Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Luis Dias on October 01, 2013, 05:59:38 am

Title: Limit Theory
Post by: Luis Dias on October 01, 2013, 05:59:38 am
So I find it amazing that no thread about Limit Theory has been brought up yet.

A one man show with a very successful kickstarter campaign and an extremely interesting approach on development, albeit not entirely original. The idea falls in the "procedural generation game design" trope, but I'd say the results so far have been nothing short of awesome.

I really like his approach and I'm extremely interested in the end result. Here's his latest development video (end of september):

Title: Re: Limit Theory
Post by: CommanderDJ on October 01, 2013, 06:01:19 am
I've been following this keenly. I'm bummed I missed the Kickstarter, but I'll definitely be grabbing a copy upon release.
Title: Re: Limit Theory
Post by: Nakura on October 11, 2013, 09:27:26 pm
This seems really awesome, I like how he is giving us updates every few weeks. Thanks for posting about this, LD.
Title: Re: Limit Theory
Post by: Luis Dias on November 01, 2013, 07:04:07 am
Josh most make update!

And so he did!


Crazy editors. Just crazy.

Modders everywhere, this is nuts :D
Title: Re: Limit Theory
Post by: StarSlayer on November 01, 2013, 08:14:53 am
From the title I I half expected somebody was countering Moore's law.  :P
Title: Re: Limit Theory
Post by: Rodo on November 01, 2013, 11:21:05 am
I don't know what game is that, or what is he aiming to get but oh boy.
That editor layout **** looks awesome, wish we had something like that for freespace  :(
Title: Re: Limit Theory
Post by: Luis Dias on April 03, 2014, 11:42:35 am

(haven't watched it yet but it's promising).
Title: Re: Limit Theory
Post by: StarSlayer on April 03, 2014, 01:52:45 pm
Holy space rock economy batman!
Title: Re: Limit Theory
Post by: Phantom Hoover on April 03, 2014, 02:18:05 pm
could use some colours other than orange and blue
Title: Re: Limit Theory
Post by: Belisarius on April 03, 2014, 05:09:01 pm
Hopefully not, otherwise it could get too fenzy and important infos are tend to be overseen.
Title: Re: Limit Theory
Post by: Luis Dias on August 04, 2014, 06:42:17 am
Not the amazing update one should hope for at this point, but given how this is a modders forum, I think you all should really like this video.

Title: Re: Limit Theory
Post by: The E on August 04, 2014, 06:55:57 am
I love how this all evolved from "There probably won't be any modding" to "Turns out, all the tools I need to make this game would make modding actually fun and workable, so look forward to that".
Title: Re: Limit Theory
Post by: Luis Dias on October 06, 2014, 12:58:50 pm
Nice update here:

Title: Re: Limit Theory
Post by: Phantom Hoover on October 06, 2014, 06:22:27 pm
It's... very teal and orange.
Title: Re: Limit Theory
Post by: Luis Dias on October 07, 2014, 04:10:52 am
ahah you're so right. Well at least we know that's 100% moddable. And oh so easy at that, I'm quite fascinated by the easeness of this. It's like FSO Lua scripting on superhero pills.
Title: Re: Limit Theory
Post by: TrashMan on October 13, 2014, 04:57:43 am
I was following this for a while now.

The project is extremely promising.
Title: Re: Limit Theory
Post by: Luis Dias on December 14, 2014, 01:02:45 pm
Octember dev update. Dose rings........