Author Topic: Shocking new build  (Read 17483 times)

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Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Quote
Originally posted by DrunkenPirate
I also cannot warp out. You can hear the engine charge up the subspace drive but you speed does not change and no on-screen dialogue appears to say you are warping out. After the warpout sound finishes I am still able to fly about the map. You can only do it once though, if I try and press the button again, nothing happens at all.
 


Ditto (and it happens using all difficulty settings)
it seems pressing alt-j only triggers the sound play, not the rest of the warpout sequence


Other stuff is fine :yes: (no crashes at all, even with mv_music)
« Last Edit: January 21, 2005, 03:28:12 pm by 29 »
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
What's your command line Skippy?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Quote
Originally posted by taylor
Not one of my commits last night I hope. :nervous:
Apparently.  Or it could be because I was on a different computer.  I'm back in my room with a fresh update, and it seems to work now. :)

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Quote
Originally posted by karajorma
What's your command line Skippy?


-spec -glow -pcx32 -jpgtga -nomotiondebris -nobeampierce -dualscanlines -ship_choice_3d -targetinfo -orbradar -3dwarp -ballistic_gauge -snd_preload -loadonlyused -fps -window

I used EAX sound, no problems, but using DirectSound the game crashed on exit (without any error log)

EDIT : the crash on loading (FRED2 Open) missions only happens when an ogg music is selected (4: Numbers, 6: Joshua and 7: Revelation)

(the error log is always the same)
« Last Edit: January 21, 2005, 04:42:13 pm by 29 »
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline Deepblue

  • Corporate Shill
  • 210
Thankyou SO MUCH for the render ship from viewpoint option. This makes 3d cockpits no hassle.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i get this when i try to run my mod under it:

Error: Can't open file <>
File:.\model\modelread.cpp
Line: 1548

Call stack:
------------------------------------------------------------------
    fs2_open_C01202005.exe 00630eab()
    fs2_open_C01202005.exe 005bc669()
    fs2_open_C01202005.exe 00675329()
    fs2_open_C01202005.exe 0065ffb8()
    fs2_open_C01202005.exe 00660183()
    fs2_open_C01202005.exe 0066033b()
    fs2_open_C01202005.exe 005d36b0()
    fs2_open_C01202005.exe 00662261()
    fs2_open_C01202005.exe 005d373d()
    fs2_open_C01202005.exe 0066375c()
    fs2_open_C01202005.exe 006637e1()
    fs2_open_C01202005.exe 0041aa3a()
    KERNEL32.DLL 7c5987e7()
------------------------------------------------------------------

it occures durring mission load. i was testing a new virtual cockpit on one of my new ships, at first i thought it was that model. it worked in your previous build. replacing it with the earlyer non cockpit version didnt work either. so that leads me to think its something to do with the 3d interface for secondary weapons.

the debug build crashes and complains that there are too many entries in my sound tables, even though the sounds work on all other builds.

Assert: num_game_sounds < MAX_GAME_SOUNDS
File: e:\cvs\fs2_open\code\gamesnd\gamesnd.cpp
Line: 374

Call stack:
------------------------------------------------------------------
    fs2_open_C01202005_d.exe 0065992b()
    fs2_open_C01202005_d.exe 00664a6a()
    fs2_open_C01202005_d.exe 00664ce3()
    fs2_open_C01202005_d.exe 00a1da47()
    KERNEL32.DLL 7c5987e7()
------------------------------------------------------------------
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Okay. The music.vp crash gets stranger. I talked to Skippy on ICQ and ran a few tests. Missions from FS2 ran fine even if they used the Numbers or Revelations tracks. If opened the mission in FRED 3.6.5 and resaved it then it still worked.

Yet I have two seperate missions which were both also saved in FRED 3.6.5, both using numbers which crash every single time mv_music.cp is present but work perfectly if I remove it. Even more strangely the #music section of all the files appear to be identical when looked at in notepad, regardless of whether or not the mission works.

Frankly I'm confused as hell. :confused:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Deepblue
Thankyou SO MUCH for the render ship from viewpoint option. This makes 3d cockpits no hassle.


