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Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: Spoon on February 20, 2010, 02:23:39 pm

Title: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 20, 2010, 02:23:39 pm
(http://i49.tinypic.com/348r9s1.png)
A bit of background of how it came to be
Back at the beginning of 2009 when my education in game design was showing no signs of improving (No really, it was a messy bunch and a waste of time) I started looking for something else to do and found my answer on HLP when I started exploring the forum through the search function (which was not the crappy google search we have now :P) looking on the possibilities of Freespace 2 modding. When it became clear somewhere in April that I would quit my study I threw all my time and devotion into learning about getting models from max into fs2, normal maps, uv unwrap, tables, FRED, effects and making head ani's. I came up with grand ideas and a campaign setting that I had to cut down dramatically when I started to realized just how limited a one man team is
I desperately wanted to avoid looking like newbie #145124 with 'epic campaign idea #13' that would never get off the ground so I decided to stay off the radar until I actually had something to show. However I recently also started to realize that just releasing a campaign out of the blue will run the risk of being overlooked when nobody heard of it before. So in a effort to generate some interest in the project I created this thread.

So what is Wings of Dawn?
As much as I love Freespace, its story and its ships, I really wanted to use the freespace engine to create my own universe. Freespace has a lot of conversions and mods of different universes but very few that are not based on an already existing IP. So I threw my love for anime and sci fi together and let myself be inspired by games like Starcontrol 2. Unfortunately this created something that I have a hard time summarizing into a synopsis.
Let's just say that WoD will feature a dynamic, polished and diverse campaign with (hopefully) memorable characters, a (again hopefully :P ) interesting story and a light hearted setting. Around 30 missions (of which 15 are done and being tested by my awesome testplayers) and ~15 unique (low poly) ships (and a bunch of variations on those ships). Utilizing a lot of the latest features added to the freespace engine by the SCP team.

A few screenies
(http://i47.tinypic.com/2uidobd.png)
(http://i46.tinypic.com/dca58h.png)
(http://i46.tinypic.com/f2su84.png)
(http://i49.tinypic.com/50fvhv.png)

I should still get to work on a new better trailer but right now this is the only video material I have ready on the web
http://www.youtube.com/watch?v=6jKbXswXUpI needless to say, this is old material, but still relevant.

http://www.youtube.com/watch?v=zS2JlnZz-sk Opening video

At the current rate of progress it will probably still take me a month or three to get the last bunch of missions+assets done so if this somehow managed to get your interest, don't hold your breath :P

[Disclaimer: Yes: I am aware that my ships are low poly and could do with better textures. Yes: I am aware I'm only mediocre in drawing at best. Low poly models is a design choice, I just can't spend 3 months on one model to bring it up to superduperHTLHLP standards if I actually want to release something in my life time. And I don't want to take the easy way out by using a mod pack for this campaign. I have no real excuse for the textures, I just suck at it. I only ask for your understanding that this is a one man project and that I don't have a team of highly skilled monkeys at my disposal like for example the blue planet team]
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Herra Tohtori on February 20, 2010, 02:26:37 pm
Ook!

[translation: Blue Planet team furiously resents being called monkeys and would like to remind that apes are vastly more advanced than monkeys.]

Ook.

[translation: It should also be noted that good gameplay is in the core of all mods, not just looks.]
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 20, 2010, 02:30:44 pm
Of course there was no offense intended!
Can I offer you this banana as a peace offer?
(http://i46.tinypic.com/jrxpnc.jpg)
:P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on February 20, 2010, 02:30:57 pm
Do I smell the harem campaign idea that got kicked around, or is that just the anime-esque drawing.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 20, 2010, 02:32:37 pm
I was working on this way before the harem idea popped up  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on February 20, 2010, 02:50:37 pm
I saw that trailer, and I have one thing to say.  You call that anime-inspired?  Needs way more missiles dude.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Renegade on February 20, 2010, 03:06:50 pm
Showing the Video and looks nice.
You must not have the latest high poly superdupermega Graphics.
I like your Style and remember Game Fun is more important as High polished graphics.

May be the force with you  :D

Greetings Peter
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Black Wolf on February 20, 2010, 04:37:27 pm
Does -cell sill work? This is just the kind of thing it was meant for.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on February 20, 2010, 04:39:16 pm
Nope. Got removed from the engine ages ago.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on February 20, 2010, 04:58:40 pm
I for one would love to have MVCell back, though. There's always the future...  ;)

By the way (and more importantly), great work, Spoon!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Herra Tohtori on February 20, 2010, 06:06:33 pm
Quote
cell

A compound word:

post-processing


That is all.

It should be fairly straightforward to construct a post-processing shader that does something like that.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 20, 2010, 06:27:15 pm
I saw that trailer, and I have one thing to say.  You call that anime-inspired?  Needs way more missiles dude.
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on  :p

By the way (and more importantly), great work, Spoon!
Thanks  :D

And yes, I for one would be very interested in cellshading in FS2 one way or an other  :nod:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on February 20, 2010, 06:37:08 pm
I saw that trailer, and I have one thing to say.  You call that anime-inspired?  Needs way more missiles dude.
Yeah you are right, I shall make ever missile fire in swarms of 20 from now on  :p
Excellent. :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: High Max on February 20, 2010, 06:45:48 pm
;-)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on February 20, 2010, 06:57:02 pm
In this case, it might help a lot. Given the low-poly nature of the ships, making them cell-shaded might give this a much-needed bit of graphical awesome.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: High Max on February 20, 2010, 06:59:11 pm
;-)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Capt_Thunder on February 20, 2010, 08:52:18 pm
You have a great game in the making. You may have to reintroduce cell; or be nicer to the "monkeys" and steal a few from them.
I have the 3.6.10 MediaVPs + PATCH installed, but placed a 3.6.8 cell ( without removing the other vps) to see what would happen. The new games won't work but older releases did. Cell shading looks cool. How ever I also like the realistic look. But as you said Its a new game and maybe you should go in your own direction and make a cell shaded universe. well that's my two cents anyway. Keep doing the good work on you game. Low poly, High poly or cell shaded - I look forward to playing it.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on February 20, 2010, 08:58:05 pm
For a mod that is obviously inspired by anime, I think cell-shading would work great for it, especially as it would help hide the fact the models and textures are low-quality.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 21, 2010, 11:50:10 am
For a mod that is obviously inspired by anime, I think cell-shading would work great for it, especially as it would help hide the fact the models and textures are low-quality.
Don't say low quality, I made these assets with love.

