Author Topic: BP: War in Heaven discussion  (Read 918252 times)

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Offline Luis Dias

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Re: BP: War in Heaven discussion
'Women are from Venus', I heard. And that's the reason to go to Venus.

.... and then sue the false advertisement. But perhaps that's impossible once you've been downgraded to a flat 2D pizza version of yourself under Venus' atmosphere. It almost feels like an artificial selection tes..... Heeeeeeeey!!!

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
Most contributions are actually codeside, as Battuta, Darius, Axem and Esarai are notorious for doing stuff that breaks the engine.

Yeah. For a while, we even had to make our own builds because the most recent Nightly Build wasn't advanced enough. After mid-July 2010, however, the Nightly Builds caught up and everything went back to normal.

I know Esarai's Arashi model was too complex for FS2_Open to handle, so it was scaled down. I don't know how Axem, Battuta and Darius managed to break such a relatively stable engine, though.
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Offline General Battuta

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Re: BP: War in Heaven discussion
The **** done in a lot of the missions (Ken, for instance) was too much for it to handle in many respects.

 

Offline Iss Mneur

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Re: BP: War in Heaven discussion
I know Esarai's Arashi model was too complex for FS2_Open to handle, so it was scaled down. I don't know how Axem, Battuta and Darius managed to break such a relatively stable engine, though.
Of the ones that I can think of off the top of my head, they were mostly related to assumptions that a previous coder (sometimes even :v:) had made. 

Ken for example, the rapid spamming of the training messages that is the brain reader, would crash the game because it would fill the buffers if the HUD was turned off too long (say when you turned your head, or devoured the world in an inky blackness.
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Offline Rodo

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Re: BP: War in Heaven discussion
The **** done in a lot of the missions (Ken, for instance) was too much for it to handle in many respects.

And what would that be exactly?.
I don't remember anything out of the ordinary in Ken aside from the indicator and the background/nebula change, yet I think both can be pulled off using already existing sexps.
Did any of those made FS2 crash on the early stage?
el hombre vicio...

 

Offline General Battuta

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Re: BP: War in Heaven discussion
The **** done in a lot of the missions (Ken, for instance) was too much for it to handle in many respects.

And what would that be exactly?.
I don't remember anything out of the ordinary in Ken aside from the indicator and the background/nebula change, yet I think both can be pulled off using already existing sexps.
Did any of those made FS2 crash on the early stage?

Reading the previous post will be informative to you. And Ken is actually extremely complicated behind the scenes, using a bunch of workarounds involving empty string vars in training messages to play multiple sounds at once (play-sound-from-file can only handle one at a time.)

 

Offline Rodo

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Re: BP: War in Heaven discussion
using a bunch of workarounds involving empty string vars in training messages to play multiple sounds at once (play-sound-from-file can only handle one at a time.)
That's the answer I was looking for, now I have a that need to open the file and take a peek.... or maybe tomorrow after a good rest.
el hombre vicio...

 

Offline General Battuta

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Re: BP: War in Heaven discussion
There's a couple of other interesting tricks in there like a 20-string-variable recursive loop with each var passing its value to the next every other second, and a lot of vars printed to training messages. But it's pretty simple compared to most r2 missions.

 

Offline Rodo

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Re: BP: War in Heaven discussion
and I thought I knew how to make complicated missions...such a mistake :ick:
el hombre vicio...

 

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
It never occurred to me that the brain readings were that complicated. I'm genuinely impressed.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
Which was more complicated to FRED, the Blade Itself or Delenda Est?

 

Offline MatthTheGeek

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Re: BP: War in Heaven discussion
Well, I guess the Blade Itself wasn't very complicated to FRED, since most the goodies are done via scripts...
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline The E

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Re: BP: War in Heaven discussion
We interrupt your discussion for a pretty picture.



This concludes the interruption. Regular discussions will now resume.
« Last Edit: March 29, 2011, 06:06:06 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Destiny

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Re: BP: War in Heaven discussion
Sweeeee...uhh...umm...well...eeto...ano...were those light blue things/colors/lights there in R1?

No wait, what was the regular discussion again...?

 

Offline Buckshee Rounds

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Re: BP: War in Heaven discussion
Weyland-Yutani?! :P I've always been an advocate of Lance Henriksen for the role of Admiral Byrne but...

 

Offline The E

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Re: BP: War in Heaven discussion
Umm. You did see this:


Right?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: BP: War in Heaven discussion
Sweeeee...uhh...umm...well...eeto...ano...were those light blue things/colors/lights there in R1?
No. This is the new optimized version by Esarai. Not only it only uses a single 4096² map instead of a dozen of 1024², but the whole texture scheme as been re-adapted to fit with the Solaris. The Karuna and the Sanctus are gonna follow the same treatment.

Honestly, the old scheme was crap. Dark tile textures were hiding the most of the details of that beautiful ship.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Destiny

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Re: BP: War in Heaven discussion
Hmm I see, it looks...pretty. Although no matter how I look at it, UEF caps all look like they just...stuck armor/components to a base and voila, a pretty ship.

 

Offline Luis Dias

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Re: BP: War in Heaven discussion
Beautiful, beautiful ships.

Quote
Although no matter how I look at it, UEF caps all look like they just...stuck armor/components to a base and voila, a pretty ship.

WOOOOT

 

Offline Commander Zane

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Re: BP: War in Heaven discussion
The Narayana looks amazing. :D