Look left.  Look right.  Look about.

Needs a bit of work yet, natch :)

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i keep disabling parts of my mod but i still cant get it to run, im gonna try the debug build with the disable sound flag to see if i gan get a more precise error message.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
Thanks Nuke. :)

I think I might've fixed the warpout bug, but I want to do some more testing to be sure.

Edit: Oh, and I updated my CVS tree, I'll be updating again before I do another release build...it won't be an inferno build again (Or if it is, there'll be a regular build too)

Incidentally, has anyone tried the camera SEXPs in multiplayer?
« Last Edit: January 21, 2005, 09:01:39 pm by 374 »
-C

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i managed to run a mission under the debug build heres the log:

Setting language to English
soundcard = EAX
** MAX_CHANNELS set to 64.  DS reported 64.
Failed to init speech
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 755 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Fri, Jan 21, 2005  at 06:17PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for HyPAcS
found ani pspew_rail for HyPAcS, with 18 frames and 15 fps
couldn't find particle pcx for Ancient Plasma
ANI exp_plasma with size 72x72 (43.8% wasted)
found ani exp_plasma for Ancient Plasma, with 7 frames and 15 fps
couldn't find particle pcx for Nova Cannon
ANI pspew_nova with size 72x72 (43.8% wasted)
found ani pspew_nova for Nova Cannon, with 12 frames and 15 fps
couldn't find particle pcx for AutoMerc
ANI pspew_merc with size 96x96 (25.0% wasted)
found ani pspew_merc for AutoMerc, with 7 frames and 15 fps
couldn't find particle pcx for 200mm Flak
found ani pspew_merc for 200mm Flak, with 7 frames and 15 fps
couldn't find particle pcx for Impact Grenade
found ani pspew_smoke for Impact Grenade, with 12 frames and 15 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 5ifficulty!  Code = 1242154.
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 01/21 18:17:27~   psnet_init() detected lan connection
ML 01/21 18:17:27~   psnet_get_ip() reports IP : 0.0.0.0

