Author Topic: Forum game: Rules/Discussion  (Read 163755 times)

0 Members and 2 Guests are viewing this topic.

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
So can I attack into Vega instead of having Andrew jump twice there?, at least I can contribute to an attack this turn and still provide a fleet in that area.

If the Zy want to retreat through Draco, they can regardless of if I remain there or not. And I'd prefer to attack rather than do nothing to assist.
The Zy won't be going anywhere. They will be wiped out.

Some people have brought up the question of should Draco be abandoned to the Hierarchy, or should someone (you) remain to force them to have to take it if they want it.

I really don't know which is best. If they come for you you'll just be a speedbump to them. The question is, should we slow them down with a speedbump, or give them a clear road? If we give them a clear road, I expect they'll show up in Vega. If we don't, they'll still be in Draco, though they'll have taken the system. That is if they go to Draco at all. They could go to Hydra and Algol. Or Hydra and defend Kardoen.

My instinct is to keep you in Draco, but I really don't know if it's best. I just don't want to just give it to them. If they don't drop the hammer on you, they'll drop it on someone else.

Anyway I'm thinking to keep the Hierarchy away from Vega so the Zy can be wiped out.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
I think the 3rd Zy will be toast the turn after next (assuming that they can't/don't move straight out of Vega after arriving).  We'll have probably the 3rd DD, 1st LSF and 1st CRF available to attack them, and they'll be able to do something like 107% capital damage (ignoring both the damage suffered by the 3rd Zy when they attack and the corresponding loss in damage from one of our fleets).

I don't believe the 1st CRF staying in Draco will prevent the retreat of the 3rd Zy (if they survive), the Nordera could cover their retreat, then kamikaze one of our fleets anyway.
Of course, if the 1st CRF moves into Vega they'll take retreat damage from the Nordera, weak as it is, that would probably only bump a few percent off their offensive capabilities.

And lastly, the 3rd SF is the only fleet that can escape the flag fleet (& friends) counter-attack, heroic sacrifices aside you might as well retreat to Odin and live to fight another day. Otherwise we may lose two fleets in Hydra next turn, yours and one of the 1st CSA & 4th CRF.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
I can stay in Draco, I would prefer to move into Vega though. I'd take retreat damage yes, but can assist in attacks in Vega.

If I stay (which I am fine with, just not my preferred option), I can attack or do nothing. Which in turn means I need to wait and see the outcome of the Hydra attack, and what the Nordera do, and again what the Kardoen fleets do.

I'm expecting the Nodera to attack or Kamikaze.

Edit: I'll hold Draco then, still. May not be pretty :P
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
I'm happy if you want to move to Vega :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Rules/Discussion
So am I. You helping with the Zy attack means that the damage the already available fleets will suffer will be reduced. That is good.

However, leaving Draco undefended still seems wrong. I can't put my finger on it, but it definitely feels like a no-no to me.

Oh well. You can do good no matter where you go/stay. It's your choice.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: Forum game: Rules/Discussion
Change to blitz:
old:
Blitz: Allows a fleet to break through enemy lines and advance into an enemy control system. (From a contested system to a hostile system)
When using Blitz you must target one enemy fleet and the target system that you want to move into. You will deal and take half damage to the targeted fleet as your fleet breaks through the enemy lines.
Cooldown: 2 turns

new:
Blitz: Allows a fleet to break through enemy lines and advance into a nearby system.
When using Blitz you must target one enemy fleet and the target system that you want to move into. You will deal half damage to the targeted fleet.
Cooldown: 2 turns


I also had a question about the 4th CRF stats in the summary.

Code: [Select]
4th CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 17 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 95% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on turn 11

If their morale is very high, should they be 20 (16+2+2) and 18 (17+2)?
Correcto, it's been corrected.

Can we get the Cordi onside, as we did in Wings of Dawn?

It would be nice if we could solve our little Northern problem by recruiting the Cordi instead of destroying them.

What has been done with the 4th Cordi? How do they feel about us? What do they have to say?
No
They are having fabulous tea parties with milk and cookies.
They think you guys are doing very well and they hope for your continued success.
"asdbuyygq'hjj'jhaklsjdha'khd qoiiqwjeh'asdigfi"

BTW, I improved the spreadsheet. Now it can handle up to three fleets attacking a target and automatically calculates the damage dispersal and the final stats of all the fleets participating in combat. Take it out for a spin and let me know if it works for you.

Spoon, a gift from me to you, to make your life easier.
Please accept all of my love and thanks.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Can we get the Cordi onside, as we did in Wings of Dawn?

It would be nice if we could solve our little Northern problem by recruiting the Cordi instead of destroying them.

What has been done with the 4th Cordi? How do they feel about us? What do they have to say?
No
They are having fabulous tea parties with milk and cookies.
They think you guys are doing very well and they hope for your continued success.
"asdbuyygq'hjj'jhaklsjdha'khd qoiiqwjeh'asdigfi"
Huh? Is this a reference to something?

I like the change to Blitz. Blitz into any system without altering how the move works, it makes sense. Why shouldn't you be able to blitz into any system?

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: Forum game: Rules/Discussion
On a scale of 'oh please no, we need more time' to 'born ready' how ready is everyone for the next turn? Every order given?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
On a scale of 'oh please no, we need more time' to 'born ready' how ready is everyone for the next turn? Every order given?
A few still need to give their orders.

