Poll

Which shockwave should be used for the next release?

2d shockwave
31 (37.8%)
3d shockwave
51 (62.2%)

Total Members Voted: 81

Author Topic: 2d or 3d shockwaves for the next release?  (Read 37328 times)

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Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
3D Shockwave, worst case scenario - you'll see this one often with bombs, either firing or chasing them [Video]:



That's EXACTLY what I don't like. That's EXACTLY the reason behind the fact that I don't like 3D shockwaves...

Think about it for a second - do you really like those plates?!?
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Offline ShadowGorrath

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Re: 2d or 3d shockwaves for the next release?
They look kinda OK to me, actually.

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
But are you well aware of the fact that shockwaves spread in all directions?
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Offline Rodo

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Re: 2d or 3d shockwaves for the next release?
Agreed on the fact that lots of us voted without knowing all the repercutions of our choice, I include miself between those, but I cant change my vote now, doing so would just make this thread a lot more confusing.



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Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
Posting your thoughts is a good move, though... :)
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Offline Commander Zane

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Re: 2d or 3d shockwaves for the next release?
3D Shockwave, worst case scenario - you'll see this one often with bombs, either firing or chasing them [Video]:



That's EXACTLY what I don't like. That's EXACTLY the reason behind the fact that I don't like 3D shockwaves...

Think about it for a second - do you really like those plates?!?

At least it lets me know if I'm about to get raped for being too close to its maximum radius, do the 2D shockwaves do that for me? No. I used to fly like eight kilometers away from ANY ship that was about to explode because I wasn't sure what the safe distance was.

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
Experience leads player to learn how shockwaves behave.

IMO it's mostly a matter of shockwave speed, if the shockwave is damn fast you have no hope of surviving.
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Offline Herra Tohtori

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Re: 2d or 3d shockwaves for the next release?
At least it lets me know if I'm about to get raped for being too close to its maximum radius, do the 2D shockwaves do that for me? No. I used to fly like eight kilometers away from ANY ship that was about to explode because I wasn't sure what the safe distance was.


Only to an extent... if you're not on the shockwave plane, determining that is just as difficult as it is with 2D shockwaves.

Without a real exapnding spherical/volumetric model, the shockwave is never going to be "accurate"; however the 2D shockwave is the better approximation of the two options, as long as the 3D shockwave does this behaviour where it doesn't always face the viewpoint (and if it would, the "3d-ness" would be a moot point anyway, at least in case of the ringwaves)...
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Offline castor

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Re: 2d or 3d shockwaves for the next release?
In some cases the 3D shockwave manages to look very very good!
In some cases the 3D shockwave manages to look horribly out of place!
The 2D shockwave looks about ok all the time.

One vote for 2D :yes:

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
Short and self explanatory comment, very nice! :D
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Offline Mongoose

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Re: 2d or 3d shockwaves for the next release?
I still prefer the 3D shockwaves visually (and most likely performance-wise, given the fact that they can tile their texture), but I voted for them without understanding the repercussions of including them as a default option.  I'm perfectly fine with downloading a separate VP file to activate the 3D option, so if you want to stick the 2D version in the main effects VP, that works for me. :)

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
The best compromise is, in fact, to make everyone happy. :)
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Offline DaBrain

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Re: 2d or 3d shockwaves for the next release?
I still prefer the 3D shockwaves visually (and most likely performance-wise, given the fact that they can tile their texture), but I voted for them without understanding the repercussions of including them as a default option.  I'm perfectly fine with downloading a separate VP file to activate the 3D option, so if you want to stick the 2D version in the main effects VP, that works for me. :)

There is nothing to understand. It's really just a matter of which one you like better.

Technical problems with that are up FSU and SCP to fix, so you can get what you want.
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Offline Romanmolf

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Re: 2d or 3d shockwaves for the next release?
I like the 2D the most, one more vote for them. :)

 

Offline Topgun

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Re: 2d or 3d shockwaves for the next release?
I still prefer the 3D shockwaves visually (and most likely performance-wise, given the fact that they can tile their texture), but I voted for them without understanding the repercussions of including them as a default option.  I'm perfectly fine with downloading a separate VP file to activate the 3D option, so if you want to stick the 2D version in the main effects VP, that works for me. :)
I agree.

 

Offline DaBrain

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Re: 2d or 3d shockwaves for the next release?
I just made a request for an option in the launcher to disable 3d shockwaves.

If that is possible, you could simply choose which ones you like better, even if there are some new 2d or 3d ones to come out before the next MVP release.

I feel that this option is long overdue, since the shockwave discussion is still as heated as when the first 3d shockwaves came out.


3D Shockwave, worst case scenario - you'll see this one often with bombs, either firing or chasing them [Video]:

Yeah, it happens, but it happens very rarely. Acutally, I think it might even just happen for bombs.

The next 3d shockwave won't have that problem. With a special shader for the sockwave, it could be easily avoided as well, even though, with what I have in mind, you wouldn't see the shockwave in this case.

Anyway, wait for the next shockwave. The idea I got is pretty solid, I just need to redo the whole effect for it and I simply don't have the time to do that right now.
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Offline Romanmolf

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Re: 2d or 3d shockwaves for the next release?
So that ''worst-case scenario'' won't exist any more in 3D.

 

Offline Zacam

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Re: 2d or 3d shockwaves for the next release?
As per the change log for the Nov-04 Nightly build:

Quote
r4936 | phreak | 2008-11-03 23:21:00 -0600 (Mon, 03 Nov 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/weapon/shockwave.cpp

Apply Spicious' patch from http://www.hard-light.net/forums/index.php/topic,57573.0.html

This makes an "Enable 3D Shockwave" option in Graphics for the launcher.

This means that we can now package both 2D _and_ 3D Shockwaves into the VP's and people can choose which ever they like.

Also, TBL/TBM edits to set either a "Shockwave Model" (for 3D) or "Shockwave Name" (for 2D) will use the specified shockwave regardless of the launcher setting. So, if you do not have 3D Shockwaves enabled, but a weapon is set to use a 3D Shockwave, it will use that 3D one unless a 2D is also specified.
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Re: 2d or 3d shockwaves for the next release?
I voted for the 3D one because i thought 3D= Three Dimensions= Spherical Shockwave....i was wrong...... :(

 

Offline TrashMan

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Re: 2d or 3d shockwaves for the next release?
Question is - the current 3D shockwave with the funky angles, or a more sane 3D shockwave?
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