Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: DeltaEpsilon on July 23, 2008, 05:26:50 pm

Title: Sins of a Solar Empire FreeSpace Mod Project
Post by: DeltaEpsilon on July 23, 2008, 05:26:50 pm
I'd been playing Sins of a Solar Empire for a few days, then went to their forums to check it out. After looking around there a bit, I realized that it was a somewhat mod-able game, given what you could do with it. Most of the more advanced UI settings are hard-coded, which limits results though. I've always enjoyed modding, and decided to try and start off a FS2 mod. I was successful, and I have small mod team working on the project. We've not gotten far lately, and we would appreciate more help.

Here's a link to our forums: http://www.invisionplus.net/forums/index.php?mforum=fs2modproject&act=idx

Also, anyone with a bit of graphics or photoshop skill is welcome.. I pretty much slapped together the header for the forums in less than five minutes, and I was wondering if we could get some more 'professional' looking pictures.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 23, 2008, 06:58:16 pm
Hi, I'm The Boz, one of the guys working on the mod. I've been lurking here for a long while now, I reckon it's time to say hi. So hi!
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Colonol Dekker on July 23, 2008, 07:10:10 pm
Here, bit toned down :yes:

[attachment deleted by admin]
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Al Tarket on July 24, 2008, 02:45:17 am
ive never gotten around to playing much soase recently. ive been putting it off for a while and soon enough i will play it.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: midnightjoker on July 24, 2008, 03:03:11 am
Hi im also helping out with the Sins conversion.  any help would be welcome, especially with models and textures.  it may be a stretch but if anyone has the FS ships already in a 3DS or XSI type formats with textures n such and is willing to share that would be great.  i have spent a bit of time trawling this forum looking for the right way to get eveything to work but i am limited in my modelling knowledge and so far i cant quite get there.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 24, 2008, 09:39:17 am
So what do you need image-editing wise?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Al Tarket on July 24, 2008, 12:06:06 pm
i would say they want all the freespace 2 ships in model format but it has to go through 3ds for it to work.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Hellstryker on July 24, 2008, 12:44:18 pm
I'd do it if I had the time  :blah: Good luck though!
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Mars on July 24, 2008, 12:45:17 pm
The majority of hi-poly models were made in max, so I assume their creators still have the projects lying around.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: DeltaEpsilon on July 24, 2008, 02:33:32 pm
Thank you all for the helpful response,

Currently, the only image-work we need are logos and such. Also, unit icons and player portraits would be useful later on. I'm not sure how much we can mod the SoaSE UI Interface, but depending on that, we may introduce a new UI and will need artwork for that as well.

As far as models and textures go, the people working on them right now are having problems re-texturing them to SoaSE format, so if anyone knows anything about this it would be helpful. We'd like as many models and textures for ships of both the FreeSpace 1 and FreeSpace 2 eras as we can get.

Also, we're here to recruit. Anyone with modding knowledge of SoaSE and with general knowledge of the FreeSpace universe are very much welcome to join the team.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: midnightjoker on July 24, 2008, 02:42:59 pm
I need a method(or instruction) to get the textures into 3ds(or XSI mod tool) and then export it to a single dds texture file.  thats asking alot im sure but its kinda what we need to do.  i have a Sins 3ds tool that might do the textures but i doubt it.

Those projects would be great, they would solve the first half.  i am still trying to get the textures to show up in 3ds by bringing it in via a .obj file.  although they may be too high a poly count, i'll take anything to get started.  i guess i should start asking around.  thanks.

edit: its actually 3 dds files, one for textrues and the others for... other stuff. UV maps?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 24, 2008, 04:37:25 pm
I could help with logos and image conversion, but I don't have a good enough PC to play SoaSE.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 24, 2008, 07:08:18 pm
I reviewed Sins of a Solar Empire in the PC PLAY gaming magazine. I was thorough enough to play it on three different configurations. One of them was even weaker than the Minimum Specifications. So trust me, if you can play FreeSpace 2, you can play Sins. :)
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Ghostavo on July 24, 2008, 07:24:51 pm
I doubt my Pentium 2 at 266 Mhz with a Matrox G400 (or was it G200?) can play Sins. :p
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 24, 2008, 07:56:40 pm
Umm... er... ok, so I didn't see that one coming :P
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 24, 2008, 08:05:56 pm
P4 1.5 Ghz
Radeon 9550 PRO 256 MB
2 GB PC133 SDRAM

Good enough?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 24, 2008, 08:17:58 pm
You'll be able to enjoy the game with graphics on low-to-medium and on small fleets/4players max. But it will definitely be playable. It's not too different from the weakest PC I played it on, it's even stronger..
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 24, 2008, 08:36:19 pm
Small fleets? No 20000 ships?

a.k.a how small are we talking?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: NGTM-1R on July 24, 2008, 08:59:00 pm
Small fleets? No 20000 ships?

a.k.a how small are we talking?