You have a great game in the making. You may have to reintroduce cell; or be nicer to the "monkeys" and steal a few from them.
I have the 3.6.10 MediaVPs + PATCH installed, but placed a 3.6.8 cell ( without removing the other vps) to see what would happen. The new games won't work but older releases did. Cell shading looks cool. How ever I also like the realistic look. But as you said Its a new game and maybe you should go in your own direction and make a cell shaded universe. well that's my two cents anyway. Keep doing the good work on you game. Low poly, High poly or cell shaded - I look forward to playing it.
Thanks  :)
I have zero coding skill so if cellshading is to be implented it will have to be done by some kind SCP member and WoD will be a .12 release so there is no chance it will work with the .8 cell vp.

I guess so, as long as the explosions aren't cartoon-ified like in Wind Waker.

I am fond of that cute hud anis. You might feel bad for blowing them up or them getting destroyed by the enemy, since she appears to be a friendly and innocent character :P

The anime looks very cute as well as that anime hud anis. :) It warms the heart. I never seen that in FS before.
good to hear :)
and don't worry, you won't have to blow them up  :p

In this case, it might help a lot. Given the low-poly nature of the ships, making them cell-shaded might give this a much-needed bit of graphical awesome.
I've been putting a lot of work into effects.
And I personally don't think the ships look That awful with normal mapping on. Just 'simple'
In the very least there will be unique alien designs that you will be able to recognize on the fly
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dr. Pwnguin on February 21, 2010, 01:26:59 pm
I'll eagerly await this  :nod:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Mongoose on February 22, 2010, 03:42:14 am
It really is an incredibly rare thing for someone to build a mod for FS2 based on a completely-original story concept.  It looks like you have some great initiative going on here. :)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dr. Pwnguin on February 22, 2010, 06:57:35 am
Would be really funny if you had a cruiser or something that could kill another capital ship by having blades (Giant glowing blades) jut out of its sides and ram other ships for collision damage  ;7

You know, for the anime thing and all  :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: starwolf1991 on February 22, 2010, 07:28:03 am
This project looks rather interesting and inspirational; very original as well. You've got something really nice going here. If you work on it hard enough, this could turn into a real gem.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on February 22, 2010, 09:26:39 am
hahaha, good idea... let's see how this comes out ^^
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on February 22, 2010, 04:35:24 pm
If there's any sort of assistance you need, I'll help.

If I can.  :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on February 22, 2010, 06:30:18 pm
Thanks for the motivating comments everyone  :)

If there's any sort of assistance you need, I'll help.

If I can.  :nervous:
Then...
I'LL TAKE YOUR SOUL

If that is okay with you.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on February 22, 2010, 07:15:02 pm
Sure. I've been trying to get rid of the thing for years.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 09, 2010, 03:00:57 pm
Small update
After going through encoding hell, I finally got this done: http://www.youtube.com/watch?v=zS2JlnZz-sk a opening movie for WoD.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on March 09, 2010, 03:03:51 pm
I liked the "Spoon" at the end.

 :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: ReeNoiP on March 09, 2010, 03:10:36 pm
Nice  :yes:. Looks interesting.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: -Norbert- on March 09, 2010, 05:57:30 pm
To answer your question in the describtion of the open video: Yes this video comes very close to the opening sequences of Anime series. At least it is quite close in style to the Gundam SEED and Gundam SEED Destiny (don't know any other Gundam except "wing", which I saw on TV once and I'm qutie glad I forgot most of it by now) openers - not so much with serious stuff like Elfenlied though, but then it isn't supposed to go there anyway. Certainly better than the good old Saber Rider opener  :lol: allthough that has "classic" bonus going for it.

And I think you should put a link to this thread or a homepage in the YouTube video describtions, in case someone stubles over those and likes to learn more.

So.... do you have any backstory for your universe finished? I love backstory and would really like to take a peek into it. Who are the characters, who do they fight, why do they fight them (an especially important point for me), what other factions are there besides the "good guys" and the enemy, ect....
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on March 09, 2010, 06:48:16 pm
I liked the "Spoon" at the end.

 :p

This. :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NeoKnight on March 09, 2010, 07:23:55 pm
A one-man total conversion set in an original universe? Go for it.  :yes:

Anime in space would redefine the scales of epicness. Even with low-poly models.  :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dr. Pwnguin on March 09, 2010, 08:05:15 pm
I like this  :nod:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 10, 2010, 06:14:37 am
I liked the "Spoon" at the end.
 :p
This. :D
  :p

I like this  :nod:
A one-man total conversion set in an original universe? Go for it.  :yes:

Anime in space would redefine the scales of epicness. Even with low-poly models.  :D
Nice  :yes:. Looks interesting.
Thanks! It's motivating to hear that  :)

To answer your question in the describtion of the open video: Yes this video comes very close to the opening sequences of Anime series. At least it is quite close in style to the Gundam SEED and Gundam SEED Destiny (don't know any other Gundam except "wing", which I saw on TV once and I'm qutie glad I forgot most of it by now) openers - not so much with serious stuff like Elfenlied though, but then it isn't supposed to go there anyway. Certainly better than the good old Saber Rider opener  :lol: allthough that has "classic" bonus going for it.
Gundam wing wasn't all That bad  :p
But good to hear I succeeded and yes, while it has been a while since I saw SEED, I did have its opening in the back of my mind when working on this one.

And I think you should put a link to this thread or a homepage in the YouTube video describtions, in case someone stubles over those and likes to learn more.
Good idea

So.... do you have any backstory for your universe finished? I love backstory and would really like to take a peek into it. Who are the characters, who do they fight, why do they fight them (an especially important point for me), what other factions are there besides the "good guys" and the enemy, ect....
Its all finished... in my head. I still have to type it all down but I dread the task since I know it will take me forever to get it done (not because I type slowly but because I'm a poor writer and I will constantly be rephrasing sentences and looking up how to spell certain words in the online dictionary :P ). I'll throw up bits of background information here for your viewing pleasure once I've got it written down, though it won't include any information about the enemy (that's something that will be revealed through out the campaign)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on March 10, 2010, 05:23:05 pm
I salute your persistance with the story. Writing is something which must be practiced to master, no matter how naturally talented one may be (the same goes for almost anything). Keep at it, Spoon.  ;) :yes:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: falcon2105 on March 10, 2010, 09:44:47 pm
In your video i saw smoke coming out of the turrets on one of the capital ships. You have no idea how much i've wanted to see that  :D. YAY!!!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on March 10, 2010, 09:49:16 pm
But, um...flak guns have done that since retail.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 11, 2010, 05:24:24 am
But, um...flak guns have done that since retail.
Only... not?
(http://i40.tinypic.com/2hnt4xs.png)
Retail flak on the right, I don't see any smoke sir.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TrashMan on March 11, 2010, 05:51:02 am
Any particular reason why all the cast are young, wide-eyed girls? :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on March 11, 2010, 09:21:52 am
because it's better that way :cool:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on March 11, 2010, 11:41:42 am
That's not the whole cast, only the main cast. :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on March 11, 2010, 12:09:13 pm
Retail flak on the right, I don't see any smoke sir.