ML 01/21 18:17:27~   Receive buffer set to 4096

ML 01/21 18:17:27~   Send buffer set to 4096

ML 01/21 18:17:27~   Error on IPX startup 10047

ML 01/21 18:17:27~   Network
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 94
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49)
Loading 2_ChoosePilot-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.605 (0.605)
Loading 2_CPB_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0)
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Loading vasudan1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Vhallm.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 334x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted)
Frame  0 too long!!: frametime = 0.362 (0.362)
Loading 2_VHall.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.495 (0.495)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (11)
Loading 2_TechShipData-M.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
Why are you trying to free a NULL pointer?  [modelinterp.cpp(5057)]
glowbank texture num is 99039
glowbank texture not found, setting as the normal one num
glowbank texture num is 220609
glowbank texture not found, setting as the normal one num
glowbank texture num is 189082
glowbank texture not found, setting as the normal one num
glowbank texture num is 1062371
glowbank texture not found, setting as the normal one num
Frame  0 too long!!: frametime = 0.810 (0.810)
Loading 2_TechShipData.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Fighter01-01a-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_slider0000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_040002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.672 (0.672)
Loading 2_TDB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_010001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_010002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (58)
Loading 2_LoadMission-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_LoadMission.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 1.264 (1.264)
Loading 2_Pop2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_000000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_LMB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_LMB_090001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_LMB_090002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MISSION_LOG_SCROLLBACK (1)
=================== STARTING LEVEL LOAD ==================
Freeing all existing models...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
 256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps.
loading defalt shockwave modelLoading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
 385
MISSION LOAD: 'sstest'
Loading model 'sepuelture.pof'
IBX: Found a good IBX to read for 'sepuelture.pof'.
Warning: Ignoring unrecognized subsystem gatling1, believed to be in ship sepuelture.pof
Warning: Ignoring unrecognized subsystem gatling3, believed to be in ship sepuelture.pof
Warning: Ignoring unrecognized subsystem gatling2, believed to be in ship sepuelture.pof
ab trail point 0 made
ab trail point 1 made
ab trail point 2 made
ab trail point 3 made
ab trail point 4 made
ab trail point 5 made
ab trail point 6 made
ab trail point 7 made
ab trail point 8 made
ab trail point 9 made
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
=================== LOADING GAME PALETTE ================
ANI 2_lock1 with size 53x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'sky1.pof'
IBX: Found a good IBX to read for 'sky1.pof'.
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Beginning level bitmap paging...
WARNING: VRAM is at -935936 instead of zero after flushing!
About to page in ships!
ANI shield_sepuelture with size 93x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
This mission requires 26 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'rail.pof'
IBX: Found a good IBX to read for 'rail.pof'.
Loading model '100mm.pof'
IBX: Found a good IBX to read for '100mm.pof'.
glowbank texture num is 1743060
glowbank texture not found, setting as the normal one num
glowbank texture num is 166571
glowbank texture not found, setting as the normal one num
Loading model 'merc.pof'
IBX: Found a good IBX to read for 'merc.pof'.
Loading model '50mm-fmj.pof'
IBX: Found a good IBX to read for '50mm-fmj.pof'.
glowbank texture num is 1756563
glowbank texture not found, setting as the normal one num
glowbank texture num is 1761064
glowbank texture not found, setting as the normal one num
Loading model '50mm.pof'
IBX: Found a good IBX to read for '50mm.pof'.
glowbank texture num is 1743060
glowbank texture not found, setting as the normal one num
glowbank texture num is 166571
glowbank texture not found, setting as the normal one num
Loading model '50mm-spi.pof'
IBX: Found a good IBX to read for '50mm-spi.pof'.
glowbank texture num is 1765565
glowbank texture not found, setting as the normal one num
glowbank texture num is 1770066
glowbank texture not found, setting as the normal one num
Loading model '67mm-ems.pof'
IBX: Found a good IBX to read for '67mm-ems.pof'.
glowbank texture num is 1779068
glowbank texture not found, setting as the normal one num
glowbank texture num is 1783569
glowbank texture not found, setting as the normal one num
Loading model '100mm-spi.pof'
IBX: Found a good IBX to read for '100mm-spi.pof'.
glowbank texture num is 1765565
glowbank texture not found, setting as the normal one num
glowbank texture num is 1770066
glowbank texture not found, setting as the normal one num
Loading model '150mm.pof'
IBX: Found a good IBX to read for '150mm.pof'.
glowbank texture num is 166571
glowbank texture not found, setting as the normal one num
glowbank texture num is 1743060
glowbank texture not found, setting as the normal one num
Loading model '150mm-api.pof'
IBX: Found a good IBX to read for '150mm-api.pof'.
glowbank texture num is 1797072
glowbank texture not found, setting as the normal one num
glowbank texture num is 1801573
glowbank texture not found, setting as the normal one num
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
Loading model 'tflare.pof'
IBX: Found a good IBX to read for 'tflare.pof'.
glowbank texture num is 1810575