I don't think anybody's PC can handle that many ships, unless you got Windows to run on a Cray.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 24, 2008, 09:05:49 pm
(http://sf.startupweekend.com/wp-content/uploads/2007/11/o_rly.jpg) (http://forums.sinsofasolarempire.com/165996)
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: midnightjoker on July 25, 2008, 01:40:43 am
im gonna guess and say around 100 ships for small fleet size games(per race).  i always mess with stuff so i wont get the normal numbers.  i think there are pics of someone who did the 20000+ ships thing is sins.  dont know what they were running.  i have a dual amd 3800 with a 256 vid card and i can run the game almost on full graphics with small fleet sizes.  a little chop in the late game when 3 races show up to one planet with big wompom fleets.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Al Tarket on July 25, 2008, 02:59:02 am
your looking for a person who has general all round knowledge of freespace?
im sure mostly everyone here including me has that :rolleyes:.

take your pick your cant miss :).
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 25, 2008, 05:00:50 am
4 players with small fleets(you can adjust the maximum fleet capacity before the game starts) means roughly a maximum of 1000 ships present at any one time...
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: colecampbell666 on July 25, 2008, 09:41:16 am
Did anyone actually click the image?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Ghostavo on July 25, 2008, 10:00:48 am
That was just someone messing with the game. The pop cap in the game is limited to 2000 and most ships fill more than one unit of that limit.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Stormkeeper on July 25, 2008, 12:32:54 pm
Question. Whats gonna be your capital ships ? IIRC, there a 7 capital ships per side, but the GTVA has only 4, Orion, Hecate, Typhon, Hasphethut, and the Shivans, 2; Demon, Ravana. Unless its classified info. O_O
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The Boz on July 25, 2008, 12:59:22 pm
So far, we've split the GTA and PVN back, so we have 2 cap ships per side, plus two super cap ships(Hades/Lucifer like) and two uber cap ships(Colossus/Sathanas style). Nothing's set in stone yet. Who knows, with the recent patch to Sins, we might end up making every single ship increase in power with level, and stuff like that.
So far, I've taken the job of finding and balancing a role for each of the ships, including combat tactics, special abilities, etc. I've a hundred ideas already, but all I can promise is that you won't be disappointed by what we've cooked up :)
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Al Tarket on July 25, 2008, 02:36:39 pm
well i can promise you that you get too many ideas you will be making too many second decisions on whether it was the right call. what do you have going for campaign or mission wise? i was currently going to play sins soon but since Mahkat wanted to promote our campaign on fs2 i wont have time for it.

and i think you know that if you do not have a solid foundation the whole house will fall on top of you brick by brick and then a thousand roof tiles :P.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: midnightjoker on July 25, 2008, 07:51:47 pm
sins is pretty limited as far as campaigns or scripting goes, no events really.  it will be limited to the tech tree's really and how you setup your starting map. ie, PVN,GTA with lots of system, shivans with one.

i totally didnt click on the bird pic but it gave me a good chuckle.

im totally of the mind set of building this thing in small increments with the flashier/gimicky things coming at the end when the main stuff is sorted.  all this is moot untill we get the model/texture process going.  soon....
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: DeltaEpsilon on July 25, 2008, 08:16:23 pm
Anyone that's wanting to help out or join the mod team can visit our forums. Or if you just want to check up on progress and what our ideas for the finished product will be.

SoaSE FS2 Project Forums (http://www.invisionplus.net/forums/index.php?mforum=fs2modproject&act=idx)
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on October 21, 2009, 11:49:25 am
Has this gone anywhere recently? I'm dying to see a FS mod for SoaSE, but I have no experience or training in such things.....yet.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: The E on October 21, 2009, 12:26:58 pm
That Forum seems to be pretty dead :(
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on October 21, 2009, 03:24:14 pm
Damnit, I've been looking in all the nooks and crannies for a FS2 SoaSE mod, and this is the only one I've found.....Would REALLY suck if they gave it up, but Sins has changed so much since they started (expansion pack, GU2, April DC) that they're old mod code is probably useless.....Damnit.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: TESLA on October 21, 2009, 04:32:55 pm
I doubt my Pentium 2 at 266 Mhz with a Matrox G400 (or was it G200?) can play Sins. :p


Holy Frak, that should be in a museum
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Stormkeeper on October 21, 2009, 09:27:55 pm
Maybe they're waiting for all the SoaSE stuff to be out before continuing the mod.

