating: Given wing/ship is departing the field of engagement.
Spike: Enemy radar lock warning.
Splash: Enemy craft destroyed.
SPOTREP: Spot report. Used by reconnaissance units to transmit sightings of enemy high value targets.
Tally: Enemy ship sighted.
Visual: Friendly ship sighted.
Winchester: No ordnance remaining.
Capital Ship FCOs are the verbal format by which Battle and Assault Group commanders call for beam fire on designated targets. This is generally executed at the beginning and end of ship-to-ship engagements in order to synchronise beam fire from independent ships. They follow the format GROUP-TARGET-TYPE OF FIRE-NO. SALVOS.
An example may be “Battlegroup, reference the Ravana, beam-fire, cross-fire, three and three. Fire when ready!” In this instance, the battlegroup’s target is the SD Ravana. The commander directs for beam cannons to be employed in a cross-fire pattern, aiming to have all beams intersect a given point to maximise damage. This is as opposed to frontal-fire which gives freedom of fire pattern to each vessel’s commander. Three and three stipulates three bursts with three seconds in between. This is the standard opening salvo for most ship-to-ship engagements.
Aircrew should always monitor the FIRES NET during ship-to-ship engagements so that they can avoid beam fire where possible.