Modding, Mission Design, and Coding > Modding Tutorials

One-Stop-Shop Player-Flyable Capship Tutorial

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General Battuta:
Missile launchers worked in The Blade Itself, and beam targeting worked in Lepanto's mission No Time to Bleed.

FYI, the Capship Control Script doesn't recognize turrets with weird names, like the Orion's chin-mounted BGreen, which is labeled 'turret01a'.

So it only takes to change the names in the table file, and it should be good.

Good to hear. I will see to test this shortly.

It's not that easy, I'm afraid. You'd have to change the POF model's turret names first, and I don't know how to do that myself.

But this IS possible to do.

But... I won't be using the Orion so well, it's just theory speaking :D


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