Part of the now-defunct Eden Project (mine from a few years back) involved the Hades Mark II class superdestroyer, with a punishing 66 turrets. The first of its class, the GTD Aeneid, was commanded by none other than the former Blue Lion Alpha 1. It would have showed up in the second campaign to protect the GTVA from a Shivan invasion via Ikeya.
Of course by the third campaign Alpha 1 would have gone EVIL
and you would have had to team up with the Pegasite government to stop him. Basically he tries to open another Knossos far beyond Adhara and threatens humanity. "If you don't put me in control YOU'LL ALL DIE BY SHIVANS!!11one"
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Man, am I glad I've learned better plotwriting skills for ETF since then.
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Anyhow, the Hades was kinda thrown out there in the last mission of ST. I like the design but, there was no buildup. No mysteriousness. Basically you do unrelated odd jobs for the GTI (escape pods, Ratna, kill all bystanders!, poke Ross 128) until you learn that half of it's gone rogue. And the way you learn it is by losing the Krios.
I mean, sure the Rogue GTI
might have had the ability to stay completely secretive until then, but a good writer wouldn't randomly spring them on the player halfway through the campaign. Same with the Hades. It just gets sprung on you, conveniently showing up the second the Jotunheim is debris.
Having something like the Krios' 1st officer take over in a suspicious manner, and then try to kill you would be much more interesting. Hints to the Hades before the last mission's command briefing would have made the campaign much spicier.
Besides which, what the hell was Project Eumenides?
This sorta thing is why I want ST:R to come out.