... Maybe.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on October 22, 2009, 11:14:20 am
Maybe they're waiting for all the SoaSE stuff to be out before continuing the mod.

... Maybe.

*Knock on Wood* I hope so.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on October 22, 2009, 01:42:59 pm
The mod really was great fun. Nothing more satisfying than blowing up the Lucifer with 10 Orions :)
I would imagine it is either dead or waiting for Diplomacy to be released, as any new code and such they wrote for Entrenchment would be most likely invalidated.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on October 22, 2009, 05:28:19 pm
The mod really was great fun. Nothing more satisfying than blowing up the Lucifer with 10 Orions :)
I would imagine it is either dead or waiting for Diplomacy to be released, as any new code and such they wrote for Entrenchment would be most likely invalidated.

Wait.

They released a mod for it? Even if it is outdated and unplayable....that changes everything....I can roll back my install....
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on October 22, 2009, 07:41:16 pm
http://www.moddb.com/mods/universe-at-war-freespace/downloads (http://www.moddb.com/mods/universe-at-war-freespace/downloads)
Enjoy ;7
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on November 07, 2009, 05:02:11 pm
This mod actually still works even with the latest update. I don't know if you can play on Entrenchment, and the .Galaxy files that came with it are useless, but the mod itself still plays. Even made a BEAUTIFUL new galaxy map for it. For any SoaSE fans looking for an FS2 mod, download this thing. Link is a few posts up.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Droid803 on November 08, 2009, 12:47:20 am
It does?
Awesome. Time to re-download it then!
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on November 09, 2009, 11:44:04 am
Go for it. Forums for that mod are LITERALLY dead, all the posts have expired and the admin is GONE.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: haloboy100 on November 09, 2009, 02:33:59 pm
:(
I had so much fun playing this a year ago...I was hoping too see it come to full force!

Oh well.

It's a very fun mod, though. It captures the Freespace vibe perfectly, I think. Still, nothing like swarming a typhoon or demon with 100+ Apollo and Hercules fighters. :D

It even has the great Freespace music!
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Retsof on November 09, 2009, 07:00:02 pm
Do you know if this breaks entrenchment?  I guess I could just try and see what happens.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on November 09, 2009, 09:41:55 pm
Have not yet tried, been tied up with other projects.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: haloboy100 on November 10, 2009, 10:59:55 am
Do you know if this breaks entrenchment?  I guess I could just try and see what happens.
no, you just can't play it on entrenchment (unless that is what you mean.) I played it a few months back on the vanillia SoaSE a while back, though, and it worked beautifully.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: ElMattador on November 17, 2009, 03:29:09 pm
haha, I love this concept.  I was already naming my Sins capships after FS capships sometimes.  I mean, how can you NOT name a shiny new space carrier/destroyer under your command "Galatae" after playing FS1&2 for half of your life? :D
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Mongoose on November 17, 2009, 04:22:43 pm
I hope you named it "Galatea" instead of the incorrect "Galatae." :p
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on November 17, 2009, 10:56:26 pm
Galatae, lol
Anyway, my SoaSE isn't recognizing the mod directory (or at least any mods in it) as none appear in the mods list. Any idea why?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: ElMattador on November 18, 2009, 02:58:59 am
I hope you named it "Galatea" instead of the incorrect "Galatae." :p

yarg, force of habit for "ae", good type-o catch.

It was great when I had the Galatea, Bastion, and Aquitaine all in one fleet... glorious.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: haloboy100 on November 18, 2009, 01:43:51 pm
yarg, force of habit for "ae", good type-o catch.

It was great when I had the Galatea, Bastion, and Aquitaine all in one fleet... glorious.
I know. :D
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on November 19, 2009, 11:32:19 am
Forums still dead.....Probably not going to be a FS2 mod for SoaSE. Darnit
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: haloboy100 on November 19, 2009, 01:25:50 pm
Well, whatever is released is still in perfectly working condition.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on November 25, 2009, 04:24:59 pm
I have bad news and really good news.

Bad news is the Freespace 1 mod is dead, dead, dead.

