Poll

Are cruisers obsolete?

Yes!
15 (28.8%)
No!  They still have a role!
37 (71.2%)

Total Members Voted: 52

Voting closed: March 20, 2002, 07:50:47 am

Author Topic: No more cruisers?  (Read 11966 times)

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Offline Galemp

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Quote
Originally posted by LtNarol
and for taking down juggs, we have something called bombers, lots and lots of bombers.


And kamikaze Atens... :drevil:
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Offline CP5670

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HLC Mauler anyone? :D

 

Offline Stunaep

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Quote
Originally posted by TheVirtu
That would be something..

*Alpha Leader, freighter convoy with food supplies jumping in, intercept*
*Oh ****! Their escort is the GTD Aquataine!*


Nah. Hecates are simple. Put a Deimos or an Aeolus (which is a cruisers btw) as escort, then I'm worried.

Hell, better yet, put two Deimoses.
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Offline Blue Lion

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Two Corvettes are better at defending a convoy than a Destroyer, for a few reasons, maybe 2 cruisers could do better as well

 

Offline aldo_14

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Quote
Originally posted by Eishtmo
Crusiers, in my opinion are the best class of ships in the game.  No other class can do so much while risking so little.  Look at all they can do:  scout, picket, run interferance, flank, escort and chew thorugh fighters.  They've got numbers on their side as well, allowing a well led squadron of ships to take on anything from vetts to jugs with acceptable losses.


That depends on your estimation on cruiser Vs corvette strength.  IMO, a corvette is roughly as powerful as 2 crusiers, but will have less crew. Also, the Terran (and Vasduan) ships are equipped with enough flanking weaponry to inflict damage on multiple targets.  With the frontal focused Shivans, you may get a bit more joy, though.

Quote
 Properly outfitted, they can hold positions and become integral parts of a defensive lines.  Sure, destroyers are flash, vetts have big beams, and jugs are just plain big, but would you send one of those into an unexplored system?  **** no!  You'll send the more versital, more expendable, and braver cruiser in first.


I'd send a wing of scout fighters, or an escorted Faustus.  I've I expected severe resistance, or possible hostiles, i'd send in a destroyer with full fighter complement to 'draw out' hostiles, ala Gamma Drac nebula.

Quote
Fighters chewing up your convoy?  A fighter squadron would be helpful, but if you had a trio of crusiers covering you to begin with, do you think those fighters would have tried any ****?  And how many times could a single, well placed beam, save an entire campaign?  A lot, I'm sure.


I have no hesitation taking on a cruiser, especially with a heavy bomb like the Cyclops or even the Helios (in fact, even a bank of dumbfires does enough damage).  Without AAAf (and it's not too hard to avoid AAAf firing angles) or flak, they're mostly harmless - especially the old Leviathan and Fenris classes.  Even a pair of Maxims can badly damage a cruiser, and if you take out the engines the convoy is effectively left unescorted.

Of course, with three it's tougher, but that would be a massive deployment of resources for normal supply convoys, based on what I've seen.

Also, in using cruisers, you're forcing the rest of the convoy to keep pace with them.  If you use fighters, you can crank up the convoys' engines and get out fast as possible.  And the blastwave from a cruiser could damage the convoy itself.

Quote

The crusier class rules all others, and will remain the mainstay of the GTVA fleet for a very long time to come.


Personally, I don't think so.  I interpret the FS2 tehcroom description for the Deimos, and the lack of a new GTVA cruiser, as signalling the replacement of the cruiser class ships with corvettes.

Part of my question was whether the Corvette classes to carry out the cruiser role in the 'new' fleet.

:)

Oh, and all Vasudan cruisers are totally useless;7

 

Offline diamondgeezer

Quote
Originally posted by aldo_14
Oh, and all Vasudan cruisers are totally useless;7


:nod:

Since the thing won't actually let me vote, I'll just tell you what I think:

Attacking the Fenris is a genuinely funny experience. Watching those 10000 hp crumble away makes you glad you're not the one driving the bloody thing. Of course, we all know the Fenris is useless.

However, modern cruisers are important in terms of strategic as well as asthetic values. Take Aldo's Orc, for example. Without wanting to give too much away, it's fast and it's covered with AAA stuff. This is what we want from a cruiser. Out of the Fenris, Lev and the Aeolus, which is actually best? Nobody will admit to liking the Aeolus, but rememeber that it goes at speed 35 and has two (count em) two beams as opposed to the Fen/Lev's one. The millions of anti-fighter turrets make it an ideal cruiser.

I think you're right in saying cruisers have no place in cap-ship fighting, but I think cruisers satisfy this recent craze for 'gunships'. Any new cruiser must be fast and covered in AAA, and preferably boast 35k+ hitpoints.