glowbank texture not found, setting as the normal one num
glowbank texture num is 1815076
glowbank texture not found, setting as the normal one num
Loading model 'vflare.pof'
IBX: Found a good IBX to read for 'vflare.pof'.
glowbank texture num is 1819577
glowbank texture not found, setting as the normal one num
glowbank texture num is 1824078
glowbank texture not found, setting as the normal one num
Loading model 'mflare.pof'
IBX: Found a good IBX to read for 'mflare.pof'.
glowbank texture num is 1828579
glowbank texture not found, setting as the normal one num
glowbank texture num is 1833080
glowbank texture not found, setting as the normal one num
Loading model 'stinger.pof'
IBX: Found a good IBX to read for 'stinger.pof'.
Loading model 'splitmissile.pof'
IBX: Found a good IBX to read for 'splitmissile.pof'.
glowbank texture num is 1765565
glowbank texture not found, setting as the normal one num
glowbank texture num is 1770066
glowbank texture not found, setting as the normal one num
Loading model 'shark.pof'
IBX: Found a good IBX to read for 'shark.pof'.
glowbank texture num is 1869088
glowbank texture not found, setting as the normal one num
glowbank texture num is 1873589
glowbank texture not found, setting as the normal one num
glowbank texture num is 1797072
glowbank texture not found, setting as the normal one num
Loading model 'apparition.pof'
IBX: Found a good IBX to read for 'apparition.pof'.
Loading model 'littleboy.pof'
IBX: Found a good IBX to read for 'littleboy.pof'.
Loading model 'mesontorps.pof'
IBX: Found a good IBX to read for 'mesontorps.pof'.
glowbank texture num is 1923142
glowbank texture not found, setting as the normal one num
glowbank texture num is 1869088
glowbank texture not found, setting as the normal one num
glowbank texture num is 1797072
glowbank texture not found, setting as the normal one num
Loading model 'decoy.pof'
IBX: Found a good IBX to read for 'decoy.pof'.
glowbank texture num is 1927643
glowbank texture not found, setting as the normal one num
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
Loading model 'tagc.pof'
IBX: Found a good IBX to read for 'tagc.pof'.
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
Loading model 'Harbinger.pof'
IBX: Found a good IBX to read for 'Harbinger.pof'.
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
Loading model 'fatman.pof'
IBX: Found a good IBX to read for 'fatman.pof'.
Loading model 'mesontorp.pof'
IBX: Found a good IBX to read for 'mesontorp.pof'.
glowbank texture num is 1869088
glowbank texture not found, setting as the normal one num
glowbank texture num is 1869088
glowbank texture not found, setting as the normal one num
glowbank texture num is 220609
glowbank texture not found, setting as the normal one num
Loading model 'sjc.pof'
IBX: Found a good IBX to read for 'sjc.pof'.
glowbank texture num is 2085178
glowbank texture not found, setting as the normal one num
ANI exp_plasma_1 with size 48x48 (25.0% wasted)
ANI exp_plasma_2 with size 24x24 (25.0% wasted)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
Paging in mission messages
Loading cursorweb.ani for the first time.
ANI cursorweb.ani with size 24x24 (25.0% wasted)
Loading 2_radar1.ani for the first time.
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
Loading pspew_rail.ani for the first time.
Loading bmp_punisher.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading glow_punisher.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading trail_punisher.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_laserglow03.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading bmp_mlaser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading glow_mlaser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading exp_plasma.ani for the first time.
ANI exp_plasma.ani with size 72x72 (43.8% wasted)
Loading bmp_slayer.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading glow_slayer.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading bmp_null.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading pspew_nova.ani for the first time.
ANI pspew_nova.ani with size 72x72 (43.8% wasted)
Loading newglo8.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_bullet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading pspew_merc.ani for the first time.
ANI pspew_merc.ani with size 96x96 (25.0% wasted)
Loading newglo9.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading particleexp01.ani for the first time.
Loading beam-white.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-red2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-red.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-dblue2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-dblue.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beamglow3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-white3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-orange2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-orange.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading glow_hdb.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam_hdb1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam_hdb2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam_hdb3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading exp_flare.ani for the first time.
Loading beam_sweet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading glow_flashbeam.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading exp_neoflare.ani for the first time.
Loading trail_stinger.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading trail_mesonic.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading pspew_smoke.ani for the first time.
Loading newmiss5.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading ExpMissilehit1.ani for the first time.
Loading exp04.ani for the first time.
Loading WarpMap01.ani for the first time.
Loading WarpMap01_1.ani for the first time.
Loading WarpMap01_2.ani for the first time.
Loading WarpMap01_3.ani for the first time.
Loading exp05.ani for the first time.
Loading exp05_1.ani for the first time.
Loading exp05_2.ani for the first time.
Loading exp05_3.ani for the first time.
Loading exp06.ani for the first time.
