Edit: I think (but i'm not sure) that the weapon effects kill my framerate in big battles. Maybe they could be toned down on the lower detail settings? (reducing flak explosion duration might be a good idea)
Are you using MV_Advanced and/or bp2-adv-visuals? If yes, delete those and check framerates again. If that doesn't help, you must have really old PC or one with intel integrated graphics.
Please note anything, major or minor, that needs to be tweaked for the WiH director's cut. I'll make a list here in the first post.
IMO this topic is a bit misleading. First, all issues that has been mentioned should be fixed through normal updates. If not sooner, they should be fixed in R2, since both R1 and R2 should share same vp-files anyway. Updating sooner wouldn't be a big deal either, as the Core is really small.
Second, I'm unsure if voice-acted WiH should be called Director's Cut. AoA was called such because it was a massive overhaul, voice-acting or not. In fact, in WiH's case adding voice-acting only requires one new vp-file, audio2 and update to Core where missions updated with voice files would be. I don't mind if voice-acted releases are labeled as Director's Cut, just wanted to point out that voice-acting wasn't the only reason why AoA re-release was called Director's Cut.