And just for a moment, try to imagine FS2 without crusiers. That leaves the Terrans with the Deimos, Hecate and Orion. In one move you've halved the variety of cap ships available... personally I try to keep such things nicely varied (which is why I asked you about the Orc and the Gryphon)

 

Offline LtNarol

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Personally, my favorite class is the corvette, lots of firepower for its size.

 

Offline Stryke 9

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Cruisers are good in six-packs or more. Problem is really that everyone keeps thinking they're supposed to be used like little corvettes or destroyers, when really they're only effective in bulk- and then they're quite effective. Shoot your damn ass off as soon as look at you, they do.

 

Offline LtNarol

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the problem with mass deployments of cruisers is that there are not that many in each fleet, only 24 i believe (ask su-teph, he made a thing on fleet sizes).  Since cruisers fill the gaps in the fleets left by the bigger ships, they're spread so thin that you seldom engage more than 2 or 3 cruisers at one time, in which case i would prefer a wing or 2 of myrmidons over 3 cruisers

 

Offline Stryke 9

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Eh?

Volition used cruisers as little things that blew up easily, making you feel like a hotshot. In custom missions, cruisers are deadly in numbers, and a half dozen would easily be cheaper than a destroyer, and infinitely more cost-effective to boot. All these fanmade "rules" can be observed or disregarded as convenient- there are enough completely contradictory ones around that you'd really have to, anyhow.

 

Offline Shrike

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Quote
Originally posted by diamondgeezer
Nobody will admit to liking the Aeolus, but rememeber that it goes at speed 35 and has two (count em) two beams as opposed to the Fen/Lev's one. The millions of anti-fighter turrets make it an ideal cruiser.
It only goes 30.

And the Aeolus is my fav FS2 ship.  :p

And yes, the maxim kills capships good, which is why I don't like it.  If it had short range, it would be good, but as it is, the range advantage is cheesily unfair.

Of course, to be realistic, we'll just let capships have ranges out to 4 or 5 kilometers, with weapons that can destroy fighters in a couple shots........ That's what you tend to get when you have a thousand times the weight to work with.
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Offline Stryke 9

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Not my favorite, but I've sorted ways for it to kick ass... like most things in FS, it's largely a matter of how you handle it. Send it on its own against a bomber wing or a corvette, it's meat. Stick it in the middle of a 100-Alastor blockade, that beam cannon is one MEAN son of a...

 

Offline CP5670

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Try fighting a cruiser in my campaign; their effectiveness against fighters has been slightly upgraded. ;7

 

Offline Stryke 9

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Bah. Try fighting one in MINE- I changed the designation to Gunboat, actually, since there's more of the first half of that than the second on some.;7

If I ever decide it's worth the poly loss, the new classification cruiser in my TC is more to the destroyer what modern ones are- basically, the only reason I'd put it in would to be to show off and take a Hecate-sized destroyer apart in a couple seconds. But then, I'm a believer in the idea that capships should be practically indestructible compared to fighters, and capable of taking apart a squadron (or largish GTA fleet) with a fraction of its full firepower.:D

 

Offline aldo_14

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Quote
Originally posted by Stryke 9
Bah. Try fighting one in MINE- I changed the designation to Gunboat, actually, since there's more of the first half of that than the second on some.;7

If I ever decide it's worth the poly loss, the new classification cruiser in my TC is more to the destroyer what modern ones are- basically, the only reason I'd put it in would to be to show off and take a Hecate-sized destroyer apart in a couple seconds. But then, I'm a believer in the idea that capships should be practically indestructible compared to fighters, and capable of taking apart a squadron (or largish GTA fleet) with a fraction of its full firepower.:D


I compare it to naval warfare, where a few bombs can do significant damage.

I'm going to experiement a bit with cruisers - Bobboau's susbspace 'submarine-type' thing was a good idea -such as stealth ones (no aspect locking for bobms or beams), species decoys (looks like a friendly - no, it's a bomb!), etc.

But my main use of cruisers is as 'Barneys' , ala Half Life.  They die to show the player the way - or at least for a little bit of sacrifice.

 

Offline Stryke 9

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Well, you can still take the Gunships down (if you manage to get up close enough), but I've gotta say- if naval vessels were half a mile to a mile long, they wouldn't sink so easily. Particularly if they were protected by several meters of supertough armor plating all over.

 

Offline LtNarol

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they wont be able to maneuver very well either

 

Offline Stryke 9

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Is there some FS2 capship I'm missing that can??;)

 

Offline LtNarol

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i think the colossus maneuvers rather well for a ship its size seeing as it turns so fast and just wacks everything in its way, but in modern naval ships, anything a mile long will displace so much water that turning 90 degrees could take easily half an hour.

 

Offline Setekh

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Oh, I have a nice pic for this thread. :D



Oh, wait. Cruisers?... Ahhhh, ****. :lol:
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