Uhm no. This is probably the most un-Star Wars-ish game, story wise.
Star Wars is about good vs. evil. Black and white. Not different shades of grey ( with exceptions of Han Solo and Lando), which the story of KOTOR2 tried.
In my opinion, the story in KOTOR2 fails. In any other universe i appreciate this kind of story telling, but not in Star Wars.
Also, the whole Force plot was quite ****. Lucas already deconstructed the Force with Midichlorians. KOTOR2 trashed it and threw the parts into the meatgrinder.
ITT: Massive fanboy who can't accept change
considering the amount of
fanboys who can't accept the changes and the additions in the prequels, i'm in good company.
There are changes to the good, and to the bad. In KOTOR2, it was for the bad.
KOTOR2 just isn't Star Wars,
in my opinion, with all the force gibberish it doesn't
feel like Star Wars.
KOTOR1 did it almost right, you can be good or evil.
*snip*
and I dont know about you but I can quite easily watch and enjoy the movies without engaging my brain, the deepest thing going off are palpatines plots within plots. As you say the films are pure good vs evil and in that are on a par with die hard films aka light viewing. when I play an single play RPG I like a story with body to it and in a simple Good vs Evil it is hard (not impossible) to get that so you have to do other things as well and exploring morality is a familiar way to do that.
i play RPGs
, and i agree that having different shades of grey in the plot is a good thing.
Just not in a Star Wars game. That's just my opinion.
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ontopic:
the release schedule for hell, should be made by 3d Realms.