Author Topic: Robert Space Industries. From the Wing commander + sequels makers  (Read 73507 times)

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Offline Alex Heartnet

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Re: Robert Space Industries. From the Wing commander + sequels makers
I got mine immediately.

And if it is like Freelancer, but an MMO with other players taking the place of the AI (in the open section at least), I will be all over that. That's why I didn't keep playing past the end of the campaign, just got boring without any real challenges out there.

This is one of the most common complaints with Freelancer is that there isn't much to do once you beaten it.

As for replacing every single computer ship with a player, that idea is actually quite brilliant.  Imagine one player being paid to escort a transport, while another player is being paid to destroy it...

 

Offline Mefustae

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Re: Robert Space Industries. From the Wing commander + sequels makers
Also, still havn't gotten the activation email since this morning...how long did it take you guys to get it?

Check your junk, I found mine in there.

I honestly loved Freelancer, and the Wing Commander series makes me go all fuzzy inside from memories of playing it with my brothers when I was young. If Roberts can bring to this anything of what he brought to those games, then it'll be well worth my time and money.

 

Offline TrashMan

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Re: Robert Space Industries. From the Wing commander + sequels makers
I ADORED the Freelancer singleplayer. Modded the hell out of it to boot. Rebalanced everything. Got rid of stupid scaling for ships. That was the only thing I really hated.

Heall yeah, I'll support this.
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Offline Hades

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Re: Robert Space Industries. From the Wing commander + sequels makers
Actually, they did accomplish that goal. There's a fanmade Freelancer MMORPG called Discovery. It does include quite a lot of additions (an entire new faction, for starters), but it's also possible to play retail FL like that.
I really don't see what great innovations could be introduced here that weren't in FL. I think it'll be pretty much another MMO, at least this time it'll be well written. I doubt it'll have an SP mode, a campaign and a military setting I liked so much in WC games.
Discovery was a rancid piece of trash, don't talk about it.

And there's quite a lot of things not present in Freelancer that could have been. More ship variety, turrets being AI controlled, dynamic economy, dynamic npcs and more npcs and larger NPCs like capitals flying around, deeper ship customization and equipment, etc etc.
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Re: Robert Space Industries. From the Wing commander + sequels makers
I played Freelancer singleplayer. I spend about a hundred hours just exploring the beautiful universe after I beat the campaign. I spend another hundred or so doing it over again with the Discovery mod.

I tried playing it online, but that just seemed to make it all worse. Suddenly the universe wasn't mine anymore.

I hope that, if this new project is an MMO, it will offer at least as much singleplayer content to keep me similarly entertained.

What's wrong with discovery? Perhaps it was crap if you played multiplayer, I wouldn't know. But for singleplayer, all it did was add to the experience for me.
Fun while it lasted.

Then bitter.

 

Offline Sushi

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Re: Robert Space Industries. From the Wing commander + sequels makers
Ah, Discovery.

Fond memories of people desperately trying to pretend that their actions made the remotest dent in the game universe.

Pretty fun anyway, especially to play as "single player with the slight chance that some random human player will try to blow you up."

 
Re: Robert Space Industries. From the Wing commander + sequels makers
Pretty fun anyway, especially to play as "single player with the slight chance that some random human player will try to blow you up."
Which is why I question the point of multiplayer in a game so massive...
Fun while it lasted.

Then bitter.

  

Offline Alex Heartnet

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Re: Robert Space Industries. From the Wing commander + sequels makers
Ah, Discovery.

Fond memories of people desperately trying to pretend that their actions made the remotest dent in the game universe.

Pretty fun anyway, especially to play as "single player with the slight chance that some random human player will try to blow you up."

Yeah, the game masters over in Discovery are very unwilling to shape the module around current roleplay.  Everything just remains the same regardless of player input.  Now, Freelancer isn't a game that is meant to be modded, but surely a lot more could be done in that regard.

A while back a few such groups actually managed to break up the routine a little with a new war.  Previously-desolate systems suddenly became busy battlegrounds as players desperately wanting something new joined in on the chaos.