Loading exp06_1.ani for the first time.
Loading exp06_2.ani for the first time.
Loading exp06_3.ani for the first time.
Loading warpglow01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gun100-shine.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_lock1.ani for the first time.
ANI 2_lock1.ani with size 53x53 (17.2% wasted)
Loading 2_lead1.ani for the first time.
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
Loading 2_energy2.ani for the first time.
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
Loading toggle1.ani for the first time.
ANI toggle1.ani with size 20x20 (37.5% wasted)
Loading countermeasure1.ani for the first time.
Loading weapons1_b.ani for the first time.
ANI weapons1_b.ani with size 20x20 (37.5% wasted)
Loading weapons2_b.ani for the first time.
Loading weapons3_b.ani for the first time.
Loading weapons4_b.ani for the first time.
Loading weapons5_b.ani for the first time.
Loading 2_toparc1.ani for the first time.
ANI 2_toparc1.ani with size 60x60 (6.3% wasted)
Loading 2_toparc2.ani for the first time.
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
Loading 2_toparc3.ani for the first time.
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
Loading 2_leftarc.ani for the first time.
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
Loading 2_rightarc1.ani for the first time.
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
Loading 2_reticle1.ani for the first time.
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
Loading targhit1.ani for the first time.
ANI targhit1.ani with size 21x21 (34.4% wasted)
Loading energy1.ani for the first time.
ANI energy1.ani with size 41x41 (35.9% wasted)
Loading targetview1.ani for the first time.
ANI targetview1.ani with size 156x156 (39.1% wasted)
Loading targetview2.ani for the first time.
ANI targetview2.ani with size 96x96 (25.0% wasted)
Loading targetview3.ani for the first time.
ANI targetview3.ani with size 20x20 (37.5% wasted)
Loading escort1.ani for the first time.
Loading escort2.ani for the first time.
Loading escort3.ani for the first time.
Loading damage1.ani for the first time.
ANI damage1.ani with size 25x25 (21.9% wasted)
Loading damage2.ani for the first time.
Loading damage3.ani for the first time.
Loading support1.ani for the first time.
ANI support1.ani with size 24x24 (25.0% wasted)
Loading message1.ani for the first time.
Loading message2.ani for the first time.
Loading message3.ani for the first time.
Loading objective1.ani for the first time.
ANI objective1.ani with size 21x21 (34.4% wasted)
Loading wingman1.ani for the first time.
ANI wingman1.ani with size 53x53 (17.2% wasted)
Loading wingman2.ani for the first time.
ANI wingman2.ani with size 53x53 (17.2% wasted)
Loading wingman3.ani for the first time.
ANI wingman3.ani with size 53x53 (17.2% wasted)
Loading wingman4.ani for the first time.
Loading wingman5.ani for the first time.
Loading netlag1.ani for the first time.
ANI netlag1.ani with size 30x30 (6.3% wasted)
Loading head1.ani for the first time.
ANI head1.ani with size 132x132 (48.4% wasted)
Loading time1.ani for the first time.
ANI time1.ani with size 23x23 (28.1% wasted)
Loading kills1.ani for the first time.
Loading directives1.ani for the first time.
Loading directives2.ani for the first time.
Loading directives3.ani for the first time.
Loading shield_sepuelture.ani for the first time.
ANI shield_sepuelture.ani with size 93x93 (27.3% wasted)
Loading vsupport1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1-shine.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1b-shine.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thruster01.ani for the first time.
Loading thruster01a.ani for the first time.
Loading thruster02.ani for the first time.
Loading thruster02a.ani for the first time.
Loading 2_LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thruster03.ani for the first time.
Loading thruster03a.ani for the first time.
Loading energytrail-trans.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading slug.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading merc.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 67mmems-trans.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 150mm-api.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading firetrail-trans.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HornetAll-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading stinger01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading splitmissile.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading shark.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading decoy.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading apparition.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading littleboy.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading mesontorp.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading mx64b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading rocka.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tempall.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newhornet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading crossbow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading trebuchet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TAGA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tagb.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tagc.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading piranhaA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newstilleto.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading infyrno.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TsunAll-a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TsunAll-b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading helios.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading empulse.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading MX-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Mx-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HarbAll-a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HarbAll-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SynAll-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SynAll-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Inter-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Inter-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fatman.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading exp20.ani for the first time.
