Author Topic: Missing Santuary.. bug?  (Read 961 times)

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Missing Santuary.. bug?
When in mission and even cut scenes the sanctuary is invisible.  I can see lights for the hangar bay, and engine emissions but the her body is just missing.  I reinstalled the mod but still nothing.   The game is not crashing still plays fine.

Edit: added FS2O log

[attachment DELETED!! by Strong Bad]
« Last Edit: November 06, 2015, 07:28:03 pm by desertstorm »

 
Re: Missing Santuary.. bug?
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post. It makes it much much easier to track down bugs like this.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline AdmiralRalwood

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Re: Missing Santuary.. bug?
Code: [Select]
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... Failed to read file entry (currently in directory )!
0 files
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... Failed to read file entry (currently in directory )!
0 files
I don't know if that would actually affect the Sanctuary, but that doesn't look good.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Missing Santuary.. bug?
I will reinstall those files see if that fixes it.

 
Re: Missing Santuary.. bug?
Welp that fixed it. Thanks for the help.