If he's excited about a new particle spew effect, sure, fine, but the capability to have muzzleflash on flak guns is not really something all that new.

I don't know why you'd want smoke on flak except for Rule of Cool.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 11, 2010, 12:44:01 pm
It's not flak though.
It's a muzzleflash effect. Also why Wouldn't you want smoke? Realism is hardly any funny in games (I know Herra disagrees with me here :P ). Rule of cool is the way to go.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on March 11, 2010, 01:25:21 pm
I don't disagree with anything you said there, I'm just making sure he knows that muzzleflashes aren't something new.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: falcon2105 on March 11, 2010, 10:29:08 pm
Yeah I know they've been there, but I used to play homeworld, and in HW2, there was always lotsa smoke and stuff coming out of the barrels, not just the little blob of fire that the game currently has. So I like the new smoke thing he made. Definitely rule of cool in this situation  :lol:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Scourge of Ages on March 12, 2010, 12:41:28 am
I really like the looks of this thing, and I look forward to playing it.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TrashMan on March 12, 2010, 02:34:36 am
That's not the whole cast, only the main cast. :P

Practicly the same thing.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on March 15, 2010, 01:47:12 am
It's a muzzleflash effect. Also why Wouldn't you want smoke?

I don't care what flak looks like at the muzzle, I care what it looks like downrange? :P

Also even as smoke in space goes that looks horrible and fakey.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: High Max on March 15, 2010, 01:56:22 am
;-)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TrashMan on March 15, 2010, 05:16:13 am
Any particular reason why all the cast are young, wide-eyed girls? :nervous:

Rodo said it. It IS better this way.

Speak for yourself.
A cast of 14-years old saving the world and hordes of panty shots are the two worst things about anime.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: MatthTheGeek on March 15, 2010, 06:22:40 am
Any particular reason why all the cast are young, wide-eyed girls? :nervous:

Rodo said it. It IS better this way.

Speak for yourself.
A cast of 14-years old saving the world and hordes of panty shots are the two worst things about anime.
Then what are you even doing on this thread excepted trolling ?  :rolleyes:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 15, 2010, 06:46:32 am
Any particular reason why all the cast are young, wide-eyed girls? :nervous:

Rodo said it. It IS better this way.

Speak for yourself.
A cast of 14-years old saving the world and hordes of panty shots are the two worst things about anime.
Where did the 14 year old assumption come from?
Most of the cast is between 19 and 28 year old, some are older.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on March 15, 2010, 08:25:58 am
Also because it is cute and we must preserve their cuteness by protecting their ships. Maybe it also makes the player try harder in protecting their ships because it brings out the sensitive side in the player hopefully and the player can't stand it if something unfortunate were to happen to those so called wide-eyed girls. By the way, it is anime, not wide-eyes. Bigger eyes is more accurate.

There's absolutely nothing creepy about this post, right guys?

...right?

Saved as evidence for the inevitable indictment.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TrashMan on March 15, 2010, 08:44:38 am
Where did the 14 year old assumption come from?
Most of the cast is between 19 and 28 year old, some are older.

Just ignore me. I tend to dwell into general instead of the specific.
The art kinda makes them look younger. Maybe I should look at the trailer again.

Nevermind...carry on.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: MatthTheGeek on March 15, 2010, 12:41:34 pm
Seems we managed to avoid feeding the troll, good thing too.

When will this backstory come up ?
Title: Re: Wings of Dawn, a campaign in the making.
Post by: High Max on March 15, 2010, 03:04:18 pm
;-)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Mongoose on March 15, 2010, 03:42:31 pm
Who says anime always has teenagers saving the world? Actually, if you watch the Japanese versions and not the English dubbed versions where they censor much of it, you will see that much of it is more grown up. Plus, anime characters (protagonists) come in all ages. Also, it is apparent that Japan has less censorship restrictions than the so called land of the free (gimmick). Try watching some Japanese subbed versions instead of English dubs where they censor so much out and even skip episodes. You can find them on youtube.
Okay...just to nip this one completely in the bud, High Max, your "censorship" argument hasn't really been relevant since 1995 or so.  With the relatively rare exception of companies like 4Kids, just about every anime series distributed in the US has received a completely-uncut release of some kind.  And yes, anime does feature many instances of teenagers saving the world; your mileage may vary on how this particular trope affects you.

Now may I humbly suggest that we stop overrunning Spoon's thread with this sort of inanity and concentrate on the actual content he's showing us.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TrashMan on March 16, 2010, 03:39:42 am
Seems we managed to avoid feeding the troll, good thing too.

I'm not a troll you crettin.
Mayhaps you should look up the definition of trolling, cause I'm sure it doesn't involve answering questions.


With that said, I am curious to see where this mod is going.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: MatthTheGeek on March 16, 2010, 09:52:03 am
Given the amount of posting following your remark about the animes, I can safely affirm that was trolling, even if unintended.

Can we stay on topic now ?
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on March 16, 2010, 10:53:59 am
So... what type of enemies will we fight against?

alien lifeforms? worm like beings? other anime fellows (the evil type)?

Title: Re: Wings of Dawn, a campaign in the making.
Post by: Fury on March 16, 2010, 11:07:25 am
tentacle monsters :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 16, 2010, 11:14:38 am
tentacle monsters :p
  http://www.youtube.com/watch?v=zNqa-oqKUQg
:warp:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on March 16, 2010, 11:15:37 am
COOL!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Mongoose on March 16, 2010, 03:56:12 pm
Well that's...terrifying...
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on March 16, 2010, 06:50:18 pm
They should wiggle more :P

Oh Oh, make the ones on the mothership move too!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 16, 2010, 08:56:40 pm
They should wiggle more :P

Oh Oh, make the ones on the mothership move too!
Oi you, where be mah feedback  :hammer:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: asyikarea51 on March 16, 2010, 11:31:50 pm
Not into those strange ears but nice hud ani there. All that art your own work? You're better at it than I am... XD

Wanting to create your own universe, well I have no words for that.

