Author Topic: BP: War in Heaven discussion  (Read 918347 times)

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Re: BP: War in Heaven discussion
WIH is an excellent campaign is more like a FS3 I've played and say I've played many campaigns

I sometimes think that the community has to continue from the point that you will leave BP when done to so unify argument and continue the story into the 24 century and not stuck in the post capella or wear the unknowns that left FS1 and FS2

recommend you leave mysteries and expand the universe of FS to generate new arguments and thus create more campaigns that history does not die out in a lot of parallel lines

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
I don't think there was anything that thought out behind their decision. I mean Levi got blown up while retreating (I had to open the message log to see this) and I'd assume some other Indus Wargods didn't make it through either so there should have been room for extra fighters on the Indus.

As said above I think it was more 'honor before reason' than anything.

Yeah just being pedantic there, they knew the end was near and went down guns blazing.

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
It's noble, as I've mentioned on the Inferno board, but it defies reason and logic.

Still, it was noble.
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Offline General Battuta

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Re: BP: War in Heaven discussion
It's noble, as I've mentioned on the Inferno board, but it defies reason and logic.

Still, it was noble.

No on the Inferno board you said the Yangtze and the Yangtze didn't exactly have many other options.

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
* Androgeos Exeunt ponders.

...oh yeah, it lost engine power and couldn't jump. I forgot. :warp:

It's not really honour before reason anymore. It's just a last stand, and a very bold one at that.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Flak

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Re: BP: War in Heaven discussion
It is just they realize they can't run, so rather then die as cowards, they want to deal as much damage and take down as many enemies as they can with them.

 

Offline Droid803

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Re: BP: War in Heaven discussion
They didn't have to die.
Surrender's an option, but they'd rather die that do that I guess.
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Offline -Norbert-

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Re: BP: War in Heaven discussion
The fighters would have been able to get away, but they chose to stay with their grounded mothership instead.
With the losses the Indus would have had enough room in their hangar for all surviving fighters. And even if it didn't the wargod's fighters still have jumpdrives as you can see in the mission right before Delenda Est. But since the Indus was crash-jumping they couldn't make sure everyone would come out at the same spot if they didn't land.

 

Offline -Sara-

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Re: BP: War in Heaven discussion
For me, those fighters wanting to die with the Yangtze, was symbolic for how many just gave up hope, making one last stand. It really added to that disappointment the pilots must have felt.
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Offline Dilmah G

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Re: BP: War in Heaven discussion
Well I'm sure, despite the sense of defeat, they must have had some consolation in the fact that they would be going down fighting. That's what I really liked about it, and what I found inspiring.

Rather than interpreting it as loss of hope, I thought of it more as the opposite (though in a slightly different context). Those tev bastards had them right there, and rather than surrendering for real and thinking the battle was lost, they held their fighting spirit right until the bloody end and died as heroes - for their brothers and sisters in arms.

 

Offline crizza

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Re: BP: War in Heaven discussion
Not actually a blue planet theme, but if I disable the engines of a capital ship...let's say a Deimos...why the heck has it still full speed while two out of three engine sections are disabled?

 

Offline MatthTheGeek

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Re: BP: War in Heaven discussion
Game mechanics. The engine doesn't simulate the fact that partially disabling a ship will make it slower. It's either fully disabled, or not disabled.
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: BP: War in Heaven discussion
Not actually true! Damage to an engine subsystem will slow a capship, apparently as far back as retail.

 

Offline Jeff Vader

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Re: BP: War in Heaven discussion
* Jeffttuta agrees with Battuta on the matter.
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Offline MatthTheGeek

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Re: BP: War in Heaven discussion
I've tested and actually toota is right, at least in FSO. Haven't tested with retail exes.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mars

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Re: BP: War in Heaven discussion
IIRC it's been that way since FS1

 

Offline Spoon

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Re: BP: War in Heaven discussion
A ship with multiple engine subsystems will slow down too if you destroy one or two subsystems
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Offline Iss Mneur

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Re: BP: War in Heaven discussion
A ship with multiple engine subsystems will slow down too if you destroy one or two subsystems
However, IIRC, they will still render as all being enabled until they are all disabled (ie. the engines will still glow). Which can be a little confusing.
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Offline Qent

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Re: BP: War in Heaven discussion
Um no, I don't believe they do.

  

Offline Spoon

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Re: BP: War in Heaven discussion
I'm semi-completely sure the thrusters on a destroyed engine subsystem shut down when destroyed.
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them