Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Admiral Nelson on May 27, 2007, 11:24:13 pm

Title: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 27, 2007, 11:24:13 pm
The FSPort team is proud to announce the release of Cardinal Spear.

Quote
In the tenth year of our war against the Vasudans, humanity had attempted one last desperate strike to end the war outright - a spear in the dark.  The Cardinal Fleet had been laid ruin, and the crew of the GTD Agamemnon was being hunted by a Vasudan general.  It was too late for victory, but not too late for vengeance...

The campaign includes high poly planet models, Lightspeed Nebulae backgrounds, full voice acting, and a metric boatload of exploding Vasudans!  Defend the Earth at its greatest need:

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Earth.jpg)

Credits:

Concept and Original FS1 Campaign: Adam "Ace" Rorabaugh

High Poly Planets / High Rez Planet Textures:  Herra Tohtori
New Suns: m2258734a

Hard Light Voice Actors:

freespacegundam   
Darkblade
Killfrenzy      
sphynx
azrael15
Getter Robo G
neoterran
Ransom Arceihn
Goober5000
Mongoose
Admiral Nelson

Download the core package (http://fsport.freespacemods.net/releases/fsport-cardinalspear.zip) (FSMods)
Download the voice acting package (http://fsport.freespacemods.net/releases/fsport-cardinalspear-voice.zip) (FSMods)


If you are having problems with planet textures and have a low end computer, download the low rez planets kindly provided by Jeff Vader, with invaluable help from Herra Tohtori and Admiral Nelson.

Low Res Planet Package (http://fsport.freespacemods.net/releases/fsport-cardinalspear-lowresplanets.zip)


Title: Re: RELEASE: Cardinal Spear
Post by: Dark Hunter on May 28, 2007, 12:14:34 am
I am soooo playing this right now! :yes:

EDIT: Or not... I grab the voices and then when I try to grab the main campaign it says FilePlanet is down for maintenance...  :doubt:
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 08:47:48 am
Fileplanet did work for me now.  I have also added Filefront mirrors.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on May 28, 2007, 03:03:27 pm
Ah, 'twas an enjoyable campaign  :yes:. Just had that something that demanded to play it through straight away. And I especially liked the voice of the squadron leader, or whoever it was who was giving the mission briefings. Had a certain degree of authority in his voice.

Now, again with my disturbing graphical issues, this time involving planets. The screens should speak for themselves.
Screen1 (http://koti.mbnet.fi/reiler/weird/dunno/wtf/screen0001.jpg)
Screen2 (http://koti.mbnet.fi/reiler/weird/dunno/wtf/screen0002.jpg)
Screen3 (http://koti.mbnet.fi/reiler/weird/dunno/wtf/screen0003.jpg)

Any ideas what might be causing this? It didn't ruin the whole experience, but was slightly annoying to look at.
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 03:14:19 pm
I'm glad you enjoyed it. :)

I suspect that your graphics corruption is again related to the graphics subsystem of your laptop.  The planets have big dds files for textures, that perhaps are too much for the shared memory subsystem.  One option might be to halve the size of the textures, and see if the issue goes away.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on May 28, 2007, 03:19:00 pm
K... I'm a bit out of my league in these things. How do I fiddle around with textures?
Title: Re: RELEASE: Cardinal Spear
Post by: CKid on May 28, 2007, 03:32:29 pm
Nice, as soon as I start getting bored of Freespace, a new campaign is released. Sweet :)
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 03:36:00 pm
K... I'm a bit out of my league in these things. How do I fiddle around with textures?

If you look in the data/maps subfolder of the vp, there are a punch of files labelled planet01.dds etc... If you open these in an editor such as irfanview, you can resize them by half.  Such huge textures might be a problem for integrated graphics cards.  We may need to put out a patch for such users.
Title: Re: RELEASE: Cardinal Spear
Post by: CKid on May 28, 2007, 03:40:32 pm
Quick question, do I put vp files in the FS1_port folder, or do I create a new fodder?
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 03:44:11 pm
It meant to sit in its own folder if you are using FS Open.  A mod.ini file is included.  This files assumes that the Port is installed in a directory called "fsport".  If you have installed the port someplace else, just change the mod.ini file accordingly.
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on May 28, 2007, 04:29:42 pm
It looks like something that happened to me when I was experimenting with planets that were a lot bigger and further away. Are they kinda flashing around, kinda alternating different areas on and off frame by frame?

Perhaps different graphics cards have different limits or something, I dunno... :nervous: What kind of system are you using? It could indeed be due to too big textures. But then again, if my card encounters a texture too big (I've tried that purposefully) it just doesn't use a texture. At least that applies for skyboxes. Meh, I dunno.


Also, is there any way to enable some kind of pop-up to announce arrival of private messages? The small number tends to go unnoticed by me... :rolleyes: I'm sorry for not being more active on the chalk lines of the project. :blah:

There's some weird stuff on my part - for example, all the planet models except the ringed one are centered on their north pole, and thus their placement varies slightly from the original, but that's a minor issue (although I should've spotted it...). But those screens about weird planets look like a possible indication of some more serious issue. I don't know if this is media issue, hardware issue or code issue (or more than one of those) but I'll see what can be done to fix it.


One thing you could try yourself is this: The old, low-poly and very chunky planets that came with original Cardinal Spear are still included in the VP pack. Aside from the ringed planet, the new textures should be compatible with them. So what you can do is to extract the old planet models from the VP - they do not have the _HTL -ending in the filename - and put them into your ..Freespace2\Cardinal Spear\data\models\ directory, and rename them to have the _HTL.pof ending.

Example - take planet01.pof, copy it into the mentioned directory, and rename it to planet01_HTL.pof, and it should replace the higher poly Earth in missions that have it.



...By the way, I have to say at this point that not all textures are my original works:

-Earth texture is based on Don Edwards' Realistic Earth texture set (http://celestiamotherlode.net/catalog/earth.php) on Celestia motherlode, with clouds added by me and shinemap derived from that by me. The glowmap is based on generic satellite imagery that I have actually forgotten the original source of, but it's also heavily edited by me to achieve the brightness and contrast I wanted to get.

-Moon texture is based on Clementine imagery, originally made by someone called Hermes, and they are also from Celestia Motherlode (http://celestiamotherlode.net/catalog/moon.php). Some small edits are made by me in an effort to reduce the mosaic effect in some areas of the texture, otherwise it's pretty straight rip-off.

-Planet03 is essentially a Mars texture, because it was like that in the original Cardinal Spear and I ended up not having the time to replace it with an original texture... It also comes from Celestia Motherlode (http://celestiamotherlode.net/catalog/mars.php) originally, and I believe it was also one of Don Edwards' textures (Mars Surface). The clouds are done by me, however, as well as some minor colour-toning.

-Planet04 has a similar story; it's a colour-toned Jupiter texture because it was a colour-toned Jupiter texture in the original Cardinal Spear. It is, at it's current state, a complete rip-off of the Colour-enriched Jupiter texture by gradius_fanatic on Celestia Motherlode (http://celestiamotherlode.net/catalog/jupiter.php).

Just thought I'd better clear that up at this stage. I did, however, take care to pick textures that did not ask for any kind of request to be used publicly, and also that I would add at least something my own to the images (actually the Jupiter-like texture is the only untouched one).

