Author Topic: BP: War in Heaven discussion  (Read 918766 times)

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Re: BP: War in Heaven discussion
Its to large,it doesnt allow me to post,exceeds 50k characters

 

Offline AdmiralRalwood

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Re: BP: War in Heaven discussion
Its to large,it doesnt allow me to post,exceeds 50k characters

Attach it to your post; don't try to paste it there.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: BP: War in Heaven discussion
umm how to do that

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Just use pastebin.com and then link us to the pastebin.

 
 

Offline General Battuta

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Re: BP: War in Heaven discussion
OK, roll back to a 3.7.0 release build or the latest build from the BP repository. Your GPU isn't quite up to snuff, so it might help you to get rid of the adv VPs, which have some huge textures.

 
Re: BP: War in Heaven discussion
still crashes

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Are you using a release BP build from the build repository?

The_E thought your GPU drivers might be corrupt. Reinstall them.

  
Re: BP: War in Heaven discussion
one more thing:this isnt exclusive to BP: every engine has a black sphere behind it,why?
i mean,like a very thin circle changing directions as you look at a different angle or the ship moves.
And the BP version doesnt even start

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Reinstall your GPU drivers. If the build from the BP build repository won't start, run its debug version and post the log.

 

Offline AdmiralRalwood

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Re: BP: War in Heaven discussion
one more thing:this isnt exclusive to BP: every engine has a black sphere behind it,why?
i mean,like a very thin circle changing directions as you look at a different angle or the ship moves.
And the BP version doesnt even start
Try using the "Disable GLSL (shader) support" launcher option.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Right, I forgot, you should probably stick to 3.7.0 instead of the repository build. But please do reinstall your GPU drivers, and definitely try disabling GLSL.

 
Re: BP: War in Heaven discussion
The BP build does start,but the weapons appear as white spheres.

 

Offline AdmiralRalwood

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Re: BP: War in Heaven discussion
The BP build does start,but the weapons appear as white spheres.
And how does 3.7.0 run?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: BP: War in Heaven discussion
as i said,it runs but crashes when i hit herc

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Even with GLSL disabled and your GPU drivers reinstalled?

 
Re: BP: War in Heaven discussion
Didnt reinstall GPU drivers,its kinda late where im from,dont have the time to search for drivers

 
Re: BP: War in Heaven discussion
IT WORKS!!!! YEAH!!!
atleast for,now the first mission didnt crash,i managed to play the mission untill i got killed by the boanerges wing

 

Offline Kolgena

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Re: BP: War in Heaven discussion
Do bp1 and bp2 work with the new 2014 mediavps without patching? If not, do we have an ETA for when we could expect a patch? :)

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Probably not, but give them a spin and let us know!