  

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
nice change to Blitz, maybe the 3rd SF could use it to smack up the 1st Fura'ngle on their way to Odin :)

(2nd SF could also use it if the 2nd Zy wasn't dead already :drevil:)

(Edit: I think the only fleet that we don't have orders for is the 1st UGCR / Andrewofdoom)
« Last Edit: October 30, 2013, 04:18:57 pm by niffiwan »
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
nice change to Blitz, maybe the 3rd SF could use it to smack up the 1st Fura'ngle on their way to Odin :)

(2nd SF could also use it if the 2nd Zy wasn't dead already :drevil:)

(Edit: I think the only fleet that we don't have orders for is the 1st UGCR / Andrewofdoom)
The damage would be insignificant, while the damage received would be significant. I wouldn't use it.

Don't worry, the 2nd Zy will die.

Wow, yes. Only Andrew is left. I thought there were more. It must be that our fleets are dying... :(

Though I do think mobcdmoc3 should attack with first action and retreat with second action.

EDIT: So Andrew, you got your orders in before I got this post in. :)

I think if mobcdmoc3 makes the switch, we can rubber stamp this set of orders and let Spoon go to work.
« Last Edit: October 30, 2013, 05:18:29 pm by Lorric »

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
Change to blitz:
old:
Blitz: Allows a fleet to break through enemy lines and advance into an enemy control system. (From a contested system to a hostile system)
When using Blitz you must target one enemy fleet and the target system that you want to move into. You will deal and take half damage to the targeted fleet as your fleet breaks through the enemy lines.
Cooldown: 2 turns

new:
Blitz: Allows a fleet to break through enemy lines and advance into a nearby system.
When using Blitz you must target one enemy fleet and the target system that you want to move into. You will deal half damage to the targeted fleet.
Cooldown: 2 turns

Note that with the new Blitz, you don't receive any damage from using it :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
Can we get the Cordi onside, as we did in Wings of Dawn?

It would be nice if we could solve our little Northern problem by recruiting the Cordi instead of destroying them.

What has been done with the 4th Cordi? How do they feel about us? What do they have to say?
No
They are having fabulous tea parties with milk and cookies.
They think you guys are doing very well and they hope for your continued success.
"asdbuyygq'hjj'jhaklsjdha'khd qoiiqwjeh'asdigfi"

Only the finest tea in New Britannia! I knew giving them some was a great idea :D
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Forum game: Rules/Discussion
Wait, so I can blitz my way out of Hydra, but at the cost of 50% damage? I suppose I could do it, but I am concerned that it'll compromise our ability to nuke the 2nd Hertak.

If someone wants to crunch numbers, I'll be happy to modify my orders again.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
I was more thinking of attacking AND using Blitz to retreat, hurting the 1st Fura a little on the way out.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Wait, so I can blitz my way out of Hydra, but at the cost of 50% damage? I suppose I could do it, but I am concerned that it'll compromise our ability to nuke the 2nd Hertak.

If someone wants to crunch numbers, I'll be happy to modify my orders again.
You can simply leave. Attack the Hertak with your first action, leave with your second.

If you want to use Blitz, I'll show you...

After your battle with the Hertak, here is what it would be:

Before Blitz:

*Calculates Blitz damage to both fleets. Double checks Spoon's changes, sees that Sol Fleets no longer take damage. Laughs and deletes everything.*

Every little helps I guess. You would trim 6 off the fighters and 7 off the capships. I guess you might as well use it.

I thought he'd just increased our options, but it turns out we can deal some free damage!

Can we get the Cordi onside, as we did in Wings of Dawn?

It would be nice if we could solve our little Northern problem by recruiting the Cordi instead of destroying them.

What has been done with the 4th Cordi? How do they feel about us? What do they have to say?
No
They are having fabulous tea parties with milk and cookies.
They think you guys are doing very well and they hope for your continued success.
"asdbuyygq'hjj'jhaklsjdha'khd qoiiqwjeh'asdigfi"

Only the finest tea in New Britannia! I knew giving them some was a great idea :D

Ha ha ha! :lol: :cool:

When this is over, we must ship tea out to all the other races in large quantities. Then we'll all be friends forever for sure! :nod:

 
Re: Forum game: Rules/Discussion
Awesome ^^ I'll attack the 2nd Hertak, then blitz my way out to Odin and slap the Fura'ngle at the same time ^^

Any objections?

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
Just realised I've been talking about Andrew instead of Spardason, in regards to the Vega move. Sorry about that.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
I can't believe how strong the Sol Fleets are now. I thought they only got the special they did because they have the best raw stats. While the rest of us are using specials which do something like +4 capship damage, a Sol Fleet can attack normally, Blitz for even more damage and be in a friendly system next turn ready to either resupply or come right back in and attack again.

Sol Fleets no longer have to worry about being isolated and destroyed if they have Blitz, they can just Blitz right out of the system and avoid that whole retreat damage thing and inflict some of their own instead. They've essentially been given Breakthrough Specialist for free, unless they don't have Blitz.

Before I felt the Sol Fleets were just edged out by the CRF Fleets as the best fleets in the game, thus why I chose the CRF. Now, they're hands down by a huge distance the best fleets in the game. Except for Enioch's super fleet of course.

A full strength Sol Fleet can inflict 15 fighter and 14 capital ship damage free with Blitz. Imagine doing that in one system, then joining in with an attack in another system.

Oh and they're all picking up 4th Gen Fighters on Turn 10, which will add a little more.

Christmas has come early for the Sol Fleets.

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Everything's okay now, isn't it?

So can we now unleash Spoon upon us?