Author Topic: Dreamfall Chapters  (Read 1565 times)

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Offline Mr. Vega

  • Your Node Is Mine
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  • The ticket to the future is always blank
I knew this would happen. Funcom's been blowing money on one MMORPG after another and just had to shut down their Beijing location, so it seemed inevitable that Tornquist would end up resorting to kickstarter to fund Dreamfall's sequel. The new character art is kinda weird but I imagine they'll improve on that come the finished product. All I know is that there's never been a videogame writer and story that meant as much to me as Ragnar Tornquist and The Longest Journey games have. There's never been a character in any story I've ever read, played, or watched that I cared about more than April Ryan. There are stories you love, and then there are stories that become so personally important to you that it becomes existentially vital that you know what happens next. This is one of those stories.

You promised us you would see it through to the end. Thanks Ragnar.

http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline General Battuta

  • Poe's Law In Action
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Heyyy this guy ISN'T that creepy David Cage guy!

 

Offline Mr. Vega

  • Your Node Is Mine
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  • The ticket to the future is always blank
What?! Where did that come from?
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline General Battuta

  • Poe's Law In Action
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I had Dreamfall and Fahrenheit conflated, apparently.

 

Offline jg18

  • A very happy zod
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Pledged. Although I've yet to play Dreamfall. Might have to wait until the next GOG sale. Let's hope the dev team learns from the things people didn't like about it.

  

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Tornquist admitted in this interview that the combat sucked, so I'd say he's aware.

http://www.eurogamer.net/articles/2012-11-09-dreamfall-chapters-will-be-a-single-player-adventure-game-for-pc-and-mac
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline Dragon

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  • The sky is the limit.
Played both TLJ games, loved them. Can't wait to for the sequel. :)

 

Offline jg18

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They've raised over a million dollars, with two weeks to go! Goal was $850k.

 

Offline Dragon

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  • The sky is the limit.
Crowdfunding wins again. :yes: First Star Citizen and now this, I hope more quality games would follow this route.

 

Offline Sandwich

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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Luis Dias

  • 211
Crowdfunding wins again. :yes: First Star Citizen and now this, I hope more quality games would follow this route.

What I'd really want (stretchgoal?) was for these projects to fkin kick ass, win a lot of cash when sold as a gesture of a big FU to all the publishers that have, for ages now, been the gatekeepers preventing middle-class amazing games to reach us.