Author Topic: BP: War in Heaven discussion  (Read 918391 times)

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Offline CT27

  • 211
Re: BP: War in Heaven discussion
2 brief questions about using the installer to do this:

1-I know it's supposed to create a folder called 'bpcomplete.'  Will this process remove my current 'blueplanet' and 'blueplanet2' folders or will 'bpcomplete' be put in /FS2 alongside them?  One of the campaigns I'm playing uses original BP stuff and is dependent on the previous folders and I wouldn't want them eliminated for that reason. 


2-Would using the Installer get me the optional "Blue Planet Advanced Textures" link that's in the release post or would I have to download that manually?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
It won't delete anything.

You can tell the Installer to get the advanced textures if you want.

 
Re: BP: War in Heaven discussion
I tried to whip up a release thread for the steam forums, but I kinda suck at it, so I just copy-pasted Battuta's post over there.

 
Re: BP: War in Heaven discussion
OK.

Downloaded, played a bit. Few things that I noticed so far.

I enjoyed the new gameplay features. Adds much more fun and possibilities :yes:

TEI beams.. well. When a pack of ship fire a full salvo then all I hear is a "Reaper Horn" from ME3 :P Cool thing but I think I liked the classic beam sounds better.

Is the build which is required a "final product"? I noticed that it affected the frame rate radically. Bunch of ships still lack LoD's especially new ones. A squad of Uriels and Durgas jump in and my frame rate drops from 60 to 20. Ship that tears the frame rate apart the most is of course the Erebus :P. I put my money on the greeblings and the overkill polycount. Game must be going crazy during the shadow calculations for that geometry.
 The Titan however runs very smoothly.

15 FPS during Post Meridian in the pinnacle of combat. Not a good sign. Although my PC is not an apex of computer market (intel i5 and 4GB's of RAM) the previous version of the mod was running smoothly and seamless. 


That's all I've noticed so far. I will play more when I get more free time.

HoRnet signing off.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Turn off shadows and deferred lighting. Those features are pretty expensive (shadows at least).

The build is a nightly build, and labeled as such.

  
Re: BP: War in Heaven discussion
In wxLauncher, go to the Basic Settings tab.  On the middle right you'll see a bunch of checkboxes.  Uncheck them all.

That's the thing - they are unchecked, but the damn stupid Anna voice still persists.

 

Offline Aesaar

  • 210
Re: BP: War in Heaven discussion
Uuuh, crap.  You could try setting the volume to minimum.  If that doesn't work, I don't know what to do.  Unchecking the checkboxes should work.  That's very odd.

 

Offline AdmiralRalwood

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Re: BP: War in Heaven discussion
In wxLauncher, go to the Basic Settings tab.  On the middle right you'll see a bunch of checkboxes.  Uncheck them all.

That's the thing - they are unchecked, but the damn stupid Anna voice still persists.
Are you using wxLauncher 0.10.1? Have you tried running wxLauncher as administrator and checking/unchecking all those checkboxes again? If neither of those fix it, follow The E's instructions here to make sure the permissions on those registry entries are set correctly, then try again.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: BP: War in Heaven discussion
Hey guys! Big fan, love all the work you've done. Only played the first mission after getting it working and am blown away by the production value. How do I enable cockpit view? I thought I read/heard/saw that this was possible.

 

Offline Lowane

  • 23
Re: BP: War in Heaven discussion
Finished the AoA and TBI portion of the release. Some quick thoughts so far:

- The new opening cutscene for AoA
Seeing the entire battle group in formation in high res was just stunningly beautiful.
- A Blue Planet....
 I absolutely loved starting the mission in the hangar and getting a great view of the entire battle group. Had a deeply immersing feel to it, and, as mentioned above, seeing a whole battle group of TEI ships in high res will never get old :P
- Aurora Flare Effect
Looks lovely, even though I was a bit confused when I played The Dragon Awakens. Took me a moment to figure out that those blue effects came from me and not the Shivans.
- Forced Entry seemed a bit easier than usual. I mean, I naturally failed it once because my Trebs somehow missed the Lilith's main beam, but beyond that it was relatively easy compared to my last playthrough, which was on medium instead of hard this time around. The Abel in particular seemed to die very quickly compared to last time, but maybe that's just my impression.
- Preserving the Balance also felt a bit off compared to last time. The Keeper and escorts seemed to take a while to fire their beams again after blowing up the first destroyer. The first one got pretty much obliterated instantly as before, but there seemed to be an usually long pause between the beam fire after that. Not a big issue, as they still shredded the Shivan within two minutes after blowing up the first destroyer or so, but, if I remember correctly, all destroyers were gone within a minute of each other. Again, maybe it's just my perception.
- Fallen Angel
Wow. I did not see that one coming. I mean, sure, I heard Bei yell out he feels the Lucifer, but I just took it as Bei being Bei. Then the first images started popping up.:lol: Needless to say, it made the mission much more difficult, but in a good way.
- Demons of the Past
 You should have seen the huge beam on my face when I found out who was talking in the final stages of the command briefing. Hello, Admiral.:cool:
- A Time for Heroes
A thousand thanks for allowing the option to skip the opening dialogue. :D I am horrible at flying bombers and using Helios warheads. Only took me two tries this time, but last time it took me around five, so the ability to skip the dialogue after my first fail was most welcome.
- Universal Truth
For god's sake, how many bombers were there? I would not be surprised to have nightmares tonight about never ending waves of Shivan bombers. I don't think I've ever felt so overwhelmed during any Freespace mission before. It seemed like at one point, there were 20+ Strike bombers, 10+ Fleet Bombers and another 8+ Heavy Bombers. Literally one of those "God damn it, I can't do everything"-type of missions where you expect to see the ship(s) you're supposed to protect blow up at any second. The Orestes and Temeraire were close calls, but thankfully TEI warships are killing machines in their own right.:D
- And then there's Journey's End. Really enjoyed the dialogue changes, because... Hello again, Admiral.:cool: It's more than that though. Mentioning Morpheus and Steele accusing Admiral Bei of being compromised was a nice touch considering future events.