Really good news is the team has moved on to a Freespace 2 mod for Sins, and so far they have Aeolus and Perseus in game, and they look sweet.  Plus they were probably able to port over their existing models fairly easily.

http://www.moddb.com/mods/universe-at-war-freespace (http://www.moddb.com/mods/universe-at-war-freespace)
Don't mind the Universe at War bit, as that's what the team leader was working on before moving to Sins.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on November 30, 2009, 11:12:28 am
That Deimos looked GUD
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: haloboy100 on December 02, 2009, 02:22:34 pm
I have bad news and really good news.

Bad news is the Freespace 1 mod is dead, dead, dead.

Really good news is the team has moved on to a Freespace 2 mod for Sins, and so far they have Aeolus and Perseus in game, and they look sweet.  Plus they were probably able to port over their existing models fairly easily.

http://www.moddb.com/mods/universe-at-war-freespace (http://www.moddb.com/mods/universe-at-war-freespace)
Don't mind the Universe at War bit, as that's what the team leader was working on before moving to Sins.
JOY! :D
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 02, 2009, 10:33:36 pm
Tiny little update from the mod:
(http://media.moddb.com/images/mods/1/11/10359/Orion2.jpg)
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Demitri on December 03, 2009, 07:44:22 am
Thats a purdy lookin ship :nod:
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: kaloonzu on December 04, 2009, 09:09:27 am
I might die of excitement. Gonna have to look up the forums again....
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 04, 2009, 11:30:45 am
Seriously, you guys just need to track it on ModDB.  That's what I did, and that's what lets me know when they have some new eyecandy.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on December 04, 2009, 02:46:26 pm
Pretty  :)
Guess its finally time to beat my Sins into recognizing my mod directory so I can play them.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Hoho5000 on December 06, 2009, 02:56:37 am
I didn't know there was a thread over here. Yeah, the old FS2 Mod Project forums have been dead for quite some. The original people involved seemed to have disappeared off the face of the earth. MidnightJoker and myself have taken over (in case you haven't been to the ModDB page), and are working at getting an FS2 version out. Once the FS2 version is out, I'm going to at least look at the possibility of combining both eras and possibly adding some non-cannon ships and structures (I don't know about those yet).
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Thaeris on December 06, 2009, 03:16:58 pm
Raynor + Titan = Win.

 :nod:
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: General Battuta on December 06, 2009, 03:18:19 pm
SINS OF A BLUE PLANET

 :nervous:

sorry
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Retsof on December 06, 2009, 03:55:55 pm
Quote
SINS OF A BLUE PLANET
*drool*
Here we go, making them more work.  :P
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: General Battuta on December 06, 2009, 03:57:44 pm
It would be sweet to put the BP GTVA and UEF in as factions.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 06, 2009, 04:28:08 pm
Sure, they could do a post-Capella GTVA.  But do you have any idea how many post-Capella GTVA's there are?  BP has one, Inferno has one, BWO has one, ED has one.  And if they add too much Sins gets unstable and crash-prone.

That being said, Sins of a Blue Planet would simply be awesome.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: General Battuta on December 06, 2009, 04:28:46 pm
I wouldn't object to doing one for every post-Capella setting out there; goodness knows the EA or SCP (from BWO) have enough cool ships. But none of those other campaigns have released yet!
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 06, 2009, 04:44:04 pm
Well, you haven't released anything with more than one UEF ship yet.  Until WiH comes out, your UEF are as unreleased as BWO's SCP.  And Inferno did release something, its called INFR1.  So I would put Inferno ahead of BP when it comes to released extra factions.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Aardwolf on December 06, 2009, 06:13:34 pm
No, BP had the Vishnans, remember?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 06, 2009, 06:47:52 pm
True.  I should have said INFR1 had released a post-Capella Sol faction, and releasing a post-Capella Sol faction is not yet something BP has done.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: General Battuta on December 06, 2009, 06:55:51 pm
Um, all the UEF models are pretty easily available, I think, and it's not like they need table entries.  :wtf:
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on December 06, 2009, 06:59:45 pm
Oh yeah, that's right.  Steve-O already made them, didn't he?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Droid803 on December 10, 2009, 08:12:06 pm
All of them are easily available?
Aren't some of them super sekret?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: General Battuta on December 11, 2009, 01:02:04 am
Maybe? It's not like any of them are Ours Alone or something. I like to think we try to keep pretty open so that useful things can be used by other mods.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Paulson on March 20, 2010, 10:36:20 am
Hi,

I have some questions about your project^^
(Excuse me, but I didn't want to read all sites written before at the moment  )

Are you still working on it?
Which races/groups do you plan for the mod?

