Author Topic: The First Contact War - DevLog Thread  (Read 13503 times)

0 Members and 1 Guest are viewing this topic.

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Due to the headache inducing trickyness of maintaining mods on Knossos, I've pulled all my mods down from it for the time being. If someone wants to download and play, just ask me and I'll give a link for the download of the files.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
The release plan has changed again. Rather than going for either one giant release or a 2-Part release, I've decided that, with how the mission plans have lined up, I could actually go ahead and release the campaign in four "Blocks", each of around 10 missions. Block 1 (more glamorous/appealing name for the blocks pending) is in this case asset complete, only requiring mission and art to be finished.

The art is currently the least worked on part of the campaign, since most (well, all) existing drawings had to be tossed out due to quality shortage. As far as missions go, I've got 6/10 missions as good as finished.

Now have some fancy screenies I took throughout testing.





Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 
Re: The First Contact War - DevLog Thread
Now have some fancy screenies I took throughout testing.

Those look pretty nice~  :)

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Work will now proceed at full speed ahead. I'll try to get as much work done as physically possible before the end of July for an Act 1 release. Even if it means having to dedicate entire days and nights to meet that deadline.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline starlord

  • 210
Re: The First Contact War - DevLog Thread
That’s great news strygon but don’t go so far as to risk exhaustion.

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Gonna have to announce yet another setback as I have to go back and redo all the weapons and then tweak balance and so on. Art is also progressing absurdly slowly because I can't seem to get much to look good right now. Overall, it's just nowhere even remotely close to the quality I'd want this thing to have, so I'll probably need to take the rest of this year just to shore up all the low quality bits.

I am deeply sorry if I'd gotten anyone's hopes up, and I recommend to not expect too much from this mod. It's going to be released but it won't be anything revolutionary or even new.
« Last Edit: September 07, 2021, 06:09:39 pm by Strygon »
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

  

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Though, before I go off and work on that (while also dealing with moving to another country) I'm also uploading a build to Knossos that contains the Demo, a remaster of OCaD and two simulator missions to get another taster of the gameplay.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread


Giving proof that this mod is in fact, still alive. I'm about a couple gameplay missions away from being finished with the flight portions of Act 1. Main chunk of work left to do then is VN art and segments.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Update for 2022 and onwards:

I will be drastically cutting back on public updates, and the planned open beta is cancelled. Development has slowed down dramatically, and I cannot guarantee any release of any kind until well beyond February 2022.

I will also no longer be posting art updates.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Marguel

  • 23
    • Steam
Re: The First Contact War - DevLog Thread
Sad to hear that. Take care of yourself!
We'll be waiting when it's ready!
"You'll see. It'll be better than last time. "
"I hope so. I died."

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Development is now proceeding at full speed. Release should be imminent.
All missions have been finished and tested, all that's left now is the VN scenes.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Alright, back to work after release, seems most of the major bugs have been ironed out hopefully.

Unfortunately Episode 1 didn't quite release with all the stuff I wanted. The missions, ships and weapons are fine, but what I'm seriously unhappy with is the VN aspect.
To put it short, writing is a PITA and I didn't want to hold off release just to add more words to a text file when everything else is complete, so my first step Post-EP1 is to continue working full steam on the VN Sequences and actually add the words I wanted. That said, that might take a while due to the aforementioned issue of writing being annoying and painful.

Second major thing that needs change is the art. To put it even shorter: It sucks.

Okay it maybe doesn't suck, but I look at it now and think "Jesus H. Christ, I could've done a significantly better job on those sprites, huh?"

Basically, I don't like the weird facing, lack of emotion and inconsistent shading/line thickness of the different sprites, so my second big step will be to redo all the existing VN art (the Head.ANIs are fine and will remain as-is).

Once this is done, I will be able to move on to Episode 2. That part should be easier to make compared to Episode 1 given I only need to add roughly 10-or-so ships and not 70, and I've already got a base to work off of.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Online wookieejedi

  • 29
  • Intensify Forward Firepower
Re: The First Contact War - DevLog Thread
Thanks for the update, looking forward to continued updates and progress!

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Good morning (or extremely very late evening, it's currently 5 in the morning at the time of posting),

Today I bring you a gift

A gift of elf



And also the first step in VN art refreshing. Basically all the sprites will be forward facing now rather than side-facing. The quality of the art (****ty pose aside, don't mind that) I think is also significantly better than before.
For self-reference, the main lineart will now use 14px lines with 10 or 12px lines for internal details. Previous sprites were a little all over the place with line thickness.

Expect me to post more of these in the future. If there's any interest I might also go into more detail about how I draw these things and prep them for VN usage.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 
Re: The First Contact War - DevLog Thread
That looks much better

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
Hello there!
I've not got that much to show to you this time around, but I do have some words on what you should be expecting for EP2.

First of all, more complex missions.

EP1 had very simplistic mission design, almost to a degree I found unacceptable, but it was sort of necessary to ease the player into the overall world, the new flight model and much faster pace in general.

EP2 hereby assumes the player is now used to the new flight model, so now there's no excuse to not go all out with complexity.

I'll tinker around with what's feasible, but if all goes as planned, expect some proper bossfights in several missions, along with the properly set up crafting system. And just much more meat per mission in general.

With the new animation system, I'm also playing around with the possibility of mecha missions.



It's very crude right now, but I'm experimenting with how far I can go with this new thing.

Anyway, now for an art update. Every time I finish a character I roll a die to see who's up next. After the elf it was Captain Shiranui.



Truth be told, her sprite initially was the one I hated the most in terms of quality. I'm so much happier with how it looks now.
Though disclaimer, don't worry I won't do an art update every single episode. This is pretty much the quality I'm fine with settling on.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • Moderator
  • 28
  • The last remaining vendor of space elves
    • Steam
Re: The First Contact War - DevLog Thread
It's time for another art update.

First up was Izumi Phobos. Actually one of my favorite designs, but the last sprite was just awful.



Now I'd argue she looks pretty cute. I also took the opportunity to unbutton her jacket here in order to make her look more casual, as she'd be exactly the type to wear it like that.

Next one on the list then was Melanie Eternity, the Lead Engineer on the Cyclone's hangar deck. Her sprite looked visually alright but suffered from massive problems relating to line thickness, to the point where the downscaling caused most of the linework to either be barely visible or completely invisible. Also the shading sucked.

Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd