Community Projects > The FreeSpace Port Upgrade
Current FSPort Assets Thread
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FSU Staff:
After talk between FSU members, it's been decided a new thread was needed, because of the lack of frequent and recent updates.
NOTE: Due to the relatively common occurrence of two people unknowingly working on the same ship, we request that rather than keep it as a surprise, an announcement thread of some sort be made ASAP. This is ESPECIALLY encouraged for ships of corvette or above scales due to the huge amount of work involved in their construction. This is not intended to discourage anyone from upgrading whichever ship they please (though ships that do not already have upgraded versions are most definitely preferred!), but merely to try and reduce accidental doubling up.
* NAME: The name in Italics means that while there may be an updated Mesh (compared to Retail), it was either done a long time ago, or could still use more detail or another look.
* MESH: The model itself. Higher poly count, managed smoothing and where ever possible, textured details should be present or defined (within reason). (If it can or should be handled by the Normal map, then use the normal map for the feature)
* GLOWPOINTS: Glowing balls often times used to accentuate glows on a texture or use on edges of wings to simulate how we do it on fighters today, done via POF editor.
* MAPPING: A UVMap is usually 1 or 2 maps for the main LOD instead of having many tiles.
"UVMapped" looks better as it can have more dynamic detail present and it doesn't hit performance as hard as tiles do.
"Retail/Tile" means that the model is still Tile Mapped. Mixed means both a UVMap and/or additional Textures are used, or lower LODs are still separately mapped.
* TEXTURES: The original 256x256 8-bit PCX textures can be made larger and more detailed, with carefully designed glow and shine maps to match.
"Retail" means that it is an up-sized DDS version of the Retail map, rather than a unique to the model details map. While not a "bad" thing, not a lot of Retail maps were of the right resolution for the DDS "power of two", so whenever possible, a new map (even based on Retail alignment) should be made.
* NORMAL MAP: This new functionality greatly improves the appearance of every texture, it makes the illusion of more detail modeled than is actually modeled.
"Texture Based" means that somebody simply ran the base diffuse map through a Normal Map filter/generator. While not necessarily a bad thing, it can be noisy/messy (as indicated by italics).
* STATUS LINK: A link to the development thread or image to the completed in-use asset or Wiki page.
--==<< Terran Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTF Apollo Old Yes Old Old Texture Based Thread LinkGTF Valkyrie Yes Yes UVMapped Yes Yes Thread LinkGTF Angel Old Yes Mixed Old Old Thread Link
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTB Athena Old Yes Mixed Old Old Thread Link
Support and Cargo
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTS Centaur Old No Mixed Old Texture Based Thread LinkGTFr Chronos Old No Mixed Old Yes Thread Link
Additional Misc
Name Mesh Glow-points Mapping Texture Normal Map Status LinkGTI Polaris Yes No Mixed Retail Texture Based Thread LinkTerran Probe Yes No UVMapped Yes Yes Thread Link
--==<< Vasudan Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkPVF Anubis Yes No UVMapped Yes Yes Thread Link
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkPVB Amun Yes No UVMapped Yes Yes Thread Link - WIP
Support and Cargo
Name Mesh Glow-points Mapping Texture Normal Map Status LinkPVS Scarab Old No Retail Retail Texture Based Thread LinkPVDr Jackal Yes Yes UVMapped Yes Yes Thread LinkPVFr Bast Yes No UVMapped Yes Yes Thread LinkVC 3 Yes No UVMapped Yes Yes Thread Link
Installations
Name Mesh Glow-points Mapping Texture Normal Map Status LinkPVI Karnak Yes Yes UVMapped Yes Yes Thread LinkKarnak Reactor Yes Yes UVMapped Yes Yes Thread LinkPVI Shah Pylon Yes Yes UVMapped Yes Yes Thread LinkPVI Cheops Yes Yes UVMapped Yes Yes Thread Link
Additional Misc
Name Mesh Glow-points Mapping Texture Normal Map Status LinkPVSC Imhotep Yes Yes UVMapped Yes Yes Thread Link
--==<< Shivan Vessels >>==--
Fighters
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSF Scorpion Yes No UVMapped Yes Yes Thread LinkSF Gorgon Yes No UVMapped Yes Yes Thread Link
Bombers
Name Mesh Glow-points Mapping Texture Normal Map Status LinkSB Shaitan Yes No UVMapped Yes Yes Thread Link
FSU Staff:
Reserved.
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