Poll

Do you like HomeWorld 2?

Home World 1 is better then this
15 (38.5%)
I don't like it!
0 (0%)
Sort of
0 (0%)
I like it!
11 (28.2%)
I LOVE IT!!!
11 (28.2%)
Home World 2 is better then Home World 1!
2 (5.1%)

Total Members Voted: 39

Voting closed: March 04, 2013, 07:41:11 pm

Author Topic: Homeworld 2  (Read 13484 times)

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Has anyone heard of Homeworld 2? I was just wondering how many people have heard of it, and probably played it  :)

Edit: I am also wondering of how many people like HomeWorld 2. I added a poll for your votes!  :D
« Last Edit: February 02, 2013, 07:43:04 pm by Drflash55 »

 

Offline General Battuta

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HW1 was way better as a standalone game, but I think it should be obvious there are quite a few HW2 players here given that we host a HW2 mod. HW2 was a great modding platform.

 
HW1 was way better as a standalone game, but I think it should be obvious there are quite a few HW2 players here given that we host a HW2 mod. HW2 was a great modding platform.

I am a HW2 fan player. I never tried HW1 yet, but I am sticking with HW2. I love it! :D

 

Offline NGTM-1R

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HW2 SP was essentially unplayable. Skirmish and modding were better.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Rodo

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I liked both, I first played HW2 then moved to Cataclysm and then to HW1.
I only regret playing Cataclysm, it was kinda bad.
el hombre vicio...

 

Offline An4ximandros

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HW2 SP Unplayable? hahahaahhahahHAHAHAHhhahhhahaahhahhd82gr80ryfhhf80hn *brzzzzzz*...

I never got to Bring Sajuuk to bear. All because of that ****ing Thaddis Sabbath mission.

 
I never got to Bring Sajuuk to bear. All because of that ****ing Thaddis Sabbath mission.

I won the game. Holy S**T it was f**king hard. God, took me a month to complete because of that Sajuuk mission. GOD I HATE THAT MISSION!!!

 

Offline General Battuta

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thaddis sabbah owned but it was hard as ****

 

Offline NGTM-1R

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All because of that ****ing Thaddis Sabbath mission.

Why do you think I thought it was unplayable? :P

The wierd thing is some missions clearly had fixed enemy forces, some were designed to go "lol reactive" and the game's reactive force levels were clearly broken towards the end.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline General Battuta

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You could beat the 'maximal' reactive force but it took extensive use of the dreadnought with shiploads of workers active tanking for it.

 

Offline An4ximandros

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AI: "Oh you have 3 Battlecruisers and 10 Bomber Squadrons? That's cute." *Que 12 VBCs and armadas of corvettes and fighters* :blah:

 

Offline Sarafan

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AI: "Oh you have 3 Battlecruisers and 10 Bomber Squadrons? That's cute." *Que 12 VBCs and armadas of corvettes and fighters* :blah:

Isnt it true that the AI adapts its forces in consideration to yours? As in if you're weak the AI fields less ships.

 

Offline General Battuta

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Yeah that's what we were talking about right above.

 

Offline NGTM-1R

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Isnt it true that the AI adapts its forces in consideration to yours? As in if you're weak the AI fields less ships.

That's a legitimate example of what they thought "adapts" means. Mine was a single battlecruiser and a couple of destroyers equals 7 VBCs.
« Last Edit: February 02, 2013, 11:18:29 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Polpolion

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Am I the only one that never had a problem with that? The only time I ever encountered massive numbers of VBCs I had the dreadnought or whatever it was which just chews them up and spits them out.

 

Offline General Battuta

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You had to mother the dreadnaught pretty carefully and keep a bunch of workers handy if it got in trouble (since trinity cannons would really **** it up), but if you were cautious you could handle pretty much everything coming your way.

 
My favorite mod, the Tactical Fleet Simulator adds some sort of multiplier to the adaptive enemy numbers. In Balcora Gate, there are at least a dozen battlecruisers standing between you and the gate, probably 40-50 frigates, and hundreds of strike craft. THAT is hard.

In both modded and vanilla versions, I never had any trouble with Thaddis Sabbah.

I never had to risk the dreadnaught against cruisers, I either had it surrounded by my own cruisers and destroyers to make an impenetrable murder squad, or just used bombers and heavy corvettes against enemy cruisers.

 

Offline General Battuta

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I wonder if you played post-patch, enemy numbers got nerfed pretty hard

  

Offline MatthTheGeek

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Damn it.

It should be forbidden to post a thread with so many posts when I'm asleep and can't read it. Damn muricans and silly hours.

HW2 SP Unplayable? hahahaahhahahHAHAHAHhhahhhahaahhahhd82gr80ryfhhf80hn *brzzzzzz*...

I never got to Bring Sajuuk to bear. All because of that ****ing Thaddis Sabbath mission.
Note that the campaign difficulty was massively nerfed between v1.0 and v1.1. The game is piss easy in 1.1 but there are a couple of major bugs that prevents me to enjoy it in 1.0 (the shield frigates bug if they die while the shield is active, for example).

* Shameless advertising * be sure to pick a look at this mod !

As for what I think about HW2 in general, long story short : HW1 and HWC are a better campaign experience (I still massively love me some replaying HWC), but HW2 is a better engine for modding. Too bad it never had any kind of mission editor... Which is why I have now completely moved over to FSO.
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I wonder if you played post-patch, enemy numbers got nerfed pretty hard

Eh, yeah probably. Was the mission that much harder in 1.0?