(makes a mental note of the words "cut down dramatically")
Title: Re: Wings of Dawn, a campaign in the making.
Post by: ReeNoiP on March 18, 2010, 12:45:14 pm
tentacle monsters :p
  http://www.youtube.com/watch?v=zNqa-oqKUQg
:warp:

Is that movement tied to the afterburner? I think that's the first time I've seen something like that.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on March 18, 2010, 12:49:38 pm
The mediavps Horus has a similar (if less noticeable) effect.

Several of Steve-O's ships use this as well for pure awesome.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 18, 2010, 08:31:38 pm
What The E said
I never noticed it on the Horus myself actually, since you are probably never close to one when it activates it's afterburner and you'd have to be in chase view to see it on your own ship.
I saw it on the Steve-O's ships in Dawn of Sol though, that's pure awesome right there.  :yes:

The Tentacles are kinda hard to see ingame, the ships are small and agile and will be strafing you a lot.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: utops on March 19, 2010, 08:16:36 pm
Quit making it, because probably something be missing.
Just like in others campaign...
yeah
take this build scp take inferno build take nightly,stable svn etc etc and there is slaways something missin
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on March 19, 2010, 08:19:33 pm
This blatant act of trollery is worthy of disciplinary action...

Respectfully,

MODERATORS, ATTACK!!!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 19, 2010, 08:20:38 pm
I think he is just drunk 

If he is a troll though, 0/10
Not even trying  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on March 19, 2010, 08:21:30 pm
His sensibilities are...

...missin'?

 :lol:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: utops on March 19, 2010, 08:25:57 pm
Im tellin the truth...
try run Destiny of Peace on current Fsport and fs2_open_3_6_12r_sse2.
Broken,void..such a superb campaign broken. Kaputt
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on March 19, 2010, 09:08:36 pm
They should wiggle more :P

Oh Oh, make the ones on the mothership move too!
Oi you, where be mah feedback  :hammer:
I tried to DCC chat on IRC but you didn't respond D:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on March 20, 2010, 03:45:22 am
I don't think mibbit supports DCC
My fault for not using a real IRC program.  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on March 20, 2010, 08:01:29 am
Im tellin the truth...
try run Destiny of Peace on current Fsport and fs2_open_3_6_12r_sse2.
Broken,void..such a superb campaign broken. Kaputt

Seriously? You are complaining that ONE OF THE OLDEST CAMPAIGNS AROUND has problems working with the improved error checking in newer builds? And that. somehow, every newer campaign will automatically be broken as well? I'll have you know that it is perfectly possible to create bug-free mods on newer builds (points toward BP:AoA DC), it just takes time and effort. And since this is a COMMUNITY, if you can't do it, chances are that you can find someone who CAN do it if you ask around.

Please take your trolling elsewhere.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: MatthTheGeek on March 20, 2010, 08:22:11 am
Please take your trolling elsewhere.
Quoted For Truth.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on March 20, 2010, 11:29:57 am
I don't think mibbit supports DCC
My fault for not using a real IRC program.  :p

I distinctly remember DCC'ing when I was grammar checking last time.  :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on April 02, 2010, 02:15:44 pm
Today's post is about optimizing and what a time sink it can be.

My own pc is pretty powerful but has a major problem with shiptrails. So when I'm noticing a drop in framerate its usually shiptrails at fault. Unfortunately this also means my pc is badly suited for testing whenever a mission is too heavy on a pc. With the result that I've been incredible lazy when it comes to adding LOD's and checking texture file sizes etc. I was also of the mindset that because most of my ships are rather low poly to begin with, adding LOD's was just a waste of memory, time and effort.
But then my testers started reporting rather bad frame rates in one mission so I finally got off my ass and decided to see what could be done better.
I then lost two whole days reexporting old models that had only a LOD 0 and finding oversized animated glowmap frames and resizing them. Hardly fun. And worse, I can't tell the difference on my own pc  :P

So if WoD will end up running like utter crap on your pc, you can blame my "Hurrdurr I have a 260GTX videocard so the rest of the world has one too" mentality  :P

I also ended up writing 30+ tech room entries but I decided against posting bits of it here because most of the entries will be slowly added as you progress through the campaign. Sorry to the folks that wanted to read some in universe fluff!

Overal I'm making pretty good progress, only a few more assets and the last few missions have to be done now. If I don't get distracted by feature creep (or optimizing! :P ) we might see a release in one or two months time.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: headdie on April 02, 2010, 03:55:11 pm
 :yes:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: MatthTheGeek on April 02, 2010, 04:07:33 pm
"Hurrdurr I have a 260GTX videocard so the rest of the world has one too"
What are you complaining about ? I have to do with a freaking Intel 965 Integrated :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on April 13, 2010, 04:48:50 am
Look forward to seeing this mod when it's out, it's something different and that can only be a good thing.

Should be fun to play - hope you get that cell-shaded post-process effect you're after.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on April 13, 2010, 06:35:27 am
Cellshading would just be an extra nifty eye candy thing and I don't think the post processing scene is currently making a lot of progress, so I'm not really counting on it (;
WoD should be fun enough even without it though  ;)

"Hurrdurr I have a 260GTX videocard so the rest of the world has one too"
What are you complaining about ? I have to do with a freaking Intel 965 Integrated :p
I think you misunderstood me dear sir  :p


Progress is being made on a steady rate. Most of the assets are now done. Most of the work will be FREDing the remaining missions, making a few cutscenes and polishing&bugtesting etc.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on April 19, 2010, 05:32:34 pm
We look forward to it, best of luck matey  :yes:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on May 20, 2010, 01:44:36 pm
Somewhere along the way I missed the 1 year anniversary of me working on WoD
Being into a design process for so long does some odd things to the mind. I don't think I can ever play an other game again without trying to figure out they are achieving certain effects. or why the hell they decided to make certain decisions in gameplay design.