Loading exp20_1.ani for the first time.
Loading exp20_2.ani for the first time.
Loading exp20_3.ani for the first time.
Loading ExpMissileHit1_1.ani for the first time.
Loading ExpMissileHit1_2.ani for the first time.
Loading exp_neoflare_1.ani for the first time.
Loading exp_neoflare_2.ani for the first time.
Loading exp_neoflare_3.ani for the first time.
Loading exp_flare_1.ani for the first time.
Loading exp_flare_2.ani for the first time.
Loading exp_plasma_1.ani for the first time.
ANI exp_plasma_1.ani with size 48x48 (25.0% wasted)
Loading exp_plasma_2.ani for the first time.
ANI exp_plasma_2.ani with size 24x24 (25.0% wasted)
Loading pspew_merc_1.ani for the first time.
Loading pspew_merc_2.ani for the first time.
Loading Countermeasure.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
User bitmap 'TMP824x43'
User bitmap 'TMP256x256'
User bitmap 'TMP256x256'
User bitmap 'TMP128x128'
Bmpman: 2054/4500 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 4706,  Estimated count = 2311
================================================
Frame  0 too long!!: frametime = 173.195 (173.195)
Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (15)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
Loading model 'pfsix.pof'
IBX: Found a good IBX to read for 'pfsix.pof'.
Warning: Ignoring unrecognized subsystem gatling1, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem gatling2, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem gatling3, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem bpod, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem bdoor1, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem bdoor2, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml5, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml0, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml4, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml9, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml1, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml6, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml8, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml3, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml2, believed to be in ship pfsix.pof
Warning: Ignoring unrecognized subsystem ml7, believed to be in ship pfsix.pof
Loading model 'Vulture.pof'
IBX: Found a good IBX to read for 'Vulture.pof'.
Warning: Ignoring unrecognized subsystem gatling1, believed to be in ship Vulture.pof
Warning: Ignoring unrecognized subsystem gatling2, believed to be in ship Vulture.pof
glowbank texture num is 1873589
glowbank texture not found, setting as the normal one num
glowbank texture num is 1869088
glowbank texture not found, setting as the normal one num
Loading model 'Succubus.pof'
IBX: Found a good IBX to read for 'Succubus.pof'.
Warning: Ignoring unrecognized subsystem emitter, believed to be in ship Succubus.pof
Warning: Ignoring unrecognized subsystem generator, believed to be in ship Succubus.pof
glowbank texture num is 1873589
glowbank texture not found, setting as the normal one num
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
ANI 2_ani_hellbat.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ani_hellbat.ani
ANI 2_ani_valkyrie2.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ani_valkyrie2.ani
ANI 2_ani_succubus.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ani_succubus.ani
ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssbomber05.ani
ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-03.ani
ANI icon_punisher with size 24x24 (25.0% wasted)
ANI icon_hellion with size 24x24 (25.0% wasted)
ANI icon_phalanx with size 24x24 (25.0% wasted)
ANI icon_200mmac with size 24x24 (25.0% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconflail with size 24x24 (25.0% wasted)
ANI iconPromR with size 24x24 (25.0% wasted)
ANI iconPromS with size 24x24 (25.0% wasted)
ANI iconNewton with size 24x24 (25.0% wasted)
ANI iconKayser with size 24x24 (25.0% wasted)
ANI iconCirce with size 24x24 (25.0% wasted)
ANI iconLich with size 24x24 (25.0% wasted)
ANI 2_ani_hypacs.ani with size 304x304 (40.6% wasted)
ANI 2_ani_punisher.ani with size 304x304 (40.6% wasted)
ANI 2_ani_hellion.ani with size 304x304 (40.6% wasted)
ANI 2_ani_phalanx.ani with size 304x304 (40.6% wasted)
ANI 2_ani_automerc.ani with size 304x304 (40.6% wasted)
ANI 2_ani_staticflare.ani with size 304x304 (40.6% wasted)
ANI 2_SD4.ani with size 304x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 304x304 (40.6% wasted)
ANI 2_Flail2.ani with size 304x304 (40.6% wasted)
ANI 2_PromR.ani with size 304x304 (40.6% wasted)
ANI 2_PromS.ani with size 304x304 (40.6% wasted)
ANI 2_Newton.ani with size 304x304 (40.6% wasted)
ANI 2_Kayser.ani with size 304x304 (40.6% wasted)
ANI 2_Circe.ani with size 304x304 (40.6% wasted)
ANI 2_Lich.ani with size 304x304 (40.6% wasted)
ANI 2_ani_vasudanflare.ani with size 304x304 (40.6% wasted)
ANI 2_ani_stinger.ani with size 304x304 (40.6% wasted)
ANI 2_ani_splitmissile.ani with size 304x304 (40.6% wasted)
ANI 2_ani_shark.ani with size 304x304 (40.6% wasted)
ANI 2_ani_apparition.ani with size 304x304 (40.6% wasted)
ANI 2_ani_littleboy.ani with size 304x304 (40.6% wasted)
ANI 2_ani_mesontorp.ani with size 304x304 (40.6% wasted)
ANI 2_mx64.ani with size 304x304 (40.6% wasted)
ANI 2_Tempest.ani with size 304x304 (40.6% wasted)
ANI 2_hornet.ani with size 304x304 (40.6% wasted)
ANI 2_tornado.ani with size 304x304 (40.6% wasted)
ANI 2_cross.ani with size 304x304 (40.6% wasted)
ANI 2_trebuchet.ani with size 304x304 (40.6% wasted)
ANI 2_tagA.ani with size 304x304 (40.6% wasted)
ANI 2_tagB.ani with size 304x304 (40.6% wasted)
ANI 2_Piranha.ani with size 304x304 (40.6% wasted)
ANI 2_still.ani with size 304x304 (40.6% wasted)
ANI 2_infyrno.ani with size 304x304 (40.6% wasted)
ANI 2_belial.ani with size 304x304 (40.6% wasted)
ANI 2_Helios.ani with size 304x304 (40.6% wasted)
ANI 2_ecm.ani with size 304x304 (40.6% wasted)