Planet05 is, however, completely my original creation in it's renewed form. Same applies to Planet06. Originally I had the intent to also make original textures for planets 03 and 04 (in the same way the Planet06) but because I'm a lazy bum I didn't do it when I had the chance and then I went through two Windows re-installations and a data-scavenging operation for reasons unrelated, so these ended up in the release... And also didn't notice the recent PM in time to check through the stuff once more. Oh well, mea culpa. :rolleyes:


Perhaps if the problems with the models are more widespread and some kind of patch is required, it would be fitting to also include new, original textures for the planets #03 and #04, but I'll leave that to project leader to decide.
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 04:37:06 pm
And I thought you had become offended... :)  I don't see any reason to create new textures unless you are so inclined.

He can also just edit the CS_SCP-shp.tbm file to remove the _HTL suffix, and he'll get the hideous retail planets back.

I suspect that the texture size used is just too big for his funky integrated graphics card.  They look perfect on my 768 MB card. :)
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on May 28, 2007, 04:45:49 pm
Ok, I got it working. I did what Nelson suggested. Extracted the planet dds files, resized them down to half from the original (used Paint.NET btw), threw the new ones to cardinalspear/data/maps and... BOOYA! It works! They aren't as pretty as in the screens you posted but at least they're not tearing up anymore.
Thanks for the tips. I'd go out with you this instance if I was a woman or gay.
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on May 28, 2007, 04:53:46 pm
Yeah, reducing texture size tends to linearly reduce the visual quality, but at least it works now. Might be patchworthy for those with graphically challenged systems (in the era of political correctness I can't say crappy integrated graphics... oh wait I just did).


And I thought you had become offended... :)  I don't see any reason to create new textures unless you are so inclined.

Worry not... I'm definitely not offended. Just a bit disappointed and frustrated at myself. ;7 And the new textures for #03 and #04 would be way better than having Mars and Jupiter cloned and toned on distant corner of the universe, which makes no sense at all, although it definitely stays true to the original Cardinal Spear spirit... Your call, really.


By the way, what is the flatearth stuff in the VP? And why does it have a shinemap, too? :nervous:
Title: Re: RELEASE: Cardinal Spear
Post by: Macfie on May 28, 2007, 05:58:38 pm
Now, again with my disturbing graphical issues, this time involving planets. The screens should speak for themselves.


I'm having the same problem with the planets.  I don't have an integrated card but am running an ATI 256 meg card.

also I'm curious why didn't you use the angel scout fighter from the port?

Lobo would you post a copy of the resized planets?
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 06:13:21 pm
The Angel is a two gun fighter, but the missions were created and balanced for a 4 gun fighter.  Presumably the campaign was created before any Angel model actually existed.
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on May 28, 2007, 06:16:23 pm
I'm having the same problem with the planets.  I don't have an integrated card but am running an ATI 256 meg card.

It seems it may be more widespread then... :( I didn't think that 4096x4096 resolution textures wouldn't be supported by some cards, although in retrospect it seems kinda obvious. :sigh:

Quote
also I'm curious why didn't you use the angel scout fighter from the port?

For historical reasons.

More specifically, Cardinal Spear was originally either made before Nico whipped up the Angel Scout fighter model that is used in FSPort, or it simply chose another approach. Either way, original Cardinal Spear simply used the Valkyrie mesh and that choice was decided to be retained in the renewed version of the campaign.

Much in the same way the choice to retain 3D model planets was made.


Anyway, if Lobo (or someone else) hasn't posted the files by tomorrow I'll do it myself.
Title: Re: RELEASE: Cardinal Spear
Post by: achtung on May 28, 2007, 06:53:29 pm
Core Package (http://www.nukelol.com/downloads/freespacefiles/fsport/card_spear/fsport-cardinalspear.zip)
Voice Acting Package (http://www.nukelol.com/downloads/freespacefiles/fsport/card_spear/fsport-cardinalspear-voice.zip)

More mirrors for you!
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 28, 2007, 07:07:43 pm
Hey thanks!
Title: Re: RELEASE: Cardinal Spear
Post by: Mad Bomber on May 28, 2007, 07:10:55 pm
The original Cardinal Spear was released back in '98, long before the Angel scout fighter had a model of its own.

In fact I think CS:Vega represented upwards of 50% of the non-[V] ship models that were available in the community at the time.
Title: Re: RELEASE: Cardinal Spear
Post by: Nuke on May 28, 2007, 08:26:55 pm
kick ass, this was one of those campaigns from back in the fs1 days that i really liked and was one of the reasons i started modding in the first place.
Title: Re: RELEASE: Cardinal Spear
Post by: Dark Hunter on May 29, 2007, 12:21:56 am
Played through some of it, and I especially love the destruction of the Karnak (I forget what it was called).

But I'm not liking the Gorgon's weapons. I keep killing myself with my own weapons...  :sigh:
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on May 29, 2007, 02:19:40 am

Lobo would you post a copy of the resized planets?


Bon appetit (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/CardinalSpearLowResPlanets.7z).
Title: Re: RELEASE: Cardinal Spear
Post by: Macfie on May 30, 2007, 07:53:34 am
I loved the campaign especially the last mission.  Two problems though.
1. No matter what I did I could not get rid of the striations on the planets.  I tried the low resolution planets that Lobo posted, I went back to the low resolution original planets but it did not remove the striations.
2. In the first mission of cardinal spear - Vega there was no voice for the first stage of the command briefing.  there was a voice file for it and it appeared to have that file in the mission for the briefing but it didn't work.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on May 30, 2007, 09:45:39 am
Now that you mentioned it, I also had the issue with that particular command briefing. The voice file is in the voice vp, and there seems to be a reference to it in the mission file but it just doesn't play. It would be excellent if some wise mentor could look into the subject.
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on May 30, 2007, 09:52:08 am
No matter what I did I could not get rid of the striations on the planets.  I tried the low resolution planets that Lobo posted, I went back to the low resolution original planets but it did not remove the striations.


Strange.

What kind of graphics does your PC have on it? Perhaps your graphics card is unable to handle even 2048x2048 textures. I guess you could try halving the texture width and height one more time, but at that point the resolution of the textures will already be quite bad...
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on May 30, 2007, 10:06:59 am
By original planets, do you mean the old disco ball planets with super low resolution textures?

This sounds like a problem for taylor.

We will be releasing an updated  voice pack shortly to get rid of a couple of the synthesized voices that were included do to technical troubles with some voice files anyway.  That briefing must be encoded in a format unreadable by FSO.
Title: Re: RELEASE: Cardinal Spear
Post by: Nuclear1 on May 30, 2007, 10:11:18 am
I want you to have my babies.

*downloads*
*does happy dance*
*runs off to play*
Title: Re: RELEASE: Cardinal Spear
Post by: Colonol Dekker on May 30, 2007, 10:14:42 am
Sweet,. CS in FS2 flavour...................... :D

Cheers kindly to all those involved.

Now i just need to re-DL all the FS2 updates and the port :ick:
Title: Re: RELEASE: Cardinal Spear
Post by: Macfie on May 30, 2007, 12:37:29 pm
Strange.

What kind of graphics does your PC have on it? Perhaps your graphics card is unable to handle even 2048x2048 textures. I guess you could try halving the texture width and height one more time, but at that point the resolution of the textures will already be quite bad...