I also have to remind myself at several times that while a certain character may seem incredibly developed inside my mind, the players will only get to see what's in game (Three lines of text isn't exactly a wealth of character development  :p :lol: ). Same goes for a lot of things though. I'm pretty tired of hearing the same music tracks over and over in test play runs, seeing the same models, the same .ani's. Almost to the point that I want to change them. But then I have to remind myself that it will be all new and shiny for the people playing it for the first time and that changing stuff like that is just feature creep that will only delay a release.  
You people will probably breeze through the campaign within a day  :p

Working on the very last missions now but it might still take an other month at this rate.
So eh, here's a screenie or something.
(http://i48.tinypic.com/2dri1s6.png)
(http://i48.tinypic.com/33xwlfn.png)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: headdie on May 20, 2010, 03:00:01 pm
Somewhere along the way I missed the 1 year anniversary of me working on WoD
Being into a design process for so long does some odd things to the mind. I don't think I can ever play an other game again without trying to figure out they are achieving certain effects. or why the hell they decided to make certain decisions in gameplay design.

I also have to remind myself at several times that while a certain character may seem incredibly developed inside my mind, the players will only get to see what's in game (Three lines of text isn't exactly a wealth of character development  :p :lol: ). Same goes for a lot of things though. I'm pretty tired of hearing the same music tracks over and over in test play runs, seeing the same models, the same .ani's. Almost to the point that I want to change them. But then I have to remind myself that it will be all new and shiny for the people playing it for the first time and that changing stuff like that is just feature creep that will only delay a release. 
You people will probably breeze through the campaign within a day  :p

Working on the very last missions now but it might still take an other month at this rate.

Keep your spirits up mate, that beta you did was a good effort and the screenies are cool, cant wait to play the finished article.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: bigchunk1 on May 20, 2010, 03:09:22 pm
Looks pretty cool. You seem to have put some quality work into it.  I'll be sure to download it when it comes out. Hoping for that nicely packed .vp folder. Will it run on 3.6.10?
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on May 20, 2010, 03:13:48 pm
I think a better question is "Will it run on 3.6.12?"
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on May 20, 2010, 03:41:10 pm
I should think so. Spoon has been very careful in that regard.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on May 20, 2010, 04:02:50 pm
ahhh! looking forward to it.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on May 20, 2010, 04:17:27 pm
Indeed, 3.6.12 RC2 is required. 3.6.10 will not work at all since WoD makes use of several features introduced during the .11 phase. 
Then again, .12 is pretty much superior to .10 in every day so  :)

Quote
Hoping for that nicely packed .vp folder
Aye, It's one of my top priorities to make the installation as easy and painless as possible (saves The E a lot of headaches too :P )


I'm also pleased to say that this mod should even run pretty decently on older hardware. Tested it today on my rather aged laptop (1,7ghz single core, 1gb mb, raedon 9700 mobility, it still achieved an average 20-40fps on 1280x800 with settings max, advanced mediavp's installed). I was afraid that even though the models are low poly, I may had overdone certain missions in terms of effects, ship count etc.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on May 20, 2010, 05:46:06 pm
Its the particles on those swarm missiles I think.
My framerate crashes from 60+ to ~20 whenever one of those missile boats unleashes a volley :/
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on May 20, 2010, 06:12:12 pm
Its the particles on those swarm missiles I think.
My framerate crashes from 60+ to ~20 whenever one of those missile boats unleashes a volley :/
go into tables\mv_effects-wep.tbm and remove the "particle spew" flag from the @Skirmisher entry. See if that makes any difference, report back results.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on May 20, 2010, 06:27:04 pm
Eh, ok, I exaggerated.
The massive battle @  blockade cutscene during the opening volley runs at ~20 FPS (peak 35, min 15) without the pspew and at ~15 (Peak 30, min 10) with the pspew (couldn't see any particles though).

Though I do recall missile pspew lagging horribly when I was testing DoS and darts still had their pspew.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on May 20, 2010, 07:09:28 pm
Amusingly, for that blockade cutscene I already predicted that all those missiles would cause slowdown so I made a seperate missile type that fires in smaller swarms and has no pspew to begin with, just for that cutscene. So you should probably check with an other mission  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on May 20, 2010, 07:34:08 pm
Oh well then, that must be just statistical variance XD.
Which other mission has those ships, I don't even remember.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on May 20, 2010, 07:58:28 pm
Oh well then, that must be just statistical variance XD.
Which other mission has those ships, I don't even remember.
5, 8, 12, 16, 22
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on May 20, 2010, 08:56:02 pm
Do I even have 22?
I'll check the others.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on June 16, 2010, 02:39:21 pm
Half way into june already? Still no release? What are you doing Spoon?!  :blah:

Feature creeping, polishing, bug testing. Not making cutscenes (Even though I should  :o ) in other words, all the stuff that will delay things  :p

To celebrate post #900 Have a screen shot of a cluster bomb instead.
(http://i50.tinypic.com/2mgwh07.png)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on June 16, 2010, 03:11:40 pm
nice :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dragon on June 16, 2010, 03:43:30 pm
That clusterfrak will kill you if you're not carefull though (and also if your wingmen have it :)).
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on June 16, 2010, 04:52:56 pm
That's a lot of missiles.

I must play this mod NAO!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on June 16, 2010, 05:05:48 pm
Note, that's from one missile firing.
/me has played with it and can note the huge suicide factor along with another certain missile.

Of course, that other missile cranks the suicide factor up to eleven, but that's not the point. Also, poor [REDACTED] fighter...
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on June 16, 2010, 05:14:19 pm
So basically this mod puts us into the form-fitting jumpsuit of those crazy anime fighter pilots then.

I expect lots of red shirts to be watching my back and getting targeted for missile barrages instead of me.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on June 17, 2010, 05:13:12 am
Quote
form-fitting jumpsuit
*Spoon takes notes*
Hmmm, not nearly got enough of that  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on June 17, 2010, 04:25:30 pm
What?  I thought something like that that was standard issue for pilots in anime, no matter what they piloted (submarine, mecha, fighter), and that goes double for female characters.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on July 08, 2010, 10:21:20 am
Remember this, kids?

(http://i47.tinypic.com/2uidobd.png)






Well, get a load of this! (http://www.youtube.com/watch?v=7BGufhMICQQ) Yes, this! Spoon let me tease you and taunt you by playing this in front of you! Oh, yeah, that's my Stellar Stella Assault colored HUD. =P

But, yes, enjoy it whi-okay I'm done taunting you. Just watch it.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Madcat on July 08, 2010, 11:15:12 am
Now that looks great, I think the FS2 graphics fit very well to anime style. Great missile massacre.