Loading 2_Brief-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 86.431 (86.431)
Loading 2_Brief.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Briefwin.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Infobox.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 1.912 (1.912)
Loading 2_BRB_090001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_010001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_010002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (13)
Loading 2_ShipSelect-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_ShipSelect.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vulture-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_redlaser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading succubus-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_redglow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading iconwing01.ani for the first time.
ANI iconwing01.ani with size 28x28 (12.5% wasted)
Frame  0 too long!!: frametime = 2.647 (2.647)
Couldn't load model file in missionshipchoice.cpp - tell UnknownPlayerLoading 2_CB_020002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_CONTROL_CONFIG (21) in state GS_STATE_SHIP_SELECT (21)
Loading 2_weaponloadout-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.329 (0.329)
Loading 2_WeaponLoadout.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading icon_punisher.ani[3] for the first time.
ANI icon_punisher.ani with size 24x24 (25.0% wasted)
Loading icon_hellion.ani[3] for the first time.
ANI icon_hellion.ani with size 24x24 (25.0% wasted)
Loading gpoint_tflare.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_tftrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_vflare.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_vftrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_mflare.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_mftrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading stinger01a-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_bullettrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_cyan.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_cyangreenlaser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading shark-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.932 (0.932)
Loading 2_WLB_270001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_WLB_270002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading icon_phalanx.ani[3] for the first time.
ANI icon_phalanx.ani with size 24x24 (25.0% wasted)
Loading gpoint_fmj-bullettrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_sflare.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_sftrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_WLB_260001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_WLB_260002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_firetrail.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_api.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading icon_200mmac.ani[3] for the first time.
ANI icon_200mmac.ani with size 24x24 (25.0% wasted)
Loading iconSD4.ani[3] for the first time.
ANI iconSD4.ani with size 24x24 (25.0% wasted)
Loading iconScalpel.ani[3] for the first time.
ANI iconScalpel.ani with size 24x24 (25.0% wasted)
Loading 2_WLB_080001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_WLB_090001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_WLB_090002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading decoy-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading littleboy-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Bomb2t-01A-glow.ani[11] for the first time.
Loading mesontorp-glow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading gpoint_bluelaser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading laser.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 19.454 (19.454)
Loading 2_WLB_080002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_ssb_390001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_060001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ab trail point 0 made
ab trail point 1 made
ab trail point 2 made
ab trail point 3 made
ab trail point 4 made
ab trail point 5 made
ab trail point 6 made
ab trail point 7 made
ab trail point 8 made
ab trail point 9 made
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_CONTROL_CONFIG (2)
Entering game at time = 371.493
ANI shield_hellbat with size 93x93 (27.3% wasted)
Loading shield_hellbat.ani for the first time.
ANI shield_hellbat.ani with size 93x93 (27.3% wasted)
Frame  1 too long!!: frametime = 2.043 (2.043)
1017 frames executed in  30.000 seconds,  33.900 frames per second.
Loading 2_Pop3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_000000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_030000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_000001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_DEBRIEF (41) in state GS_STATE_GAME_PLAY (41)
Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (44) in state GS_STATE_GAME_PLAY (44)
Hit target speed.  Starting warp effect and moving to stage 2!
Got event GS_EVENT_MULTI_STD_WAIT (45) in state GS_STATE_GAME_PLAY (45)
Hit warp effect.  Moving to stage 3!
Got event GS_EVENT_STANDALONE_MAIN (46) in state GS_STATE_GAME_PLAY (46)
Player warped out.  Going to debriefing!
Got event GS_EVENT_NEW_CAMPAIGN (33) in state GS_STATE_GAME_PLAY (33)
Unloading in mission messages
Storing stats now
Loading 2_Debrief-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame 2052 too long!!: frametime = 1.031 (1.031)
Loading 2_DebriefSingle.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_DB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame 2052 too long!!: frametime = 0.618 (0.618)
Loading 2_DB_170001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_DB_170002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CREDITS (0)
Loading 2_Vhallm.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 334x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted)
Frame 2052 too long!!: frametime = 2.560 (2.560)
Loading 2_VHall.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame 2052 too long!!: frametime = 0.787 (0.787)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (5)
ML

