Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Ratri on December 22, 2004, 02:45:50 pm

Title: Trade Federation battleship
Post by: Ratri on December 22, 2004, 02:45:50 pm
I've been working on this model with intention to texture it and release it to the general public but there was an unexpected problem...My texturing abilities suck...bad. So I was wondering if you guys would want this model. It hasn't been turreted,has no LODS and has almost 8000 polys (triangulated).

(http://www.geocities.com/trobrk/tradefed1.jpg) (http://www.geocities.com/trobrk/tradefed2.jpg) (http://www.geocities.com/trobrk/tradefed3.jpg) (http://www.geocities.com/trobrk/tradefed4.jpg)
Title: Trade Federation battleship
Post by: TopAce on December 22, 2004, 02:53:33 pm
Very nice. :yes:
Albeit we are facing the same problems you do: We are low on texturers, most of our models are only modelled, left unturreted and unLODed.
We could put this ship to a good use if it were textured and turreted.
Title: Trade Federation battleship
Post by: Ratri on December 22, 2004, 03:05:02 pm
Well I guess I could make LODs and probably turret it but as for texturing... I'll give it a shot and post again when(and if) I make any progress. My offer about the model remains.
Title: Trade Federation battleship
Post by: AqueousShadow on December 22, 2004, 05:24:30 pm
Very good work :D
Title: Trade Federation battleship
Post by: KARMA on December 22, 2004, 05:54:22 pm
it's undoubtely very nice but IMHO a bit overrounded
I don't have an idea of how big she's supposed exactly to be so I may be wrong, tho.
I mean that you could have spent those 8k polys a little less in roundings and a little more in details
Nice work BTW, can you unwrap too?
Title: Trade Federation battleship
Post by: Ratri on December 23, 2004, 06:13:35 am
The ship is 3170 meters long according to starwars database.
Maybe I'll do another version of the model(les rounded with more detail). As for unwraping I never even tried it.
Title: Trade Federation battleship
Post by: TopAce on December 23, 2004, 07:55:28 am
I agree with KARMA that it is too rounded.
Title: Trade Federation battleship
Post by: Bobboau on January 05, 2005, 11:10:49 pm
what's the polycount?
Title: Trade Federation battleship
Post by: JR2000Z on January 06, 2005, 12:10:39 am
8000 polys...
Title: Trade Federation battleship
Post by: TopAce on January 06, 2005, 09:11:35 am
That's too much if you ask me, but since I am not a modeller and my opinion about lower poly models is not approved, I would rather shut up.
Title: Trade Federation battleship
Post by: Gank on January 06, 2005, 02:59:09 pm
It is rather high for the amount of detail present.
Title: Trade Federation battleship
Post by: Bobboau on January 07, 2005, 08:08:59 am
it's a bit high, and could be made better, but it isn't too much.
though that realy is pushing it, and you could probly get away with half of that.
Title: Trade Federation battleship
Post by: Ratri on January 07, 2005, 10:34:12 am
I'm already working on a new version. I think it won't be over 5000 polys (without turrets).
Title: Trade Federation battleship
Post by: Getter Robo G on January 26, 2005, 10:09:58 am
I've seen a decent fly through version (wrap around inner tunnel like in the movie) for under 3k... No turrets...
Title: Re: Trade Federation battleship
Post by: Ghost on November 16, 2005, 06:56:06 pm
That looks pretty good. Only problems I can see are the aformentioned lack of turrets/LODs/texturing... as for the model itself, I recall there being greebling on the exterior. Then again, I could be mistaken; I hate that ****ing movie.
Title: Re: Trade Federation battleship
Post by: Galemp on November 18, 2005, 02:04:16 am
Well, the Droid Control Ship has antennae and dishes arranged around the perimeter, which breaks up the monotony of the hull. When you finish this, make the core a dockable object with the outer ring (as seen in Episode II) so we can have a standard battleship hull and a Control Ship hull.