And I love the comm animations... there's even a facepalm in there. :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on July 08, 2010, 11:23:26 am
I really want the post-processing code to produce cell-shaded effects now...

:D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on July 08, 2010, 11:37:26 am
Coincidence... I was just wondering what was of this campaign.. I should have posted something back then to make you release this earlier.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on July 08, 2010, 12:20:47 pm
I really want the post-processing code to produce cell-shaded effects now...

:D

We had MV_Cel for a while but it got pulled.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: -Norbert- on July 08, 2010, 03:31:01 pm
The music in the first half is from Gundom SEED Destiny right? Or from Gundam 00? At any rate it sounds so damn familiar, but I can't quite place it.

And capship shields! Very nice. Do they work like fighter shields, only bigger, or are they different (like not being split in quadrants for example)?
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on July 08, 2010, 03:37:16 pm
The music in the first half is from Gundom SEED Destiny right? Or from Gundam 00? At any rate it sounds so damn familiar, but I can't quite place it.

And capship shields! Very nice. Do they work like fighter shields, only bigger, or are they different (like not being split in quadrants for example)?

Capship shields are loveable and I'm surprised more campaigns haven't used them. I believe they're still split into quads.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on July 08, 2010, 03:46:27 pm
The music in the first half is from Gundom SEED Destiny right? Or from Gundam 00? At any rate it sounds so damn familiar, but I can't quite place it.

And capship shields! Very nice. Do they work like fighter shields, only bigger, or are they different (like not being split in quadrants for example)?
A lot of music is from the Gundam 00 sound track
And yes, capship shields are split in quadrants. Capships did not manage their shields before but Sushi already implented a A.I. flag that enables smart capital ship shield management  :) (Which erh, won't be used in WoD because it makes certain ships impossible to kill. But surely in the future!)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: -Norbert- on July 08, 2010, 03:50:38 pm
And I forgot to mention that one of the girls looks very similar to Christine Siera, one of the Ptolemeios crewmembers in Gundam 00 - apart from the ears of course  ;)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on July 08, 2010, 03:56:22 pm
Capship shields are loveable and I'm surprised more campaigns haven't used them. I believe they're still split into quads.

Does that mean we are seeing cap ships with shields in BP?  ;7


*throws the bomb and runs away*
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on July 08, 2010, 04:11:53 pm
Capship shields are loveable and I'm surprised more campaigns haven't used them. I believe they're still split into quads.

Does that mean we are seeing cap ships with shields in BP?  ;7


*throws the bomb and runs away*

They are a feature we have worked with and plan to use, but don't draw any storyline conclusions from that.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: -Norbert- on July 12, 2010, 09:36:22 am
I just watched the video again and got an idea. If it is possible to make missiles non-targetable but still destroyable it would be pretty cool to have that.
Using a high refire-rate weapon to blast right into a massive missleswarm.... that would be awsome.

But if they were targetable, they'd clutter up the radar and hide bombs too well.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Snail on July 12, 2010, 09:51:41 am
I think it's possible but I haven't tried it out myself.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on July 12, 2010, 10:14:01 am
I just watched the video again and got an idea. If it is possible to make missiles non-targetable but still destroyable it would be pretty cool to have that.
Using a high refire-rate weapon to blast right into a massive missleswarm.... that would be awsome.

But if they were targetable, they'd clutter up the radar and hide bombs too well.
I'll let you in on a secret
Spoiler:
It's possible and its already in WoD
Don't tell anyone though  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on July 13, 2010, 09:53:34 pm
So do the wings of ptahs still chase down hornet spam too? :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on July 16, 2010, 10:17:46 am
NGTM-1R I haven't got the faintest clue what you are saying there

In other news: Oooooohhh (http://www.youtube.com/watch?v=b_43qsEziN8&hd=1)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on July 16, 2010, 10:30:52 am
 :eek:

WANT
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on July 16, 2010, 10:38:22 am
Do want!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: -Norbert- on July 16, 2010, 10:39:52 am
I'm just imagining some kind of "credits-mission" with two full squads of fighters firing those into the void  :lol:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on July 16, 2010, 11:46:25 am
and making FS crash :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on July 16, 2010, 06:18:48 pm
NGTM-1R I haven't got the faintest clue what you are saying there

The last time somebody made all missiles killable, Raa/Taristin demonstrated the problem with it buy creating a mission in which a Ptah wing endlessly chased hornet spam instead of enemy fighters.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on July 16, 2010, 06:49:36 pm
The last time somebody made all missiles killable, Raa/Taristin demonstrated the problem with it buy creating a mission in which a Ptah wing endlessly chased hornet spam instead of enemy fighters.
This doesn't happen when you give secondaries hitpoints but no bomb flag.

and making FS crash :P
You underestimate how much FS can handle  :P


...I hope  :nervous:

Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on July 16, 2010, 06:52:01 pm
NGTM-1R I haven't got the faintest clue what you are saying there

The last time somebody made all missiles killable, Raa/Taristin demonstrated the problem with it buy creating a mission in which a Ptah wing endlessly chased hornet spam instead of enemy fighters.

The last time somebody made all missiles killable they didn't have the 3.6.12 weapon hitpoints.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dragon on July 16, 2010, 06:55:55 pm
WCS should include that feature for all it's missiles, but I don't think they have it in their version of the engine. That's what you get if you split from the main branch.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on July 19, 2010, 09:49:56 am
Release pushed back some more.
Feature creepin'+waiting on .12 mediavp's
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on July 19, 2010, 05:31:11 pm
Make sure not to make this vaporware, Spoon. <_<'
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 08, 2010, 09:08:52 pm
Release pushed back some more.
Feature creepin'+waiting on .12 mediavp's

.12 MVPs are here now >.>
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on August 08, 2010, 10:06:30 pm
There's still the feature creeping part.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 08, 2010, 10:15:06 pm
There's still the feature creeping part.

I figure we beat him up to make it stop.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 08, 2010, 10:44:44 pm
There's still the feature creeping part.

I figure we beat him up to make it stop.

You hold him, I'll get the cricket bat  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 09, 2010, 12:10:39 am
you finished with WiH?

Now get your ass back to work dammit!  :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 09, 2010, 06:02:52 am
.12 MVPs are here now >.>
...You are not supposed to call me out on my bull****!
There's still the feature creeping part.