By the way: I were really happy when I found your project here (thanks to google and you^^).
I play Freespace with pleasure since a few years and in my personal opinion its one of the best games ever
So I watch sometimes out for new campaignes and mods for Freespace itself and for Freespace mods for other games.

I personally had already tought about modding my own freespace mod for SOASE or EaW, but i came to the conclusion considering to the fact it would be my first mod it wouldn't be a very good mod^^
(Yeah it must be perfect^^ With anything else I wouldn't be satisfied. It's maybe typical for a german like me^^)

So I hope for a quick answer

Greetings,
Paulson
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Lukeskywalkie on May 06, 2010, 12:23:05 am
I too, was excited about this concept.  'Sins' already uses a 3 race system for balancing, and the real time format and jump drive mechanics just screams for a freespace mod - though I disagree with a few posters here, I don't think it's necessary to include non-volition craft unless there are balance issues to be resolved.  Sins has a very symbolic structure to it - most of the ship classes already have a counterpart in one game or the other, no reason to muddy that up by including every craft ever declared 'canon' by the (admittedly discerning and dedicated) HLP community.

Any news? Should we just watch the modDB?  it rarely seems like the best place to go for any particular mod...might this one be the exception?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on May 06, 2010, 01:14:11 am
You should probably just watch the ModDB entry.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Colonol Dekker on May 06, 2010, 03:07:46 am
Well each faction will need at least an extra station (two shipyards, mining bases, propaganda towers etc) unless you can cull those from game mechanic requirements. I've only ever dabbled in Sins modding but it seems really simple assuming you know how the code is layed out. I can barely remember a time when I didn't know my way round a retail table file.
 
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on May 06, 2010, 02:26:55 pm
You need two different shipyards, since frigate/cruisers cannot be built from capital yards and vice-versa.

It is possible to remove metal/crystal extractors, you just have to remove metal/crystal costs from everything so players don't have to use the Black Market to purchase metal/crystal.

They will probably have to use non-canon material for some stuff since the Vasudans and Shivans have no Starbases in canon, and those things are powerful in Entrenchment with lots of support abilities (fighter hangars, preventing loss of planetary control, repair and resupply for nearby ships).  Considering in the FS1 mod even the scout frigates carry fighters, a Starbase will potentially have massive numbers of them, and Entrenchment allows four fighter types per carrier now so an Arcadia could have everything from Perseii to Boanerges backed up by hangar defense structures and their fighters.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Colonol Dekker on May 06, 2010, 02:53:28 pm
What's entrenchment :confused:
 
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: AugustusVarius on May 06, 2010, 04:14:44 pm
Entrenchment is the first expansion for sins, which adds starbases and new defense stuff.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Colonol Dekker on May 06, 2010, 04:18:49 pm
Best uk price?
 
 
Sorry, on topic I assume it's a requirement for this mod?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Ravenholme on May 06, 2010, 04:32:32 pm
Best uk price?
 
 
Sorry, on topic I assume it's a requirement for this mod?

I think the only way to pick up the expansions is online, Colonel.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on May 06, 2010, 04:54:03 pm
Yeah, you can only get Entrenchment through Stardock's Impulse service, which you should already have if you are keeping Sins of a Solar Empire up-to-date.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on May 07, 2010, 01:25:54 pm
Actually, most stores like Target have a Trinity version in store, which includes the original and both expansions.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on May 07, 2010, 02:10:19 pm
But why would he grab the Trinity pack when he can just grab the expansion bundle (Entrenchment + Diplomacy) on Impulse, since he probably already has Sins?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: carbine7 on May 11, 2010, 06:11:44 pm
I was just saying that it is incorrect that you can only acquire the expansions online.

But if you are just after the expansions and nothing else, yes it is better just to get the expansion combo.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Ravenholme on May 17, 2010, 01:12:35 pm
I was just saying that it is incorrect that you can only acquire the expansions online.

But if you are just after the expansions and nothing else, yes it is better just to get the expansion combo.

I was saying that the only way to acquire "Just" the expansions is online. I know of Trinity, but why would he do that if he already owns the original?
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: Colonol Dekker on May 17, 2010, 05:23:15 pm
I actually prefer getting bundled stuff. I own X3 reunion and I bought the X3 reunion/Terran conflict set. I bought starcraft when it came out and the brood war add on. Then I bought the battle chest years later.
 
I just like convenience.
Title: Re: Sins of a Solar Empire FreeSpace Mod Project
Post by: SpardaSon21 on May 17, 2010, 05:33:41 pm
Then go ahead and grab the Trinity edition already.