 

Offline Hades

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Re: Robert Space Industries. From the Wing commander + sequels makers
What's wrong with discovery? Perhaps it was crap if you played multiplayer, I wouldn't know. But for singleplayer, all it did was add to the experience for me.
Poor balancing. The bombers are just as small as fighters barring two exceptions, and turn only somewhat slower than they do. It basically means that bombers can ignore escort fighters while pounding on a capital.

Many, many instances of poor balancing that aren't as large in scale that I won't go into.

Pirates having battleships. I mean really, the Blood Dragons are a small, SMALL organization who somehow managed to find battleships out of thin air. The Corsairs and Outcasts may have planets but lack the industry, among other things, to produce and field capital vessels.

Numerous stupidly empty systems that serve little to no purpose.

Horrible models with even worse texturing.

The story bits added are absolute garbage too. Kusari and Bretonia only just going to war over a few system that have been around for ages and have relatively little in them, Liberty and Rheinland going to war because Liberty wants a border system so that they can build prisons there (lolwut, they already own plenty of systems for that), the Nomads still being around despite being removed in the singleplayer (retcon lol), the very few Coalition saboteurs on the Hispania sleeper ship somehow making a relatively large remake of the Coalition, among other things.
« Last Edit: September 12, 2012, 07:40:57 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: Robert Space Industries. From the Wing commander + sequels makers
Meh. I had tons of fun with it.

Also, I played back before the whole war thing was part of discovery's story, and some of the factions weren't in (like the french and coalition factions).
Fun while it lasted.

Then bitter.

 

Offline pecenipicek

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Re: Robert Space Industries. From the Wing commander + sequels makers
What's wrong with discovery? Perhaps it was crap if you played multiplayer, I wouldn't know. But for singleplayer, all it did was add to the experience for me.
Poor balancing. The bombers are just as small as fighters barring two exceptions, and turn only somewhat slower than they do. It basically means that bombers can ignore escort fighters while pounding on a capital.

Many, many instances of poor balancing that aren't as large in scale that I won't go into.

Pirates having battleships. I mean really, the Blood Dragons are a small, SMALL organization who somehow managed to find battleships out of thin air. The Corsairs and Outcasts may have planets but lack the industry, among other things, to produce and field capital vessels.

Numerous stupidly empty systems that serve little to no purpose.

Horrible models with even worse texturing.

The story bits added are absolute garbage too. Kusari and Bretonia only just going to war over a few system that have been around for ages and have relatively little in them, Liberty and Rheinland going to war because Liberty wants a border system so that they can build prisons there (lolwut, they already own plenty of systems for that), the Nomads still being around despite being removed in the singleplayer (retcon lol), the very few Coalition saboteurs on the Hispania sleeper ship somehow making a relatively large remake of the Coalition, among other things.
you are forgetting xenos always ****ing everyone's **** up. (back when i played, guess which faction had more capships and bombers than any and i do mean any faction in the game...)

god i hated discovery and the people playing it.
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Offline RVR72G

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Re: Robert Space Industries. From the Wing commander + sequels makers

 

Offline Colonol Dekker

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Re: Robert Space Industries. From the Wing commander + sequels makers
Just wanted to check how many of us had Golden Tickets?
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Offline Mikes

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Re: Robert Space Industries. From the Wing commander + sequels makers
MMO? What!? You already killed me off with that!

Yeah... it smells a lot like an MMO - or should i say "stinks" ;) lol

 

Offline Patriot

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Re: Robert Space Industries. From the Wing commander + sequels makers
Golden Ticket right here :D

 

Offline Dragon

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Re: Robert Space Industries. From the Wing commander + sequels makers
I've also got one. MMO or not, in Chris Roberts I trust. :)

 

Offline headdie

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Re: Robert Space Industries. From the Wing commander + sequels makers
same here, loving the second guessing on the forum atm
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Offline Davros

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Re: Robert Space Industries. From the Wing commander + sequels makers
Interesting but mr roberts has never made a hardcore space simulator

 

Offline MatthTheGeek

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Re: Robert Space Industries. From the Wing commander + sequels makers
Probably because players are more interested in games than in simulators. Am all for it.
People are stupid, therefore anything popular is at best suspicious.

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Offline headdie

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Re: Robert Space Industries. From the Wing commander + sequels makers
lets face it we are on a board for FreeSpace games which have more in common with Wing Commander than anything else in it's core mechanics.
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