I figure we beat him up to make it stop.

You hold him, I'll get the cricket bat  :p
Aaaaww shi...
*Release pushed back some more, reason: I'm in a friggin' hospital*

you finished with WiH?

Now get your ass back to work dammit!  :P
It was a combination of Starcraft 2, WiH and dungeon crawl stone soup! It's deadly! Don't fall for it!
Also, Blame AndrewofDoom for telling me to add in all sorts of little extra things!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Vip on August 10, 2010, 07:18:35 pm
Gah. Late night random browsing through HLP boards, and what do I find ? A nearly completed (or so I hope) anime conversion for FS2.

OMFG.

I even can't begin to express how awesome that is. I love space sims and I love anime, but I never even dreamed that I could get a combination of both !

Good job and keep it up, can't wait to see this released ! :)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: headdie on August 11, 2010, 01:45:43 am
Gah. Late night random browsing through HLP boards, and what do I find ? A nearly completed (or so I hope) anime conversion for FS2.

OMFG.

I even can't begin to express how awesome that is. I love space sims and I love anime, but I never even dreamed that I could get a combination of both !

Good job and keep it up, can't wait to see this released ! :)

I played one of the betas which was good and i understand the awesomeness has increased from there do a big look forward to
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on August 11, 2010, 01:47:56 am
It's really good.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 11, 2010, 12:22:41 pm
Hearing these kind words almost makes me feel quilty for spending so much time with SC2 instead of modding  :o
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Vip on August 11, 2010, 01:21:14 pm
Hearing these kind words almost makes me feel quilty for spending so much time with SC2 instead of modding  :o

SC2 is an evil plot to destroy all other modding communities !

Seriously though, after seeing Final Fantasy mods and a mod that made SC2 into a TPP shooter, the engine is damn flexible. I don't have SC2, but I wonder if we could do some flying there :)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 11, 2010, 02:20:32 pm
Hearing these kind words almost makes me feel quilty for spending so much time with SC2 instead of modding  :o
  :(
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on August 11, 2010, 05:50:47 pm
Hearing these kind words almost makes me feel quilty for spending so much time with SC2 instead of modding  :o

SC2 is an evil plot to destroy all other modding communities !

Seriously though, after seeing Final Fantasy mods and a mod that made SC2 into a TPP shooter, the engine is damn flexible. I don't have SC2, but I wonder if we could do some flying there :)
I'm not sure about flight simming, but Blizzard demonstrated how awesome their editor is by making a shmup in the map editor.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 11, 2010, 07:28:10 pm
Hearing these kind words almost makes me feel quilty for spending so much time with SC2 instead of modding  :o

SC2 is an evil plot to destroy all other modding communities !

Seriously though, after seeing Final Fantasy mods and a mod that made SC2 into a TPP shooter, the engine is damn flexible. I don't have SC2, but I wonder if we could do some flying there :)
I'm not sure about flight simming, but Blizzard demonstrated how awesome their editor is by making a shmup in the map editor.
And they threw in a clever reference with the name Lost viking too :yes:

So here's a screenshot with delicious mediavp .12 flames and explosions caused by a weapon that was created but won't even be in the campaign! Hooray!
(http://i36.tinypic.com/2cncwft.png)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Colonol Dekker on August 11, 2010, 08:08:31 pm
RELEASE NAO!
DO IT NAO.
 
 
Also :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 11, 2010, 08:59:41 pm
wow!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: SpardaSon21 on August 12, 2010, 12:54:48 am
GET TO DA RELEASE THREAD!

DO EET NAO!!!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 13, 2010, 12:37:45 am
GET TO DA RELEASE THREAD!

DO EET NAO!!!

For great justice!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 13, 2010, 02:42:19 am
Do what the ex-colonel says. :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Colonol Dekker on August 13, 2010, 04:06:56 am
I'm just undercover. . . .
 
Like John Travolta in the film BASIC :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 13, 2010, 05:11:33 am
I've told myself that I shall aim for a release in 7 days time.
If its still full of bugs by then, you can only blame you self for putting all this poor relentless pressure on poor little Spoon!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 13, 2010, 05:47:17 am
I've told myself that I shall aim for a release in 7 days time.
If its still full of bugs by then, you can only blame you self for putting all this poor relentless pressure on poor little Spoon!

Just think of it as Beta. That's what software-makers do.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 14, 2010, 08:53:51 am
I've told myself that I shall aim for a release in 7 days time.
If its still full of bugs by then, you can only blame you self for putting all this poor relentless pressure on poor little Spoon!

Yay! I think this is the only time that jokingly applying pressure to a mod maker has worked.

Score!

:D

But, seriously Spoon, I do eagerly anticipate your mod, but take all the time ya need (If it is because of our enthusiasm that you're doing this and not because you think WoD is ready)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: ktistai228 on August 14, 2010, 08:59:48 am
I'd rather you take your time and polish it real nice. No need for more DoS
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 14, 2010, 11:27:07 am
If I dont set a deadline, it will never be ready for me  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 17, 2010, 01:23:51 pm
It's closer.... and closer :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on August 17, 2010, 02:46:13 pm
It's closer.... and closer :nervous:

I can only proofread so fast you know! =(
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 17, 2010, 02:53:39 pm
It's closer.... and closer :nervous:
Aaaah the pressure!
I can't take it anymore! I quit!  :warp:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 17, 2010, 04:42:41 pm
I can't take it anymore! I quit!  :warp:

Yes you can, liar. :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 18, 2010, 07:39:45 pm
Okay, perhaps a release on 20 was a bit optimistic. Proofreading is taking far longer then I figured it would. :(
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on August 18, 2010, 07:40:25 pm
Okay, perhaps a release on 20 was a bit optimistic. Proofreading is taking far longer then I figured it would. :(

I think you should keep to the anime spirit and just leave it all as questionable, broken English.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on August 18, 2010, 07:50:22 pm
But then it'd have to be more broken :P
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 18, 2010, 07:50:38 pm
Okay, perhaps a release on 20 was a bit optimistic. Proofreading is taking far longer then I figured it would. :(

I think you should keep to the anime spirit and just leave it all as questionable, broken English.
Is my english That bad?  :p
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on August 18, 2010, 07:53:13 pm
Okay, perhaps a release on 20 was a bit optimistic. Proofreading is taking far longer then I figured it would. :(

I think you should keep to the anime spirit and just leave it all as questionable, broken English.
Is my english That bad?  :p

No, like I said, it was perfectly charming and readable. I didn't have a problem on my first run.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 18, 2010, 07:57:04 pm
Okay, perhaps a release on 20 was a bit optimistic. Proofreading is taking far longer then I figured it would. :(

I think you should keep to the anime spirit and just leave it all as questionable, broken English.
Is my english That bad?  :p

No, like I said, it was perfectly charming and readable. I didn't have a problem on my first run.
No, gah. I know that.
You are suppose to be playing along here! :p
(http://i36.tinypic.com/23lbdb4.jpg)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on August 18, 2010, 11:30:04 pm
So, I just finished proofreading. Now you all can scream at Spoon incoherently. 'Twas fun playtesting this, that's for sure, gave me a few laughs for some moments. But, I'll save a review for later.