Some other things:
- The Vishnan weaponry confused me a little, I must admit. By the end of Fallen Angel I had a rough idea of what each weapon does, but nothing more than that. Spamming that missile over and over and over again was fun though. Made disarming the destroyers in Keepers of Hell somewhat easy and it helped immensely when I could just spam them endlessly at the Lucifer in Fallen Angel.
- I cannot describe how much I love those dossier entries in the database. Fleshed out the characters even more and showed sides to them we hadn't seen before.
- Again, this may just be my perception, but was the Kayser altered in any way? It seemed to have less of it's usual two-shots-you're-dead feel and it definitely felt like it drained less energy.
- Whoever nerfed the repair abiltiy in TBI is evil. I had no idea it had been nerfed and promptly got obliterated by the two corvettes.:(
- Admiral Steele sounds awesome. It's a perfect mix of evil, cold and calculating without becoming melodramatic.

Will post more thoughts when I start the WiH portion tomorrow. Needed to restrain myself, otherwise I'd have played through the night.:D

 
Re: BP: War in Heaven discussion
There's a thread with all(most) the balance changes, the tables have been carefully looked over by top analysts(underslept nerds) and the kayser hasn't been changed.
Might be nostalgia or superior AI which is better at dodging your shots so only 3-4 shots from a 6-shot salvo actually connect.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Aesaar

  • 210
Re: BP: War in Heaven discussion
It did change.  It got the cycle flag.  It still drains the same amount of energy, but it only needs enough energy to fire one shot, whereas before, you needed enough energy to fire 4 or 8. 

Basically, the minimum energy needed to fire is lower, and it's not as good for snap shots.  But DPS hasn't changed.

If you want something good for snap shots, the Prom S is and has always been a better weapon.

 
Re: BP: War in Heaven discussion
Was "Post Meridian" supposed to be so difficult? I don't remember failing the mission so many times as I have done now. The Indus just constantly gets gutted in every playthrough. :(

 

Offline Lowane

  • 23
Re: BP: War in Heaven discussion
It did change.  It got the cycle flag.  It still drains the same amount of energy, but it only needs enough energy to fire one shot, whereas before, you needed enough energy to fire 4 or 8. 

Basically, the minimum energy needed to fire is lower, and it's not as good for snap shots.  But DPS hasn't changed.

If you want something good for snap shots, the Prom S is and has always been a better weapon.

That explains it. Thanks for the answer. :)

 

Offline crizza

  • 210
Re: BP: War in Heaven discussion
Can't count how many times I died in Eyes of the Storm because being to close to the Zod transports is not healthy once the missile fly  :banghead:

 

Offline General Battuta

  • Poe's Law In Action
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Re: BP: War in Heaven discussion
Was "Post Meridian" supposed to be so difficult? I don't remember failing the mission so many times as I have done now. The Indus just constantly gets gutted in every playthrough. :(

Make sure you're spotting for Epsilon missiles!

 

Offline Logrus

  • 26
Re: BP: War in Heaven discussion
Hi!
First of all I want to thank the team for excellent re-release!
However I am not able to enjoy it, for my ships are missing hull plates. See screenshot attached (ingame the colors look OK, they are messed only in screenshot for some reason).
My current setup:
FS2 Open 3.7.3 (oea25e7) SSE
AMD Radeon HD 7800 Series
Catalyst 13.1
Shadows disabled (can't even enter the techroom with those turned on).
Disabling the deferred lighting has no effect.

Please assist.

[attachment DELETED!! by Strong Bad]

 

Offline The E

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Re: BP: War in Heaven discussion
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Logrus

  • 26
Re: BP: War in Heaven discussion
The log is attached.

[attachment DELETED!! by Strong Bad]

 

Offline AdmiralRalwood

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  • The Cthulhu programmer himself!
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Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.