Modding, Mission Design, and Coding > Modding Tutorials

One-Stop-Shop Player-Flyable Capship Tutorial

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Thanks for the suggestion, but switching turret name cases in the table file didn't fix the problem. I guess I'll just work around it for right now.

Well, check the model, too. I don't know which name is taken, but in all cases that worked for me, case was 100% consistent between the model (both in properties and model itself), table and script.

The weapon-recharge-pct SEXP doesn't actually give you the ETS value. It gives you the percentage of weapon energy you have. You want get-ets-values Weapons, which returns between 0 to 12, apparently.


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