Author Topic: My finest Hour  (Read 8619 times)

0 Members and 1 Guest are viewing this topic.

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
The colossus wasn't in Clash of the Titans II... The bastion was though, but the Colossus had been destroyed in the previous mission...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
OH! The mission we are talking about is the Their Finest Hour! I am getting tired. :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce
The Colossus can reach everything with her beams. It assumes that the Colossus has all its turrets operational, yes. It also had its turrets operational in Clash of the Titans II. This is merely an assumption since we know what has become of the Colossus in the early mission.

And what we both now even better: We know this discussion will never end unless the thread is closed. We cannot see how this would work in a real mission, and even if any of us(mostly you since I do not FRED assumptions) decide to make a mission similiar to this situation, there are still so many directions where transports and Shivans can come from. There are simply too many possibilities.

We make this thread a site of wrangle, if you stick to. Threads in General FreeSpace or FreeSpace modding are rarely checked by admins anyway, so we can continue this debate until we get bored modding FreeSpace and visiting HLP.


Beam FOV

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Eh?
When something enters the node, it immediatly gets fired upon by the Colossus.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce
Eh?
When something enters the node, it immediatly gets fired upon by the Colossus.


What about the refugee ships?

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
the colossus had at least that much common sence... granted, it was less smarter then a support ship, but... meh...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Hippo
the colossus had at least that much common sence... granted, it was less smarter then a support ship, but... meh...


No.... I mean, what about crossfire?  Flak isn't exactly a precision weapon, not to mention that a large destroyers' explosion would probably cause considerable damage to those in the blast radius.  And that the Shivans could effectively 'hide' behind refugee transports, forcing the Colossus to either hold fire or risk hitting its own kind.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by aldo_14
What about the refugee ships?


The Colossus will not fire upon them obviously and the GTVA will not be stupid to send in civilian transports to co-ordinates where they have to evade the Colossus. The flight path can be properly calculated.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce


The Colossus will not fire upon them obviously and the GTVA will not be stupid to send in civilian transports to co-ordinates where they have to evade the Colossus. The flight path can be properly calculated.



And you think the Shivans will just go 'fair play chaps, we'll let you go past'?  If the Shivans wanted to, all they'd have to do is arrange to arrive right in the middle of the transport group.  Not to mention any incoming transports which were already under attack.

The Shivans have forgotten more about subspace then the GTVA has ever learned.... it's more than within their grasp to track a vessel through subspace and arrive in-position.

Not only that, the sun is about to be nova-ed by 80 Sathani.  There is a full scale war going on - still - and thousands of refugee transports.  Do you really think command could synchronize the arrivals of that many ships, that precisely, and somehow manage to second guess the position of every Shivan ship?

 Or are you suggesting Command would send in transports to a position out of the Colossuses firing range - where they'd be Shivan cannon fodder?

These are the things you need to consider - what will the enemy do?  Can they take advantage of this?  In this case, they can - in fact, it's a perfect situation for them to take out both the Colossus and civvie traffic.

 

Offline magatsu1

  • 210
wasn't that faint directed at the Gamma Draconis Node, a system with little GTVA civi presence (ie no fleeing transports) ?
Blitzerland: Knows what he's talkin' about

 

Offline Kie99

  • 211
Come to think of supercaps blocking nodes, why didn't the shivans sacrifice 1 Juggernaut and put it near the Vega Node, to stop all the refugees escaping?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by kietotheworld
Come to think of supercaps blocking nodes, why didn't the shivans sacrifice 1 Juggernaut and put it near the Vega Node, to stop all the refugees escaping?


Most likely they just didn't give a ****.  

The Shivans were in Capella for some greater purpose than simply wiping out the GTVA.... if you think of the forces they could have used (80 Sathani) versus what the player did encounter, the Shivans obviously weren't giving the conflict with the GTVA anything more than the bare minimum of effort.

If you think of it, a force of 80 Sathani is probably enough to destroy every planet in the alliance.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
if you consider that the lucifer fleet destroyed a planet in 13 hours, then 80 ships each about as powerful as the lucy fleet could do it in 10 minutes. and keep in mind, petrarch said that there were over 80.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
What happened to your custom avatar, Carl? Are you no longer an Admin?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by aldo_14

And you think the Shivans will just go 'fair play chaps, we'll let you go past'?  If the Shivans wanted to, all they'd have to do is arrange to arrive right in the middle of the transport group.  Not to mention any incoming transports which were already under attack.

The Shivans have forgotten more about subspace then the GTVA has ever learned.... it's more than within their grasp to track a vessel through subspace and arrive in-position.

Not only that, the sun is about to be nova-ed by 80 Sathani.  There is a full scale war going on - still - and thousands of refugee transports.  Do you really think command could synchronize the arrivals of that many ships, that precisely, and somehow manage to second guess the position of every Shivan ship?

 Or are you suggesting Command would send in transports to a position out of the Colossuses firing range - where they'd be Shivan cannon fodder?

These are the things you need to consider - what will the enemy do?  Can they take advantage of this?  In this case, they can - in fact, it's a perfect situation for them to take out both the Colossus and civvie traffic.


You have just listed 5 possibilities out of 63683.
Let sleeping dogs lie. This will only get worse.
« Last Edit: August 14, 2004, 04:53:56 am by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce


You have just listed 5 possibilities out of 63683.
Let sleeping dogs lie. This will only get worse.


I just listed tactics that would destroy the blockade into a massacre.  It's not a possibility, it's a tactic.  If you want a realistic mission, you need to consider and handle the enemys' tactical response - otherwise people will play it, spot the obvious gaps, and as a result have their belief destroyed.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
FS2 is not about realism. It is about playability. If FS2 were realistic, the Shivans would have sent in ONE juggernaut to blockade the node to Vega. Not the firepower of that ONE would have made the Shivans unable to destroy Capella.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Quote
Originally posted by TopAce
FS2 is not about realism. It is about playability. If FS2 were realistic, the Shivans would have sent in ONE juggernaut to blockade the node to Vega. Not the firepower of that ONE would have made the Shivans unable to destroy Capella.


Shivans Didn't care about GTVA in Capella there was bigger things going on...
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
actually, i belive that parking a large solid object on a jump node could have ill effects... considering that a subspace hole is a warphole or other space distortion, whatever part of the interior of the ship would possibly be vaporized... granted, whatever ship arrived would be smashed flat, but it could cause considerable damage to the large object (sathanas for instance)... and because ships can arrive anywhere within the nodes, it could possible hit something vital (if shivans have them) such as reactors (as seen on the rakshasha)... The shivans would probably make such a sacrifice, but something th size of an orion's warphole could come close to severing the ship in two, costing only an orion...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by TopAce
FS2 is not about realism. It is about playability. If FS2 were realistic, the Shivans would have sent in ONE juggernaut to blockade the node to Vega. Not the firepower of that ONE would have made the Shivans unable to destroy Capella.


FS2 well establishes that the Shivans have no interest in Vega.

Realism is an essential part of believability & immersion, which are in turn essential for playability.

  If you leave obvious holes or errors, it helps to destroy the players ability to feel involved.... it makes it obvious the setup has been designed with them in mind, rather than even a pseudo-realistic portrayal of what would happen. People play through, for example, a campaign and say 'why didn;t they do that?', rather than focus on what they did do.