Author Topic: BP: War in Heaven discussion  (Read 918310 times)

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Re: BP: War in Heaven discussion
Destruction of some of the 14th battlegroup cruisers have voice lines, yet techroom entries later on have them survive(the Duke for example). The destruction of a few cruisers in UT1 won't force a mission-fail so you can complete the campaign with them dead.

There's no real way to pass data between different campaigns, but if the team ever finds a way(or releases one megacampaign) those factors will be tracked and carried over.
« Last Edit: November 09, 2015, 01:51:25 am by FrikgFeek »
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
"Please look at the buoy to make sure you are conscious"
"Don't ram things"

lol... that tutorial is funny.  :lol:

 
Re: BP: War in Heaven discussion
Destruction of some of the 14th battlegroup cruisers have voice lines, yet techroom entries later on have them survive(the Duke for example). The destruction of a few cruisers in UT1 won't force a mission-fail so you can complete the campaign with them dead.

There's no real way to pass data between different campaigns, but if the team ever finds a way(or releases one megacampaign) those factors will be tracked and carried over.

Good point. I guess that's less annoying, because it's a positive outcome.

If I'd managed to save the Duke, then learned that the Duke was canonically destroyed, I'd be peeved. (All that work for nothing?!) Similarly, killing the Deianira - which isn't easy - then seeing it again anyway is annoying. I'd be happier if the Deianira and Iolanthe were guardianed.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
10. In "Nothing Is True", the convoy barely says anything.

You can enable intercepted messages in that mission. Check your HUD.

 

Offline Spoon

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Re: BP: War in Heaven discussion
There's no real way to pass data between different campaigns
Yes there is.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: BP: War in Heaven discussion
@Battuta: Oh, neat.

Even more stuff I forgot (expect further updates as my memory returns):

Spoiler:
1. The asteroids in "Post Meridian" are kind of weird... unless they're from the nuking? Okay, that makes sense.
2. Cool effect with the grid in the Dreamscape. Was the Dreamscape supposed to have a new character? Haven't found him/her yet.
3. The Dreamscape training for "One Future" is missing bits of the interface, so (for example) the prompt to switch missile types is confusing.
4. Some of the pilot information is wonky; I have a negative score, and my kill count inexplicably increases/decreases. I guess this isn't a BP-specific issue.
5. Voice acting: Laporte is good. Simms is better. (I like how she rattles off the briefings.) Kassim is... creepy.
6. I approve of the new music - except in Sunglare.

 
Re: BP: War in Heaven discussion
There's all sorts of interesting stuff in Nagari space, but most of it is tucked away behind those firewalls.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Pushing a patch today. Includes updates to FS Blue, a Piranha buff (when the player/wingmen are using it), small bug fixes, small buffs to Vasudan fighters, and a buff to the Boanerges.

 

Offline The E

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Re: BP: War in Heaven discussion
An update has been published. Please rerun the installer, or update bpc-core, bpc-fs2blue, bpc-audio1, bpc-visuals1, bpc-visuals2, bpc-visuals3, bpc-visuals4 manually.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: BP: War in Heaven discussion
"Malloc Failed!"

Solved this by cutting down all heavy graphic settings


After credits and ending scenes in tenebra I got this:



Couldn't open mission 'bp2-blank.fs2'

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20151103_0ea25e7.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151103_0ea25e7.exe! <no symbol>
fs2_open_3_7_3_SSE2_20151103_0ea25e7.exe! <no symbol>
ntdll.dll! RtlFreeHeap + 126 bytes
fs2_open_3_7_3_SSE2_20151103_0ea25e7.exe! <no symbol>

  
Re: BP: War in Heaven discussion
The chatter boxes in Freespace blue are great along with the tutorial skip option. Is there a changelog for all the new stuff and rebalances in FS Blue? For example is the AI changed? Because my allies seem to not be horribly dying, but I'm not sure if that is better allied AI or if I am just massively better than when I first played the game thanks to all the fan campaigns I've played.

 
Re: BP: War in Heaven discussion
The AI still uses the FS2 Retail profile, if it was changed to the BP1 profile you'd see Maras firing trebs at you(they have like 12 of them by default but a retail AI bug prevents them from firing) and your allies would be picked off by heavy treb fire almost immediately in every anti-shivan mission.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 
Re: BP: War in Heaven discussion
The chatter boxes in Freespace blue are great along with the tutorial skip option. Is there a changelog for all the new stuff and rebalances in FS Blue? For example is the AI changed? Because my allies seem to not be horribly dying, but I'm not sure if that is better allied AI or if I am just massively better than when I first played the game thanks to all the fan campaigns I've played.

It's probably this. It's easy enough to replace FS2 AI with the improved Fury AI and, while the experience feels vastly improved, the retail campaign was absolutely not balanced for it. Like Frikg says, your allies will die very quickly in a lot of missions (other times, they'll clean house) and a few missions are absurdly hard and I think there's one that is realistically impossible in the first SOC branch.

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
In the mission where you escort the shuttle between Sanctuary and the Termeraire the Titan used to blast the Moloch with a beam. Now it doesn't do that anymore. Was that intentional?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Just want to verify the latest patch is working okay for you guys. Any installer problems? Any weird errors on startup/while launching 'Icarus'?

 
Re: BP: War in Heaven discussion
The installer complained about the hash values of my audio2 and audio3 files, then deleted them automatically. But re-downloading those files is working out fine.

Also, how did I not discover the installer earlier?? It's amazingly convenient. Thanks, Goob!

 

Offline Talon 1024

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Re: BP: War in Heaven discussion
Here's what I'm getting when I try to launch 'Icarus'.

Standard error output:
Code: [Select]
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GVF Set Mace. Resetting capacities to 0. To fix this, add a ballistic primary to the list of allowed primaries." at ship/ship.cpp:4986
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GVF Horus-Ur. Resetting capacities to 0. To fix this, add a ballistic primary to the list of allowed primaries." at ship/ship.cpp:4986
WARNING: "Pbank capacity specified for non-ballistic-primary-enabled ship GVF Asten Thoth. Resetting capacities to 0. To fix this, add a ballistic primary to the list of allowed primaries." at ship/ship.cpp:4986
WARNING: "No Glow point texture for bank '0' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '1' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '2' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '3' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '4' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '5' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '6' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '7' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '8' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '9' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '10' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
WARNING: "No Glow point texture for bank '11' referenced by model 'Torrent.pof'" at model/modelread.cpp:1826
ERROR: "ERANGE: String error. Please Report. Trying to put into 32 byte buffer: ��������������������������������Radar01" at model/modelread.cpp:422
AL lib: (EE) alc_cleanup: 1 device not closed

My fs2_open.log is attached.

EDIT: I can't seem to be able to fly a GTF Nyx on Universal Truth 1 Steele Remix. If I fly a GTF Draco, the mission works fine, but if I choose the GTF Nyx, the mission fades out to black, but does not fade back in.

Also, that was a debug build. Release build just crashes with this error:
Code: [Select]
ERROR: "ERANGE: String error. Please Report. Trying to put into 32 byte buffer: ��������������������������������Radar01" at model/modelread.cpp:422
It should be noted that fgstrikebmb.pof was the model that was being loaded right before this error crashed the game.

[attachment DELETED!! by Strong Bad]
« Last Edit: November 10, 2015, 01:51:28 pm by Talon 1024 »
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Offline General Battuta

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Re: BP: War in Heaven discussion
And that's in release, not debug? Okay. We'll try to fix that.

 
Re: BP: War in Heaven discussion
The chatter boxes in Freespace blue are great along with the tutorial skip option. Is there a changelog for all the new stuff and rebalances in FS Blue? For example is the AI changed? Because my allies seem to not be horribly dying, but I'm not sure if that is better allied AI or if I am just massively better than when I first played the game thanks to all the fan campaigns I've played.

It's probably this. It's easy enough to replace FS2 AI with the improved Fury AI and, while the experience feels vastly improved, the retail campaign was absolutely not balanced for it. Like Frikg says, your allies will die very quickly in a lot of missions (other times, they'll clean house) and a few missions are absurdly hard and I think there's one that is realistically impossible in the first SOC branch.

Yeah it seems so. But what exactly are the changes to the rest of the game then? Is it just text boxes and a few rebalances?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
No. A number of missions were rebuilt to be less obnoxious or more epic (Slaying Ravana, High Noon, As Lightning Fall, Their Finest Hour), weapons and ships were rebalanced (with the Prom R, Circe, Morning Star, and Piranha all getting buffs, as did a number of Vasudan fighters), and TAGs now work spectacularly.

Do you have any suggestions for further changes?

Tutorial skip has been in since retail.