Author Topic: Pandora's Box  (Read 18185 times)

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Offline Hades

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Ok.I can get to it in about 20-30 minutes...
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
I've downloaded the corrected version Admiral Nelson posted. Things are busy so I'm afraid I'll be testing it on-and-off over the next week or so. Same goes for Titan Rebellion. Apologies if you really need testing on it to be finished sooner.

With PB I'm currently on mission 4 but I suppose some of the others are way ahead of that now.

 

Offline Admiral Nelson

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Next Version

Added:
Properly sized Orion nameplates
Science cruiser nameplates
All wings both NTF and GTVA have a squadron insignia
Various small mission tweaks
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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Same thing here: what should I do?
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Offline Admiral Nelson

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Just play it and report any bugs / stuff you hate.  I think t is in pretty good shape.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Mission 4: Blockade Point (NTFCamp4a.fs2). The Karakius tends to hit the Abydos with its prow beams when it engages the NTF cruisers that jump in after the second NTF destroyer jumps out. Doesn't look right.

I found this mission difficult (even on medium difficulty) but I put that down to my unfamiliarity with flying the Osiris.

I'm pursuing the 'hunt the Guderian' branch of this campaign (I declined the offer you get after mission 4), so perhaps another tester could take the other branch? Just a suggestion.

 

Offline Mobius

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I'm pursuing the 'hunt the Guderian' branch of this campaign (I declined the offer you get after mission 4), so perhaps another tester could take the other branch? Just a suggestion.

I will do it, no worries :)

Mission 4: Blockade Point (NTFCamp4a.fs2). The Karakius tends to hit the Abydos with its prow beams when it engages the NTF cruisers that jump in after the second NTF destroyer jumps out. Doesn't look right.

I found this mission difficult (even on medium difficulty) but I put that down to my unfamiliarity with flying the Osiris.

I still have to reach that point. I will give some feedback. If the mission is the way too hard, I will surely propose something to make it easier. :)
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Offline Admiral Nelson

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Though I did get through that mission okay, it is true that an annoyance of this campaign is the crappy ships you fly at its beginning.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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Indeed. The Anubis Mk II is one of those. :doubt:
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Offline Admiral Nelson

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Yup.  Like flying a Nate in WWII.  Blows up if an enemy gives it as much as a harsh glance.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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Yup.  Like flying a Falco in WWII.  Blows up if an enemy gives it as much as a harsh glance.

EDITED! :lol:

No, seriously, that fighter is fragile. Should we increase its hitpoints? A couple of AAAf beams fired from an Orion crippled me :blah:
« Last Edit: October 08, 2007, 02:12:31 pm by Mobius »
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Offline Admiral Nelson

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Well, you leave it behind after a few missions in any case.  I figured it was there to make the modern craft feel that much the more modern.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Another wee update.

Mission #6: Cat & Mouse (NTFCamp6-01.fs2, second mission of the 'hunt the Guderian' campaign branch).

- A message from command at about 50 to 60 seconds into the mission warns the player about the NTC Kyoto having 'considerable defences....' and the threat of the sentry guns. This message appears even if the Kyoto has been destroyed beforehand.

- No corresponding message when the GVC Strakha is destroyed.

- 'Destroy sentry guns' objective remains marked as incomplete (i.e. highlighted in white text), even when they've all been destroyed.

- No order to jump out given when the mission is seemingly over.
« Last Edit: October 11, 2007, 02:09:40 pm by lostllama »

 

Offline Admiral Nelson

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Hmph.  I must have missed this mission altogether.  Give the attached a try.

[attachment deleted by ninja]
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
No problems with that new mission 6, Admiral Nelson.  :yes:

 

Offline Mobius

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Blockade mission...

The Sobek is badly placed, one of the NTF destroyers rams on it.

The Abydos' CO talks about a beam salvo from the Ludwick while I see nothing;

The player is supposed to finish off the fighters before returning to base. He can jump out before doing it without problems;

The following mission(I accepted the proposal)left me perplexed. The fighters supposed to escort the Deimos got far and started firing at...nothing. Rebel craft appear too close to the Deimos. And the mission is difficult...I propose a labor limae, though replacing most rebel craft(let's say...1,5 clicks from the Deimos) should make the mission easier.
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How slack of me to not have noticed those other issues with mission 4....thanks for spotting them Mobius.

 

Offline Mobius

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I'd like to specify that I use a mousestick and I have no audio card(audio is vital when missiles are coming). And I have problems at easy. :blah:

Maybe my handicap doesn't allow me to give an umpartial comment about the difficulty.
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About the difficulty of that mission - I would say it's mainly a case of how the player handles the Osiris.  Dogfighting against fighters is a struggle due to the widely spaced primaries, and its shields aren't particularly strong, or so it seemed to me. I found that keeping close to the Karakius whilst under attack by fighters or reloading increased my survivability. Provided you time your reloads, you'll have enough torps to lessen enemy capship beam fire sufficiently for the Abydos/Marathon/Karakius to survive, and be able to complete the mission (imo....)

Other aspects of the mission probably don't need altering (apart from the extra bugs you raised).

Actually, I should also mention something else I noticed. I tried launching torps at the Pandora's front upper beam turret after it jumped in and began decelerating, but the torps flew through the turret and had to turn around inside the ship's hull to catch up. I think they eventually caught up and destroyed the turret or inflicted some damage. Seemed odd; is there some kind of sub-system/turret invulnerability tag enabled on the NTF capships?

 

Offline Mobius

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I have just checked the mission with FRED. There are events that ensure a safe path for the destroyers. One of them makes the Pandora invulnerable when its hull integrity is 59 or less. Another one repairs the engines when they're heavily weakened. There's nothing about the turrets.

Besides, this is more a "plot-bug": during the previous missions the player takes down many beam turrets, but the magically reappear at full strength :rolleyes:
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