But, I'm sorry, Battuta. I might have butchered the butchered English Spoon makes...if that's possible. Probably not, because I'm a horrendous proofreader, so I butchered my free time.  :nervous:

Axem used psychic powers to coerce me to do it anyway!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 19, 2010, 12:10:00 am
dammit! another weekend lost to FS?  :mad:

My fault I guess...I asked for it
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 19, 2010, 04:55:42 am
dammit! another weekend lost to FS?  :mad:

My fault I guess...I asked for it

We love it really.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Raiden on August 19, 2010, 04:34:18 pm
Is the cel-shading for this really not going to happen then? It would really set this mod apart from the other FS campaigns, especially good as it's set in a whole new universe.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 19, 2010, 04:42:00 pm
Is the cel-shading for this really not going to happen then? It would really set this mod apart from the other FS campaigns, especially good as it's set in a whole new universe.
Cel-shading is completely out of my grasp. It would be something a coder would have to implent.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Thaeris on August 19, 2010, 04:55:56 pm
That, or find a way to ressurect MVcell...
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on August 19, 2010, 04:56:59 pm
Which needs a coder. Cell shading rendering support has been cut from the engine completely.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Dragon on August 19, 2010, 05:00:05 pm
I heard that decals were commented out, maybe it was also the case with shading.
Maybe if it didn't required a complete rewrite, it would be easier to reimplement (it used to work, so it should be possible).
Title: Re: Wings of Dawn, a campaign in the making.
Post by: The E on August 19, 2010, 05:19:13 pm
...

Dragon, if it had been easy to rewrite, it would have been. If it had been easy to maintain, it would have been.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: General Battuta on August 19, 2010, 09:14:53 pm
Is the cel-shading for this really not going to happen then? It would really set this mod apart from the other FS campaigns, especially good as it's set in a whole new universe.

It already sets itself apart. Trust me, I've played it, and it's distinctive in terms of both visuals and gameplay. A huge leap for FS modding in many respects.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 20, 2010, 07:46:52 pm
Battuta's words make me blush...
d-doushiyou

So eh... current progress... Stepping on bugs.
Squish Squish.
Totally working on that promised release but erh. Squishy.
 :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Rodo on August 20, 2010, 07:51:57 pm
Squish those bugs then, we'll be here when all the squishi'n is done :D

Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 22, 2010, 12:04:37 am
Totally working on that promised release but erh. Squishy.

How many bugs can there be? I've rarely seen a playable mission with that many...

Or are you actually trying to polish it?
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Axem on August 22, 2010, 12:07:39 am
If by polish you mean, doing everything his whiny beta testers order him to do... then yes. Yes, he is "polishing" it.

*Axem continues sabotage
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 22, 2010, 01:34:09 am
*Axem continues sabotage

I don't know where you live.

But I can find out.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 22, 2010, 05:56:08 am
 :lol: :lol: :lol:

I can now say with a 99% certainty that release will be today
I really hope I managed to get all game breaking bugs  :o
Title: Re: Wings of Dawn, a campaign in the making.
Post by: ktistai228 on August 22, 2010, 06:17:20 am
It's great Spoon. But be careful! Good luck!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Scotty on August 22, 2010, 08:41:05 am
Screw you, Spoon.

You had to release it the day before classes start.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 22, 2010, 09:04:19 am
:lol: :lol: :lol:

I can now say with a 99% certainty that release will be today
I really hope I managed to get all game breaking bugs  :o

Yes! (http://www.youtube.com/watch?v=P3ALwKeSEYs)
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 22, 2010, 11:00:55 am
 :lol:

Screw you, Spoon.

You had to release it the day before classes start.
I apologize, I have no excuse  :o

It's great Spoon. But be careful! Good luck!
  :nervous: I'll be careful

Packing .vp's now...
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Ravenholme on August 22, 2010, 01:04:04 pm
:lol:

Screw you, Spoon.

You had to release it the day before classes start.
I apologize, I have no excuse  :o

It's great Spoon. But be careful! Good luck!
  :nervous: I'll be careful

Packing .vp's now...

It is close now... very close...
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 22, 2010, 01:04:42 pm
Writing release post  :nervous:
Title: Re: Wings of Dawn, a campaign in the making.
Post by: AndrewofDoom on August 22, 2010, 01:09:26 pm
Writing release post  :nervous:

Droid803, we must prepare for our special super secret operation!
Title: Re: Wings of Dawn, a campaign in the making.
Post by: TopAce on August 22, 2010, 01:10:53 pm
Writing release post  :nervous:

It should have been prewritten on your hard drive in a txt format. Amateur. :D
Title: Re: Wings of Dawn, a campaign in the making.
Post by: ReeNoiP on August 22, 2010, 01:12:00 pm
Writing release post  :nervous:

Waits in anticipation for release thread to be done.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Spoon on August 22, 2010, 01:31:29 pm
*Spoon runs circles through his room

I can't write a release post to save my life!

*Looks at an empty Start new topic field*

 :(
Title: Re: Wings of Dawn, a campaign in the making.
Post by: Droid803 on August 22, 2010, 01:35:14 pm
Don't worry man, a nice picture and a few links all you need.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: NGTM-1R on August 22, 2010, 01:36:54 pm
You could just go "here it is, play it you losers"

I'm pretty sure we'd do the rest.
Title: Re: Wings of Dawn, a campaign in the making.
Post by: headdie on August 22, 2010, 01:40:51 pm
as Droid803 says a few screenies

add a little info about the setting, FSO/MVP requirements add download links should do the trick