I am running an ATI Radeon X700 Pro, 256 megabyte, 128 bit interface

By original planets, do you mean the old disco ball planets with super low resolution textures?

This sounds like a problem for taylor.

Yes the old disco ball planets
Title: Re: RELEASE: Cardinal Spear
Post by: Fabian on May 30, 2007, 08:02:00 pm
Wow,

that was a great campaign ...

Especially the last mission was sooo WOW. (once I finally found one of the damn doors ...)

It even felt a bit like another well know SciFi universe ;-) ...

cu

Fabian
Title: Re: RELEASE: Cardinal Spear
Post by: sixlaneve on May 31, 2007, 10:12:10 am
I have this problem with the second mission of Cardinal Spear: Vega.

The destroier that I have to protect is just a fighter. Ergo I can't protect it... is it just me having this problem?
Title: Re: RELEASE: Cardinal Spear
Post by: Dark Hunter on May 31, 2007, 10:24:59 am
Ask Karajorma's FAQ (http://homepage.ntlworld.com/karajorma/FAQ/fs2-technical.html#ulysses).
Title: Re: RELEASE: Cardinal Spear
Post by: sixlaneve on May 31, 2007, 01:15:09 pm
can't find out how I can open the .vp file using a mac. :/
Title: Re: RELEASE: Cardinal Spear
Post by: Tinman on May 31, 2007, 03:20:57 pm
can't find out how I can open the .vp file using a mac. :/

1) there is no way to open a .vp file on a mac with macos x, or none i know that is working
    if your on a intel mac you have to use Windoze with Parallels or on a PPC mac Win with an emulation

2) this campaign seems not to work correct on a mac, but i protected the GTD Agamemnon (a GTF Ulysses on my mac) with all fighters   ;7 , also on the third mission destroying Ta'chirik Ma'ang (sp?) station

i cannot choose another ship and i cannot change the weapon loadout, so the other campaign is unplayable because i cannot mine the jumppoint  :(
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on May 31, 2007, 06:22:26 pm
Tinman, you have the same problem (the Agamemnon is a GTF Ulysses) as sixlaneve.  Look on Karajorma's FAQ for the solution.
Title: Re: RELEASE: Cardinal Spear
Post by: sixlaneve on June 01, 2007, 07:26:30 am
can't find out how I can open the .vp file using a mac. :/

1) there is no way to open a .vp file on a mac with macos x, or none i know that is working
    if your on a intel mac you have to use Windoze with Parallels or on a PPC mac Win with an emulation

2) this campaign seems not to work correct on a mac, but i protected the GTD Agamemnon (a GTF Ulysses on my mac) with all fighters   ;7 , also on the third mission destroying Ta'ag Mang (sp?) station

i cannot choose another ship and i cannot change the weapon loadout, so the other campaign is unplayable because i cannot mine the jumppoint  :(

I wish to have an Intel Mac! I would make tea every time that I try to change a picture with Aperture.

anyone with both pc and mac that can make a special .vp with low res planets and without this bug?
Title: Re: RELEASE: Cardinal Spear
Post by: Tinman on June 01, 2007, 10:24:55 am
Tinman, you have the same problem (the Agamemnon is a GTF Ulysses) as sixlaneve.  Look on Karajorma's FAQ for the solution.

TNNX, Works! The Awakenings campaign .vp was left in the fsport folder. After removing it, it is the GTD Agamemnon in the game  :)

This campaign is great! Thanks to everybody who have contributed to this work!  :yes:
Title: Re: RELEASE: Cardinal Spear
Post by: Alan Bolte on June 04, 2007, 12:44:46 am
Fun so far, but Unto the Valley of Death is poorly done. I had successfully jumped out on my first attempt only to be court marshaled for abandoning ships that had never jumped in! I guess I just moved a lot faster than the mission designer intended.
Title: Re: RELEASE: Cardinal Spear
Post by: jr2 on June 04, 2007, 12:51:25 am
Cool.
Title: Re: RELEASE: Cardinal Spear
Post by: Mr. Vega on June 04, 2007, 01:39:06 am
[office space]Looking good, porters. Now if you could just go ahead and finish ST: Reborn, that'd be great. Yeah. Oh, and, I'm also gonna need you to work on Sunday, too, yeah.[/office space]
Title: Re: RELEASE: Cardinal Spear
Post by: Ace on June 04, 2007, 02:31:30 am
Wow, voice acting.

There are a few bugs in there still (Unto the Valley of Death and the jumping sometimes got wonky).

I did a while back to a tweaked version, "The Vega Engagement" with some plot bits rewritten and missions reworked to fit better with FS2.

For anyone interested in it:
http://www.savant-online.net/files/vega_engagement.zip

It's for FS1 though.

Mad Bomber is right, CS: Vega had pretty much all of the mods out there at the time. The Karnak was one of the first fully-functional new models in the game.

Anyway... please don't be too harsh I was... what 13 when making this? ;)

Edit- Gone through it, great work on the voice overs guys.
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 04, 2007, 11:11:24 am
Is it possible to get a complete cast list? The first post doesn't tell me who voiced which character.
Title: Re: RELEASE: Cardinal Spear
Post by: Alan Bolte on June 04, 2007, 04:42:10 pm
Nice voice work on the Vasudan Ace.
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 04, 2007, 06:16:16 pm
Also, is it possible to make CS use the Angel model included in the Port?
Title: Re: RELEASE: Cardinal Spear
Post by: Gloriano on June 05, 2007, 03:27:28 am
Nice, have to play this when i find time
Title: Re: RELEASE: Cardinal Spear
Post by: Killfrenzy on June 05, 2007, 06:26:55 am
Is it possible to get a complete cast list? The first post doesn't tell me who voiced which character.

I voiced the GTD Agammemnon if that's any help. :)
Title: Re: RELEASE: Cardinal Spear
Post by: Mad Bomber on June 05, 2007, 09:21:41 am
Once Nelson posts the patch that replaces the temporary robo-voices, the GTC Wyrm will be me.

I just hope my fake English accent is suitably convincing ;)
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 06, 2007, 12:37:23 am
I voiced the GTD Agammemnon if that's any help. :)
So that's you doing the command briefings? Cool!

Once Nelson posts the patch that replaces the temporary robo-voices, the GTC Wyrm will be me.

I just hope my fake English accent is suitably convincing ;)
I'll be waiting for the patch then. My thanks to both of you.



Would someone please tell me how to use the Angel model in CS?
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on June 06, 2007, 01:52:20 am
Thanks for the feedback, Ace, it's always great to hear back from the original author. :)

I tried to fix the jump node sexps in Unto the Valley of Death, but I couldn't do much about the arrival of the GTC Wyrm (the problem that Alan Bolte encountered) without creating another briefing stage.

Anyway... please don't be too harsh I was... what 13 when making this? ;)
The story is the main part, and the mods follow a close second.  The bugfixes really allow the campaign to shine on its own imho. :)



Would someone please tell me how to use the Angel model in CS?
Admiral Nelson already explained the issues involved on the first page...

The Angel is a two gun fighter, but the missions were created and balanced for a 4 gun fighter.  Presumably the campaign was created before any Angel model actually existed.
In order to use the Port's model of the GTF Angel, you'd have to add a second primary bank of two gunpoints.  So you'd have to either edit the POF file yourself or bribe someone to do it for you. :)
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 06, 2007, 07:37:44 am
The Angel is a two gun fighter, but the missions were created and balanced for a 4 gun fighter.  Presumably the campaign was created before any Angel model actually existed.
In order to use the Port's model of the GTF Angel, you'd have to add a second primary bank of two gunpoints.  So you'd have to either edit the POF file yourself or bribe someone to do it for you. :)
Thanks for replying.

I'd prefer to just use the Angel as-is; I'll enjoy the challenge. How do I go about handicapping myself with the two-gun Angel model?
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on June 06, 2007, 09:06:29 am
In that case you would have to extract the Angel model from the Port VPs and stick it in the Cardinal Spear file structure.  Then extract the Cardinal Spear ships.tbl and a) edit it to use the Angel pof file; b) reduce its specified gun banks from 2 to 1.  Then go through each of the missions in Notepad and remove the second gunbank from each of the Angel ship entries.
Title: Re: RELEASE: Cardinal Spear
Post by: Darkblade on June 06, 2007, 09:43:37 am
Just updating the cast list a bit:

I recorded all the command briefing bits (aka the Darth Vader command briefer), you can actually recognize my voice by listening my clumsy pronounciations. :)
Title: Re: RELEASE: Cardinal Spear
Post by: Solatar on June 06, 2007, 10:28:03 am
The command briefing's reminded me of the cat from Shrek...but in a cool way.
Title: Re: RELEASE: Cardinal Spear
Post by: Killfrenzy on June 06, 2007, 11:22:17 am
I voiced the GTD Agammemnon if that's any help. :)
So that's you doing the command briefings? Cool!

Actually, I just voiced the Agammemnon in-mission. Okay, so I've not played the campaign yet due to workload, but the lines I got certainly didn't suggest that they were command briefings. :)
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 06, 2007, 04:07:58 pm
Okay, I'm an idiot.

In CS01.fs2 all occurrences of
Quote from: CS01.fs2
$Class: GTF Angel
...
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
were changed to
Quote from: CS01.fs2
$Class: GTF Angel
...
+Primary Banks: ( "ML-16 Laser" )

In ships.tbl, these lines:
Quote from: ships.tbl
$Name:            GTF Angel
...
+Gun Mounts:      4
...
$POF file:         fighter05.pof
...
$Default PBanks:   ( "HL-14 Laser" "Disruptor" )
...
$Shield_icon:      shield-f05
...
$Ship_anim:         ssfighter05
$Ship_overhead:   loadfighter05
became
Quote from: ships.tbl
$Name:            GTF Angel
...
+Gun Mounts:      2
...
$POF file:         Angel.pof
...
$Default PBanks:   ( "ML-16 Laser" )
...
$Shield_icon:      shield-angel
...
$Ship_anim:         techangel
$Ship_overhead:   loadangel


After doing all that, I loaded up CS-01.fs2. I have gotten the Angel model to display in both tech room and mission, but the game still thinks the Angel has 2 primary banks. In-mission, the Angel carries an HL-14 in the top bank and an ML-16 in the lower bank - and the ML-16 will not fire.


I recorded all the command briefing bits (aka the Darth Vader command briefer)
"You have failed me for the last time, Alpha 2."
*Darkblade force-chokes the hapless pilot*
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on June 06, 2007, 07:32:47 pm
After doing all that, I loaded up CS-01.fs2. I have gotten the Angel model to display in both tech room and mission, but the game still thinks the Angel has 2 primary banks. In-mission, the Angel carries an HL-14 in the top bank and an ML-16 in the lower bank - and the ML-16 will not fire.
Did you reset the campaign?

If that doesn't work, try creating a new pilot.
Title: Re: RELEASE: Cardinal Spear
Post by: Ace on June 07, 2007, 11:31:32 am
Just updating the cast list a bit:

I recorded all the command briefing bits (aka the Darth Vader command briefer), you can actually recognize my voice by listening my clumsy pronounciations. :)

I probably should have written it so that the CB voiceover was from Admiral Ikeyev as your VO sounded pretty much like what I wanted him to sound like.

But this was before FS2 where it was clear that the briefing and CB people were different. (Petrarch v.s. squadron leader)
Title: Re: RELEASE: Cardinal Spear
Post by: colecampbell666 on June 07, 2007, 02:26:13 pm
When I use Turey's installer to update FS2, all that it downloads of CS is the mod.ini
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 07, 2007, 11:20:51 pm
If that doesn't work, try creating a new pilot.

This worked. Ta muchly.
Title: Re: RELEASE: Cardinal Spear
Post by: Snail on June 08, 2007, 01:29:48 pm
When I use Turey's installer to update FS2, all that it downloads of CS is the mod.ini

This is what Turey has done to us! Look, we can do nothing ourselves without him!

We thought that the Installer was our tool, but look now, he has turned the tables and now we are the tool of the Installer!
Title: Re: RELEASE: Cardinal Spear
Post by: Turey on June 08, 2007, 02:03:50 pm
This is what Turey has done to us! Look, we can do nothing ourselves without him!

We thought that the Installer was our tool, but look now, he has turned the tables and now we are the tool of the Installer!

Actually, the problem is Goob's fault. Don't know if he's fixed it yet...
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on June 08, 2007, 04:43:47 pm
Not yet.  Waiting for an FTP access issue to be fixed.
Title: Re: RELEASE: Cardinal Spear
Post by: Snail on June 08, 2007, 05:30:11 pm
coughsplutter... Baack in myyyy dayy, we actually had to install those mods mannuaallyyy... spitcoughcoughcoughtakepillscoughcoughspit
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on June 11, 2007, 06:01:32 pm
The installer problem should now be fixed, thanks to Tolwyn. :)
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 11, 2007, 10:56:15 pm
alright, another newbie question: Which comes first (or which should i play first)? cardinal spear, or cardinal spear: vega? i thought this was one campaign

P.S. I never heard of cardinal spear, so pardon me if i don't understand some of the things they are talking about in the breifings..
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on June 11, 2007, 10:57:11 pm
Cardinal Spear full stop is first.
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 11, 2007, 10:58:57 pm
i don't see a campaign named cardinal spear full stop..

not trying to be a smartass, as i'm not good at all with internet reading (even though english is my first language...)

so i guess by full stop you just mean cardinal spear...
Title: Re: RELEASE: Cardinal Spear
Post by: Admiral Nelson on June 11, 2007, 11:05:00 pm
Yep, just plain Cardinal Spear is first.  Cardinal Spear Vega follows.
Title: Re: RELEASE: Cardinal Spear
Post by: Agent_Koopa on June 12, 2007, 07:08:41 pm
Just updating the cast list a bit:

I recorded all the command briefing bits (aka the Darth Vader command briefer), you can actually recognize my voice by listening my clumsy pronounciations. :)
I probably should have written it so that the CB voiceover was from Admiral Ikeyev as your VO sounded pretty much like what I wanted him to sound like.

Yeah, I was a bit confused there, although it was nice to hear a voice actor who wasn't English or American/Canadian. Great campaign though, if a little short. Fun, and nicely balanced, though the one where you had to disarm and disable a Typhon was very difficult.
Title: Re: RELEASE: Cardinal Spear
Post by: Boss86etim on June 16, 2007, 07:02:36 pm
Now I've got a slightly different problem I can't wrap my head around.
The Gorgon bomber always comes up as a ulysses for me, no matter what I do.
Tried messing around with my tables folder and i removed all other .VPs (which did help with the accuracy of the tech room) but i still cant get a gorgon to appear, created a new pilot and all the conventional jazz.

So you can imagine how hard that first mission was with just ulysses fighers, i tried ordering everyone to cover the cruiser, and we went down like a confederate civil war line basically.

Anyways, does anyone have any tips for fixing this? Thanks!
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 16, 2007, 07:06:31 pm
"comes up as a Ulysses" as in like the ship selection? because you can't choose your ships or weapons at all in the campaign, if memory serves. Can you be more specific? Otherwise it sounds like a campaign problem from what little experience i have.

:welcome:
And welcome to the HLPBB, Boss86etim.  :D
Title: Re: RELEASE: Cardinal Spear
Post by: Boss86etim on June 16, 2007, 07:08:19 pm
Thanks for the welcome! ive literally been around since the beginning. but never posted because im lame.

But i meant in the missions themselves, they are just ulysses fighters
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 16, 2007, 07:09:45 pm
so what your saying is you fly the mission as a Ulysses? it sounds like a table problem, i guess. Don't quote me on that. Someone smart get their arse in here and correct me.  :P
Title: Re: RELEASE: Cardinal Spear
Post by: Boss86etim on June 16, 2007, 07:11:24 pm
well, i dont think ive gotten far enough to actually have to fly as a gorgon, but i assume i could not. The wingmates who should be doing bomber runs are actually ulysses fighers. which is pretty comically frustrating, but fun in its own wierd way as i try to come up with ridiculous strategies to somehow win
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 16, 2007, 07:13:22 pm
cheating? :P
Title: Re: RELEASE: Cardinal Spear
Post by: jr2 on June 17, 2007, 05:45:44 am
Try posting your FS2 dir contents (see my sig, post it here, though, not the other thread).
Title: Re: RELEASE: Cardinal Spear
Post by: freespacegundam on June 17, 2007, 10:55:16 am
Loving the campaign, but freespace isn't recognizing the secondary weapons at all, making the first mission impossible.  Its not very fun to watch a bunch of bombers with no ordinance try to take down a Typhon.  I've got everything set up in its own directory, and the FSport is in a folder called fsport, so I'm wondering what I'm doing wrong.
Title: Re: RELEASE: Cardinal Spear
Post by: haloboy100 on June 17, 2007, 10:57:13 am
well if they have that huge plasma cannon thing that is practically a bomb in it's own right as a primary weapon, then who needs bombs as a secondary weapon?

But you got a point, since if the primary weapon is an exclusive capital ship only weapon, then that leaves the bomber helpless to defend itself.
Title: Re: RELEASE: Cardinal Spear
Post by: perihelion on June 17, 2007, 05:55:13 pm
I've had a somewhat weird problem with the second mission of the first campaign.  I'm flying a bomber blockading a node, and sometimes (but not everytime) I launch a light torpedo, the thing detonates right out the tubes and disables me.  Most annoying.  Is it supposed to do that?  This isn't a new pilot file, and I will be creating a new one.  Just wondered if anyone else had seen this behavior.  I thought I saw something similar happening to the bombers in the first mission over Earth.  I kept seeing sporadic explosions over in the bomber squadron, but there were no enemy ships in range to be doing the damage.  I finally got close enough to see that some of the torpedoes they were firing were blowing up shortly after deployment.  Weird.
Title: Re: RELEASE: Cardinal Spear
Post by: Dark Hunter on June 17, 2007, 06:38:03 pm
I found that if you're moving at a fast enough speed that doesn't happen. I usually pull up just after launch to be safe, though.
Title: Re: RELEASE: Cardinal Spear
Post by: perihelion on June 18, 2007, 09:06:03 am
I tried pulling up after launching, and yeah, that usually did the trick.  Kind of annoying thing to have to do, but oh well.  I guess that means it is a feature and not a bug.

It was the shockwaves from my massive primary plasma-cannon-of-death that really took some getting used to.  I'm used to doing most of my damage from point-blank range after corkscrewing my way into a ship's blind spot.  Heh.  Took me awhile to figure out what the heck was going wrong there.  "What do you mean I've been killed by a shockwave from my own weapon?!?!  I didn't fire any missiles!!... -oh..."
Title: Re: RELEASE: Cardinal Spear
Post by: Woolie Wool on June 18, 2007, 11:30:59 am
I can't beat the last mission. It tells you to destroy a blast door in between two pylons on the outer ring. I presume the Agamemnon means the Polaris reskin things, so I shoot at every vaguely door looking thing around them. No effect. I use cheats and shoot them with the plasma cannon. Still no effect. I start flying around the installation raking its outer ring. Still no effect. Where is the damn thing?
Title: Re: RELEASE: Cardinal Spear
Post by: Colonol Dekker on June 18, 2007, 11:36:09 am
[obi wan]  switch off your targeting computer, and use the force Woolie.[/obi wan]
Title: Re: RELEASE: Cardinal Spear
Post by: EightDeer on June 18, 2007, 04:15:10 pm
I can't beat the last mission. It tells you to destroy a blast door in between two pylons on the outer ring. I presume the Agamemnon means the Polaris reskin things, so I shoot at every vaguely door looking thing around them. No effect. I use cheats and shoot them with the plasma cannon. Still no effect. I start flying around the installation raking its outer ring. Still no effect. Where is the damn thing?

The blast door is on the central part of the station.
Title: Re: RELEASE: Cardinal Spear
Post by: Mad Bomber on June 20, 2007, 06:03:37 am
No it's not. It's on the outer ring of the station. It lets you fly through the structure connecting the outer ring to the center.
Title: Re: RELEASE: Cardinal Spear
Post by: Grizzly on June 25, 2007, 08:15:44 am
Finally a complete campaign without shields, it is so much more intresting.
Title: Re: RELEASE: Cardinal Spear
Post by: Agent_Koopa on June 26, 2007, 01:06:02 pm
I can't beat the last mission. It tells you to destroy a blast door in between two pylons on the outer ring. I presume the Agamemnon means the Polaris reskin things, so I shoot at every vaguely door looking thing around them. No effect. I use cheats and shoot them with the plasma cannon. Still no effect. I start flying around the installation raking its outer ring. Still no effect. Where is the damn thing?

Heh, I remember that. All my friends were dead, and I just kept shooting things at random. Then I flew over the blast door. Trust me, when you see it, you'll know.
Title: Re: RELEASE: Cardinal Spear
Post by: Vasudan Commander on July 05, 2007, 05:27:27 am
Had to play it from start to finish. That was a very satisfying game. The ending was very reminiscent of ROTJ where the Millenium Falcon blows up the core and escapes the death star with a second to spare. Some of those battles were intense too. Freespace 1 lacked intensity in its battles, due to no beam cannons, but the amount of explosions going on in the last battle (Not cardinal spear Vega, the other one) was amazing. Well done guys.  :yes:
Title: Re: RELEASE: Cardinal Spear
Post by: colecampbell666 on July 05, 2007, 08:30:08 am
IIRC, the reason that the torpedoes blow up is because they have a detonator similar to the Pirhanna, and when you press space a second time, or hold it down, they blow up.

if you notice the Leviathans all of their turrets are missile turrets. if you target bombs, you will notice fast missiles marked flak, coming from the cruisers. These are the explosions.
Title: Re: RELEASE: Cardinal Spear
Post by: BlueSmoke on July 06, 2007, 09:21:29 pm
I seem to be unable to select my weapon loadout and ship selection for all missions.. Is this normal?
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on July 06, 2007, 09:23:12 pm
Had to play it from start to finish. That was a very satisfying game. The ending was very reminiscent of ROTJ where the Millenium Falcon blows up the core and escapes the death star with a second to spare. Some of those battles were intense too. Freespace 1 lacked intensity in its battles, due to no beam cannons, but the amount of explosions going on in the last battle (Not cardinal spear Vega, the other one) was amazing. Well done guys.  :yes:
Thanks. :)


I seem to be unable to select my weapon loadout and ship selection for all missions.. Is this normal?
Yup.
Title: Re: RELEASE: Cardinal Spear
Post by: Smutmulch on July 13, 2007, 01:31:09 pm
hmm, I'm getting a table error when I try to start the mod:

ERROR: "cs-resetmodels-shp.tbm(line 6: Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Texture Replace:]." at parse/parselo.cpp:691

any idea what could be the problem?
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on July 13, 2007, 02:26:46 pm
hmm, I'm getting a table error when I try to start the mod:

ERROR: "cs-resetmodels-shp.tbm(line 6: Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Texture Replace:]." at parse/parselo.cpp:691

any idea what could be the problem?

You're using an experimental build or a HEAD build.  Go directly to 3.6.9.  Do not pass GO; do not collect $200.
Title: Re: RELEASE: Cardinal Spear
Post by: Smutmulch on July 13, 2007, 03:54:47 pm
ahh thanks.  I thought it might be that, since no one else was having any problems...
Title: Re: RELEASE: Cardinal Spear
Post by: foolfromhell on July 29, 2007, 12:44:10 am
Which should be played first?
CS or CS: Vega?
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on July 29, 2007, 12:54:41 am
CS
Title: Re: RELEASE: Cardinal Spear
Post by: FOX2PRO on August 12, 2007, 11:33:16 pm
Error: Can't open model file <navbuoy-terran.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I can't load the first mission. I select the FSPort under the 'mod' tab, then I select the CS campaign. Doesn't work.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on August 13, 2007, 03:18:51 am
Error: Can't open model file <navbuoy-terran.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I can't load the first mission. I select the FSPort under the 'mod' tab, then I select the CS campaign. Doesn't work.

You're doing it wrong.

1. Make sure that all of your Cardinal Spear files are in their own folder (such as CardinalSpear) within the FS main folder.
2. Make sure that you have all the necessary FSPort files in their own folder (such as FSPort) within the main FS folder.
3. Make sure that you have a file called mod.ini in the CardinalSpear folder. The mod.ini should contain the following stuff:
Quote
[launcher]
image255x112 = CardinalSpear.bmp;
infotext     = In the tenth year of our war against the Vasudans, humanity had attempted one last desperate strike to end the war outright - a spear in the dark.  The Cardinal Fleet had been laid ruin, and the crew of the GTD Agamemnon was being hunted by a Vasudan general.  It was too late for victory, but not too late for vengeance...;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,39.0.html;

[multimod]
secondrylist = ,FSPort,Media_VPs;
Also adjust the Media_VPs part so that it matches your mediaVP folder's name.
4. Select the CardinalSpear folder as your MOD folder from the Launcher.
Title: Re: RELEASE: Cardinal Spear
Post by: Grizzly on August 13, 2007, 06:49:49 am
Deathclaw: Greetings, Terran, I am (whatever)... your species call me DeathClaw...
Alpha 1 (Happily): Hi there, Deathclaw, I am Alpha 1.

*Music of DOOM (tm)*
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on August 13, 2007, 09:32:21 am
Deathclaw: Greetings, Terran, I am (whatever)... your species call me DeathClaw...
Alpha 1 (Happily): Hi there, Deathclaw, I am Alpha 1.

*Music of DOOM (tm)*
:lol:
Title: Re: RELEASE: Cardinal Spear
Post by: colecampbell666 on August 13, 2007, 09:34:29 am
Error: Can't open model file <navbuoy-terran.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I can't load the first mission. I select the FSPort under the 'mod' tab, then I select the CS campaign. Doesn't work.

You're doing it wrong.

1. Make sure that all of your Cardinal Spear files are in their own folder (such as CardinalSpear) within the FS main folder.
2. Make sure that you have all the necessary FSPort files in their own folder (such as FSPort) within the main FS folder.
3. Make sure that you have a file called mod.ini in the CardinalSpear folder. The mod.ini should contain the following stuff:
Quote
[launcher]
image255x112 = CardinalSpear.bmp;
infotext     = In the tenth year of our war against the Vasudans, humanity had attempted one last desperate strike to end the war outright - a spear in the dark.  The Cardinal Fleet had been laid ruin, and the crew of the GTD Agamemnon was being hunted by a Vasudan general.  It was too late for victory, but not too late for vengeance...;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,39.0.html;

[multimod]
secondrylist = ,FSPort,Media_VPs;
Also adjust the Media_VPs part so that it matches your mediaVP folder's name.
4. Select the CardinalSpear folder as your MOD folder from the Launcher.

In most cases the name will be "mediavps". (without quotations)
Title: Re: RELEASE: Cardinal Spear
Post by: Ace on September 18, 2007, 03:14:32 pm
I've had a somewhat weird problem with the second mission of the first campaign.  I'm flying a bomber blockading a node, and sometimes (but not everytime) I launch a light torpedo, the thing detonates right out the tubes and disables me.  Most annoying.  Is it supposed to do that?  This isn't a new pilot file, and I will be creating a new one.  Just wondered if anyone else had seen this behavior.  I thought I saw something similar happening to the bombers in the first mission over Earth.  I kept seeing sporadic explosions over in the bomber squadron, but there were no enemy ships in range to be doing the damage.  I finally got close enough to see that some of the torpedoes they were firing were blowing up shortly after deployment.  Weird.

The bombs have a manual detonation mode when you press the secondary trigger a second time.

In FS1 the AI seemed to handle it fine, but it sounds like this could be something that the SCP could tweak. (when the AI manually detonates bombs)

Quote from: perihelion
It was the shockwaves from my massive primary plasma-cannon-of-death that really took some getting used to.  I'm used to doing most of my damage from point-blank range after corkscrewing my way into a ship's blind spot.  Heh.  Took me awhile to figure out what the heck was going wrong there.  "What do you mean I've been killed by a shockwave from my own weapon?!?!  I didn't fire any missiles!!... -oh..."

All of this was intentional. This campaign was made before FS2 was released, and I was trying to avoid cap-ship fights where fighters could hide in a corner of a ship, and just press the fire button. (i.e. Silent Threat's last mission)

So, flak was added along with the large splash radius for the plasma cannon. Torpedoes actually have a small detonation radius because of the problems with unshielded fighters and high-damage shockwaves.
Title: Re: RELEASE: Cardinal Spear
Post by: Agent_Koopa on October 02, 2007, 05:38:38 pm
You mean... you invented flak?  :shaking:
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on December 10, 2007, 02:30:24 am
:bump:


Just something funny I thought to experiment with... Although, the atmosphere breaks the rendering from long distances (and isn't really that good looking anyway). But the normal mapping is a cool, sweet thing. :) :p

(http://i18.tinypic.com/7x1mukx.png)
Title: Re: RELEASE: Cardinal Spear
Post by: jr2 on December 10, 2007, 03:14:30 am
Aww, nuts, now we gots to normal map all planets.... see what you started?  :p  I'm lovin' it!  :yes:  :D  However, for the distance involved, unless those are ginormous mountains, I think they're too pronounced... But nice work!
Title: Re: RELEASE: Cardinal Spear
Post by: colecampbell666 on December 10, 2007, 01:02:38 pm
You mean... you invented flak?  :shaking:
I believe. This was out before FS2.
Title: Re: RELEASE: Cardinal Spear
Post by: MP-Ryan on December 14, 2007, 02:22:55 pm
I just finally started playing this and noticed that I have the same planet issues.  Not surprisingly, as I have a Radeon 9500Pro.

Anyway, I resized the dds files using the GIMP but I didn't know what compression method to use.  I also noticed there were some quality issues with the resized versions.

Herra - any chance you could tell us what dds compression to use, and possibly make us some nice purty new slightly-lower res planets?  2048x1024 seems to work.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on December 14, 2007, 02:32:25 pm
Does this mean that you don't like these (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/CardinalSpearLowResPlanets.7z) either?
Title: Re: RELEASE: Cardinal Spear
Post by: colecampbell666 on December 14, 2007, 02:47:12 pm
Not surprisingly, as I have a Radeon 9500Pro.
:eek2: I've actually got a better video card than someone! :eek2:
Title: Re: RELEASE: Cardinal Spear
Post by: Herra Tohtori on December 14, 2007, 02:51:26 pm
Urgh... Well, the main texture should be DXT1c (colour only without alpha).

As to shine maps for planet01 (Earth) and planet06 (whatchamacallits)... [since they are the only ones that utilize them, having water on them) I think you can use DXT1c for them also. At least that seems to work for me relatively well. I think I just made them have full alpha channel so likely I made them colour-only for the release as well. If it makes things too shiny or mirror-y, blame me... :nervous:

I just wish I had kept my CardinalSpear directory in better order, there's like a gazillion different versions of disabled old shinemaps and test files and I can't rember any more which exactly it was that I actually sent to Adm. Nelson to include in the campaign. :rolleyes:

Or, you can download the pack Lobo is generously hosting (how much public_html space do you have anyway? ;)) and linked to...
Title: Re: RELEASE: Cardinal Spear
Post by: MP-Ryan on December 14, 2007, 03:14:55 pm
Does this mean that you don't like these (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/CardinalSpearLowResPlanets.7z) either?

It was a dead link in your old post, smartass :P

But thanks =)
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on December 14, 2007, 03:22:19 pm
Yeah, but there's... and with all the... and Objekt started a thread about this issue where I posted a working... ****, I'll just fix that previous link. **** it.
Title: Re: RELEASE: Cardinal Spear
Post by: OllieG on March 04, 2008, 12:06:48 am
Has anyone come up with a fix for the ulysses thing yet?  It seems like a lot of the ships are missing from the version of CS that comes with the Turey installer, the GTD Agamemnon and the bombers show up as ulysses (the default ship).  Wierdly, angel fighters are still in the mod.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on March 04, 2008, 12:09:52 am
I just used Turey's installer to install Cardinal Spear yesterday (no joke) and played through it without problems.  You should check to be sure you don't have any overlapping mods or bad installations.
Title: Re: RELEASE: Cardinal Spear
Post by: ShadowGorrath on March 04, 2008, 07:32:22 am
Try to name at least one of the planets in Cardinal spear as "planet" ( without any symbols ) and then fly to it.
Title: Re: RELEASE: Cardinal Spear
Post by: Knarfe1000 on July 30, 2009, 12:49:42 pm
I have a problem with the mission "A Spear in the Dark". I have to destroy the blast-door of the station in order to get the reactor destroyed. But I don´t know where this door is. The station can´t be targetted. Help please.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on July 30, 2009, 01:24:47 pm
Listen to the mission dialogue:
Quote
This is the GTC Wyrm.  Agamemnon, we've detected a weak point in the hull in the middle of two large vertical pylons on the outer ring.  It appears to be a blast door over a cooling vent.
Title: Re: RELEASE: Cardinal Spear
Post by: Knarfe1000 on July 31, 2009, 03:42:58 am
Thanks I obviously missed that dialog.
Title: Re: RELEASE: Cardinal Spear
Post by: chronicking on September 21, 2010, 07:23:12 pm
hello.  i just completed cardinal spear twice and though it's a great campaign and full of action i noticed i can't pick/swap ships nor can i change weapons around during the briefing sequence before the mission starts. is this normal?

 i'm playing this thru fsport of course and started up on campaign 1 from FS1 immedietly after finishing CS.  i noticed a big diff in graphics big time and also could change ships / weapon combinations.

is all this normal for cardinal spear?   or does this possibly sound as if i've set something up wrong?
ty for any replies.  i know this is an old thread but really couldn't think of another place to put these questions.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on September 21, 2010, 08:37:36 pm
This is normal.  Your loadouts are pre-assigned for every mission.
Title: Re: RELEASE: Cardinal Spear
Post by: Buckshee Rounds on October 17, 2010, 11:37:28 am
Is there a way to make Cardinal Spear use the hd models for the Apollo, Athena etc. from the recent fsport release? The mod itself seems to work fine with 3.6.12 and the latest fsport but it won't use the aforementioned models.
Title: Re: RELEASE: Cardinal Spear
Post by: Jeff Vader on October 18, 2010, 04:05:58 am
Is there a way to make Cardinal Spear use the hd models for the Apollo, Athena etc. from the recent fsport release? The mod itself seems to work fine with 3.6.12 and the latest fsport but it won't use the aforementioned models.
You'd need to open up the Cardinal Spear mod.ini and add the name of your FSPort MediaVPs as the first entry on the "secondarylist" line. And make sure that you have the 3.6.12 MediaVPs and that their folder is also included in the "secondarylist" line.
Title: Re: RELEASE: Cardinal Spear
Post by: Buckshee Rounds on October 18, 2010, 05:13:54 am
Tried it, works fine except the GTF Angel shows up as the Valkyrie. I have the following in the mod.ini file:

[multimod]
secondrylist = fsport_mediavps,fsport,mediavps_3612;

Weirdly enough if I ran the fsport_mediavps as the current mod with cardinalspear in it's mod.ini file it brought up all hd models including the hd Angel, but upon the loading screen for the first mission it states there are 7 ship classes missing and playing the mission turns Epsilon wing of bombers into Ulysses. I can play the mod as it is but I'd really like to be able to fly the Angel, is there a way to remedy this?

Title: Re: RELEASE: Cardinal Spear
Post by: Macfie on October 18, 2010, 07:28:48 am
The Angel scout fighter in Cardinal Spear uses the Valkyrie model.  The Angel is a two gun fighter, but the missions were created and balanced for a 4 gun fighter.  Presumably the campaign was created before any Angel model actually existed.  
Title: Re: RELEASE: Cardinal Spear
Post by: Buckshee Rounds on October 18, 2010, 09:04:26 am
Makes sense, I was trying a lot of different setups in mod.ini to get the Angel in and every time it was there it would reak the mission, shame I quite like flying older fighters. Good campaign though, I'm enjoying it.  :yes:
Title: Re: RELEASE: Cardinal Spear
Post by: PMY on May 21, 2011, 05:38:07 pm
It looks like both Vega and Sirius were completely occupied by the Vasudans in Cardinal Spear judging from their military strength in these systems. However it was clearly stated in the 1st command briefing in FS2 that Vega was the Terran's "new home" (after the GTVA had lost contact with Sol) and Sirius was one of the NTF original strongholds (which means that the majority of Terran military forces based in Sirius had defected to the NTF and Sirius should had been the Terran system by then). So have these systems been captured by the GTA after the events of Cardinal Spear or is it simply a non-canon campaign? (or maybe I get something wrong?)
Title: Re: RELEASE: Cardinal Spear
Post by: General Battuta on May 21, 2011, 07:35:55 pm
I don't remember it being stated that Vega was somehow the new Terran home, but in any case Cardinal Spear is definitely not canon.
Title: Re: RELEASE: Cardinal Spear
Post by: SypheDMar on May 21, 2011, 11:49:57 pm
Quote
When the explosion of the Lucifer collapsed the jump node to the Sol system and severed all contact with Earth, Command transferred the Bastion to the 4th Fleet in Vega. Since then we've called Vega our home. Now Command has de-commissioned the Bastion and reassigned its squadrons to the newer Hecate destroyers. We'll be joining the GTD Aquitaine, flagship of the 3rd Fleet, Capella.
Home of 4th Fleet, not Terrans.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on May 22, 2011, 01:37:06 am
Also, Cardinal Spear was released before FS2, so it couldn't have foreseen FS2's plot developments.
Title: Re: RELEASE: Cardinal Spear
Post by: PMY on May 22, 2011, 03:00:10 am
Also, Cardinal Spear was released before FS2, so it couldn't have foreseen FS2's plot developments.
Oh. I haven't think about this though this should be pretty obvious. My bad.

Nevertheless, this is a good campaign, one of my favorite user-made mini-campaigns so far.
Title: Re: RELEASE: Cardinal Spear
Post by: Alex Navarro on August 18, 2012, 08:41:35 pm
Hello. I think every download links in this thread are dead. Maybe you want to update the first page with the freespacemods link http://freespacemods.net/download.php?view.241
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on August 18, 2012, 10:41:04 pm
Thanks for the heads-up.  I've edited the first post.
Title: Re: RELEASE: Cardinal Spear
Post by: utops on December 28, 2012, 02:15:27 am
Bug- Cairo if disarmed still see by game as armed. Mission hangs up.
Edit:
It fix itself like in 5th try to beat this mission.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on January 02, 2013, 06:09:24 pm
It would help to have a little more information to solve this.  Remember that the Cairo must be disarmed and disabled to succeed at the mission.

1) At what point does the mission hang up?
2) Do you get a message from Delta 1 (or Command) saying the Cairo is disarmed?
3) Does the mission log (viewable by hitting F4) say the Cairo is disarmed?
Title: Re: RELEASE: Cardinal Spear
Post by: Crovaxon on May 20, 2022, 04:23:17 pm
Uh so, sorry if I am performing some form of grave digging here given the age of this thread and its last post..., but I am working through various mods in a timeline fitting order and ended up with Cardinal Spear now :) and I am struggling surprisingly hard with the very first mission against that Typhon class destroyer.
It seems that the vasudans either have a really high number of wings they can deploy one after another or they are probably endlessly spawning. Does not so much bother me, I like to have things to shoot, but my AI buddies are not that thrilled and sooner or later I am ending up the last surviving fighter.
Also our bombers are launching their torpedos waaaay to early, they explode mid flight, never reaching the destroyer? I tried ordering the bomber wing to form up on me and waiting till I have reached the capital ship with them before ordering to attack but it helps marginally, if at all.

After plenty tries of varying orders to my wings and doing my best I noticed that, should the destroyer get past our cruiser an reach the station... that they aren't even really attacking the installation at all, the typhon just parks outside... and I could fly into the hangar bay of the destroyer. So I did that and ended up speeding up the time and chipping away at the destroyer this way, not a satisfying win but at least I can legit pass the mission :D except I loose my own cruiser but alas, can't have everything.

Well, in the end I do get the distinct feeling that something is not quite right with the mission setup, I wonder if that played out differently under older versions or original FS?

Anyway, I'll keep on flying, hopefully the other missions won't be as wonky but I wanted to leave a heads up.

(First post btw, so hello everyone and thanks to everyone involved in FSOpen and the brilliant collection of mods we have today).

Edit: alright, maybe I have just totally misplaced my expectations, third mission I am also retrying again and again, Cardinal Spear seems to be of a different calibre than the main game and previous mods I played. And I thought The Unification War mod was the toughest so far I had chewed through. :)
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on May 30, 2022, 12:14:49 pm
:welcome:

Cardinal Spear didn't have the best balance when it was first released, but its balance did change somehow due to FSO engine modifications.  If you look at YouTube playthroughs of Cardinal Spear mission 1 from 2012 or so, you'll see that the pilots have a much easier time.  Unfortunately, code changes that affect balance are notoriously difficult to track down, so we haven't identified the cause of this yet.
Title: Re: RELEASE: Cardinal Spear
Post by: manwiththemachinegun on November 06, 2022, 09:42:50 am
Yeah the endlessly spawning fighter waves while neither you nor your wingman have shields is not terribly great design.
Title: Re: RELEASE: Cardinal Spear
Post by: CT27 on November 07, 2022, 07:27:33 pm
I also think that can be an issue in mission 4 of the first Cardinal Spear campaign (attacking the Vasudan Talania fleet).  They have lots of respawning fighters and bombers...along with a bunch of cruisers and a destroyer.  You just get the wings you start with (no respawns) and the GTA capships.
Title: Re: RELEASE: Cardinal Spear
Post by: Goober5000 on September 18, 2023, 12:42:50 pm
Cardinal Spear didn't have the best balance when it was first released, but its balance did change somehow due to FSO engine modifications.  If you look at YouTube playthroughs of Cardinal Spear mission 1 from 2012 or so, you'll see that the pilots have a much easier time.  Unfortunately, code changes that affect balance are notoriously difficult to track down, so we haven't identified the cause of this yet.

Thanks to some excellent detective work by Rajjia, we've discovered that the balance changes were not caused by FSO at all, but rather by the modpack.  In one of the Cardinal Spear releases we switched to modular tables, for better MediaVP compatibility, but we didn't think to compare the stats of the stock retail ships, which reverted to their standard values.  Quite a few stats were changed in Cardinal Spear, including nerfing the Typhon from 120k hitpoints to 26k.  That makes a huge difference in mission 1.

I've uploaded version 1.3.0 to Knossos and the FSO Installer.  All ship stats should now be fixed.