Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 417716 times)

0 Members and 2 Guests are viewing this topic.

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: RELEASE - Blue Planet: Age of Aquarius
In another language, maybe. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE - Blue Planet: Age of Aquarius
Terrene is an old way of saying Terran. I prefer Terran cause more modern, but in any case its your campaign.

Terran
"of or pertaining to the planet Earth," 1881, in science fiction writing, from L. terra (see terrain). Also used as a noun meaning "inhabitant of the Earth" (1953). An earlier form, terrene was used in M.E. in sense of "belonging to this world, earthly, secular, temporal" (c.1300), later, "of the Earth as a planet" (1635).

Online Etymology Dictionary, © 2001 Douglas Harper

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - Blue Planet: Age of Aquarius
I was going to say the same thing. 'Terrene' isn't exactly wrong in this sense, but it is rather like using a sentence like "I would as lief drive the Haywain to town as the Phaeton" in the 21st century.  It made me think of old science fiction novels such as something by E.E. Doc Smith when I saw it here. :)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: RELEASE - Blue Planet: Age of Aquarius
"Fire down normals" was used in multiple weapons, particularly in the pulse weapons of the GTVA ships (the deck guns, since it looked strange to not have the shots line up with the barrels). Is it still a valid flag?

Try running this mission 16 and see if you can go to weapons loadout succesfully, I just changed the loadout options of the mission. It doesn't crash for me, but I think one of the bombs could be causing trouble for some people.

No luck. I also discovered that the ship selection screen causes a crash if I turn off using models for ship selection. Alas, my modding skills are poor, and I've been unable to find the cause. I've recently been learning while attempting to make a mod from the shivan perspective, so far consisting of a few modified tables and a recoloured interface.

 

Offline DiabloRojo

  • 26
  • Como los chupacabras para desayuno.
    • Dienet - The Place You Go to Die (back after 5 years, baby!)
Re: RELEASE - Blue Planet: Age of Aquarius
I finished this today and god, that was a fantastic campaign!  The story was always engrossing, the music was awesome (I think it made me fly better!) and the new ships look great.  Had there been [good] voice acting, it would have put it over the top.  I did have a chuckle or two at the use of Supreme Commander ANIs, though they fit rather well.

Spoiler:
Now for a few whiney, subjective nit-picks... Parts seemed cliche and overly-optimistic.   Pretty much in line with Trashman, I have a distaste for the 'chosen one' situations as well.  HOWEVER, it's MUCH better than having 'the average joe for 30-some-odd years' turn into an uber-godly hero ala Half-Life.  I think if there was a bit more in the beginning in setting up Bei as being different, however subtle, it may have come off a little better than giving recounts of long-past memories of hearing voices and whatnot.  For the ending, the GTVA inexplicably attempting to conquer Sol also left me a bit...bemused.  I'm hoping that will be reasonably explained in the next release, else it will remain very, very uncharacteristic of the GTVA.  I do recognize it's use in the overall plot, however.  All that said, it doesn't mean I didn't have my ass glued to my seat and my hand glued to my joystick (ok, that bit sounds bad) but had it been specifically written just for me, that's what I would have had changed.

Just to note, I had the same Red Alert mission issues that Snail encountered and the ALT-A issue, if anyone is keeping track.  The Red Al crash, I think, was due to the 'junk' pilot I used which gets switched from campaign to campaign often.  For the ALT-A issue, I didn't know about the auto-pilot binding, so I just changed the mission to use shift-A  :P

 

Offline Darius

  • Moderator
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
I also discovered that the ship selection screen causes a crash if I turn off using models for ship selection.

That's because I didn't include icons to represent the ships in the ship selection screen, so the ones in the tables will be pointing to files that don't exist. I recommend models for ship selection anyway, unless there is something particular about that feature that people have trouble with?

Spoiler:
For the ending, the GTVA inexplicably attempting to conquer Sol also left me a bit...bemused.  I'm hoping that will be reasonably explained in the next release, else it will remain very, very uncharacteristic of the GTVA.

Funny thing, having seen what Command was willing to do in the FS2 campaign I would have thought this was right down their street. :lol: The ending will be expanded upon in the sequel, as there was a reason for this happening. :)

BTW, that Online Etymology Dictionary is fabulous. I've been looking for a resource like that for a while.

 
Re: RELEASE - Blue Planet: Age of Aquarius
in the second vishnan level with the two ravanas, i've tried chaging ships but the ship selection screen seems to make a segmentation fault. any ideas why?

 
Re: RELEASE - Blue Planet: Age of Aquarius
Confirmed, the crashing on red alert missions is due to a junk pilot and is resolved by using a fresh one. No effect on the crash in bp-16.

