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Game crashes with a new simple "furball" mission I created
Woolie Wool:
To test out the Cylon fighters I created a simple mission with 24 fighters in three teams fighting each other around Armistice Station. However, a few seconds after I enter the mission I get this:
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Warning!
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Invalid model number -1 requested. Please post the call stack where an SCP coder can see it.
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
[ This info is in the clipboard so you can paste it somewhere now ]
Use Yes to break into Debugger, No to continue.
and Cancel to Quit
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Yes No Cancel
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Mission file attached.
[attachment removed and sold on the black market]
karajorma:
I'll see if I can find the cause but it's going to take a while as I'm not on the PC I used to make the Diaspora builds so I can't debug until I make some new ones.
FUBAR-BDHR:
Only thing I noticed with quick look in notepad is gamma wing is 3rd_team. Since gamma is a default loadout wing (alpha, beta, gamma, delta) that might cause a weird crash. Also try avoiding Zeta unless it's a hostile in multiplayer. I think the zeta thing was fixed at some point but not sure.
karajorma:
Yeah, that might do it.
I have builds but I suspect FUBAR's on the money. If he's not, I'll take a look.
Woolie Wool:
Crash confirmed when I change the wing names. Also the crash appears to be similar to (http://www.hard-light.net/forums/index.php?topic=81895.0). (and I get this crash too)
[attachment removed and sold on the black market]
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