Okay, some constructive criticism guys.
I get this campaign is designed for veterans. I get that Freespace needs some new life injected into it. However, in comparison to War in Heaven part 1, and definitely Age of Aquarius, that feature creep is becoming an actual problem instead of adding to the fun.
In each mission, I am given a completely different set of mechanics to operate with no training on how to use them. I am commanding fleets with no idea what effect they are having on the enemy. I am being shot down countless times because I flat out do not understand the rules of each engagement, since they keep changing mission by mission.
The story of War in Heaven is amazing, like a great book you can't put down. I think it's worthy in its complexity to rival an official Freespace 3 sequel.
But in contrast prior campaigns, I am simply feeling overwhelming with the sheer amount of STUFF I am being told to do. I felt, well, justifiably pissed off when the mission briefer snarked, "Oh, do you need to take notes?" I'm sorry, but I don't feel that is good game design. I am sure many vets will oogle over the sheer amount of stuff you can DO in each mission, but the main point has to come back to, "is it fun?"
The FREDDING is amazing, the graphics are amazing, the story is amazing. But from where I am right now, the campaign just isn't FUN. It feels like a chore.
You know that meme that came out a while ago for Modern Warfare 2? RAMERIEZ! DO EVERYTHING! Well, that's what I feel WiH act 3 asks of the player. And for me at least, it's too much.
I'll be playing future releases to be sure, but I would ask the team to take a look at how much complexity is really required of the player in each mission. I spent more time in the first major fleet action on Neptune staring at my keyboard mashing commands than I did, you know, doing fun stuff like shooting down fighters and helping friendly capships.
Maybe my feelings will change as I move forward, but right now, "most complex Freespace 2 missions to date" doesn't read like a selling point.
So, (so far)
AoA fun factor: 9
WiH part I & II fun factor: 9
WiH part III fun factor: 6.5