Removed "Fire down normals" from weapons.tbl and ran the debug exe again until it got to the pilot selection screen (could some of these be considered spoliers?):

Code: [Select]
Warning: For 'explo3', 3 of 4 LODs are missing!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1218
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Couldn't open texture 'Kayser_Bitmap'
referenced by weapon 'Huge Railgun'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Couldn't open glow texture 'glow08'
referenced by weapon 'Terran Turret'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2176
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Couldn't open texture 'HVasuden_Bitmap'
referenced by weapon 'Vasudan Huge Turret'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Couldn't open texture 'Shiven_Megafunk'
referenced by weapon 'Shivan Megafunk Turret'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Swarm and Corkscrew are mutually exclusive!  Defaulting to Swarm.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1626
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: For 'bomb_flare', 3 of 4 LODs are missing!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1218
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Unable to find WEAPON_LIST_TYPE string "LTerSlashBlue"
in ship: GTM Hippocrates's default primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Unable to find WEAPON_LIST_TYPE string "Shotgun Flak"
in ship: SJ Dante's default primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Error:  Ship name GTSG Mjolnir already exists in ships.tbl.  All ship class names must be unique.
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 2858
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Unable to find WEAPON_LIST_TYPE string "Unknown AAA"
in ship: Vishnan Arbiter's default primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Unable to find WEAPON_LIST_TYPE string "Vishnan Ultrabomb"
in ship: Vishnan Inquisitor's secondary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Unable to find WEAPON_LIST_TYPE string "Vishnan Ultrabomb"
in ship: Vishnan Inquisitor's secondary dogfight banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Code: [Select]
Warning: Vishnan Inquisitor has no secondary weapons, this cannot be!
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 3456
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------

Hope this helps.

 
Re: RELEASE - Blue Planet: Age of Aquarius
i play this campain and than hes creases i want to play mission 7 and i see well incoming transmission and than i want to launch and than hes creases can someone help me to fix that problem it still not working

 

Offline MC_Kejml

  • Drinks Kool-aid
  • 26
Re: RELEASE - Blue Planet: Age of Aquarius
Well, i've just finished the campaign and i must say, good job! A sequel would be nice, but not neccesary
Spoiler:
gtva vs sol, sol wins
.
Pros: It was great, it kept me in the seat till the end (even when I thought ''haha he will end it now so the players await the sequel more'') and the kickass music was very well atmosphere-placed. Good idea with the cutscenes, too.
Cons:
Spoiler:
The ''chosen one'' thingy is not THAT bad, but the ''bugness'' of the campaign is. Better include a ini file with the vp, too. But that is repairable and ain't a big problem at all. It kinda also disappointed me when the ancients were morely explained, shivans speaking etc. but that's just me :)
ALMOST good as Sync, keep up the good work !
P.S. seems like too many ppl already volunteered for voice acting, but if you need a VA for third support ship in a seventh mission from the second campaign..  :D  :lol:

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Blue Planet: Age of Aquarius
i play this campain and than hes creases i want to play mission 7 and i see well incoming transmission and than i want to launch and than hes creases can someone help me to fix that problem it still not working
Grammar lesson #2. It's 'crash', not 'crease'. Now, to business. I don't know if this is related to the problem, but do you have a proper mod.ini file in your Blue Planet folder? At least Cobra has a mod.ini as an attachment in one of his posts in this thread. Get it if you don't already have a mod.ini.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: RELEASE - Blue Planet: Age of Aquarius
Sounds more like some manifestation of a Red Alert bug to me, but what do I know... :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Blue Planet: Age of Aquarius
That too, but then I'd like to know what's up with the red alert bug of Doom. Is it related to the position of stars and planets or what? Homesick doesn't work, but I managed to play through Blue Planet with abso-****ing-lutely no crashes.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE - Blue Planet: Age of Aquarius
yes its standard

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Blue Planet: Age of Aquarius
O...k... what executable do you have? fs2_open_3_6_9.exe? 3_6_7? Something else? My 3_6_9 works like a charm.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Darius

  • Moderator
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
Some people have put it down to a corrupted pilot...Maybe play the campaign with a new pilot?

I'm thinking of taking out the Alt-A thing entirely, and making the event automatically trigger. Does that sound like a better way to go? It's not like the player has much choice in what to do in that mission anyhow. ;)

Flaming Sword, some of those debug errors are missing textures that are included in mv_effects, some are missing LODS for explosion files, and the rest are messy table errors that I forgot to clean up before relase  :blah:

I've gone through and fixed those table errors, thanks for putting them up :) I don't think it's much of a spoiler to put down these error messages, they're quite easily avoided if someone doesn't want to read them.
« Last Edit: October 15, 2007, 03:18:12 am by Darius »

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
Darius - you better be working on the sequel .  ;)

 

Offline Darius

  • Moderator
  • 211
Re: RELEASE - Blue Planet: Age of Aquarius
If I'm going to be working on the sequel, who's going to be doing the bugfixing? :P

 
Re: RELEASE - Blue Planet: Age of Aquarius
Lots of people would be willing to playtest, including myself. BTW, I'm curious, how many playtesters did you have look at Blue Planet?

 
Re: RELEASE - Blue Planet: Age of Aquarius
Can't wait for a sequel.
It'll be like inferno from the EA's view.