Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 06, 2018, 08:03:15 am
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Here is the nightly for 06 July 2018 - Revision 646fb64
At least one of the nightly builds failed!
Group: Linux
nightly_20180706_646fb64-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Linux.tar.gz))
Group: MacOSX
nightly_20180706_646fb64-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-MacOSX.tar.gz))
Group: Win64
nightly_20180706_646fb64-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180706_646fb64/nightly_20180706_646fb64-builds-Win64.zip))
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commit 9651e7d
Author: asarium <Mon Jul 2 19:37:39 2018 +0200>
Commit: asarium <Mon Jul 2 22:56:45 2018 +0200>
Add more generic scripting callback system
.clang-format | 2 +-
code/object/object.cpp | 16 +++++++---
code/object/object.h | 9 +++---
code/scripting/ade.cpp | 37 +++++++++++-----------
code/scripting/api/LuaEventCallback.cpp | 24 ++++++++++++++
code/scripting/api/LuaEventCallback.h | 48 ++++++++++++++++++++++++++++
code/scripting/api/objs/object.cpp | 55 +++++++++++++++++++++++++++++++--
code/source_groups.cmake | 8 +++++
code/utils/event.h | 47 ++++++++++++++++++++++++++++
9 files changed, 216 insertions(+), 30 deletions(-)
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commit f63e189
Author: asarium <Sat Jun 30 16:22:15 2018 +0200>
Commit: asarium <Sat Jun 30 23:22:07 2018 +0200>
Add scripting API for manipulating mission background
code/scripting/api/libs/mission.cpp | 177 ++++++++++++++++++++++---
code/scripting/api/objs/background_element.cpp | 26 ++++
code/scripting/api/objs/background_element.h | 24 ++++
code/scripting/lua.cpp | 49 +++----
code/source_groups.cmake | 2 +
5 files changed, 233 insertions(+), 45 deletions(-)
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The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?
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The Win32 build failed because the download of the prebuilt libs was interrupted. Can we tell CMake that it should retry that download?
The next nightly will retry 5 times before deciding the prebuilt download has failed.