----
----
----
Freespace Multi Log - Closing on Fri, Jan 21, 2005  at 06:24PM
WARNING: VRAM is at -90331136 instead of zero after flushing!
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
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it looks like you have some memory leaks, it had trouble reading joysticks, etc. this is what i can tell from this thing... i'm probably wrong of course.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
Quote
Couldn't load model file in missionshipchoice.cpp - tell UnknownPlayer


Did you get a crash or any oddities in the techroom?
-C

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
iactually i found and corrected a few errors that fred didnt tell me about, mainly about screwey subsystem names in my table.  but i still couldnt run the regular build, the debug build, after about a dozen popups finally let me play the mission. the log was from that last test. the regular build crashes on the second dot on the load screen.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
Hmm, unfortunately that doesn't tell me much...the loading bar is unreliable at best.
-C

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
all my ship models work fine in the techroom. and aside from all the error messages, i didnt have any problems playing the game in the debug build.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
This update, I basically tried to fix the warpout bug and played around with my fancy-pants compiler. The release build is globally optimized for P4 processors, if you get any significant speed increase/decrease please post it, along with your processor. I've noticed what seems to be a significant speed increase on loading with my AMD64.

Oh, and I fixed the ext memory error bug.
-C

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
.... your cumulative build takes about a minute and a half to load on this Intel Celeron 'o mine. now i hate my pc.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
-C

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Build an AMD specific build for me! :D
Freelance Modeler | Amateur Artist