Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 102159 times)

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Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The new tag is rad, very nice during the mission Endgame. Though the mass on it is kind of hilariously large, it knocks fighters around so hard. Also during Endgame, the Iceni sort of bumps on the nose of the collossus when it jumps in.

On another note, for some reason the debriefing never seems to play the victory music. (Unless I'm misremembering what the victory music sounded like...)
Not true, disregard.
« Last Edit: November 05, 2015, 04:40:14 pm by Spoon »
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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Play in campaign mode, click 'database' on the briefing screen.

Whoops, sorry — you won't be able to do this unless you're playing one of the BP campaigns.

  

Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Jah jah, I like new High noon. Actual fighter cover and the collie actually looking like she is giving it all she's got.

The mission didn't really end properly for me though, in that cancer wing directive never got cleared and no RTB directive.
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Play in campaign mode, click 'database' on the briefing screen.

Whoops, sorry — you won't be able to do this unless you're playing one of the BP campaigns.

So we won't be able to see intelligence entries in FSBlue?

« Last Edit: November 05, 2015, 05:58:54 pm by CT27 »

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Also during Endgame, the Iceni sort of bumps on the nose of the collossus when it jumps in.
Yeah, I think it does that with the stock 2014 MVPs as well.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Play in campaign mode, click 'database' on the briefing screen.

Whoops, sorry — you won't be able to do this unless you're playing one of the BP campaigns.

So we won't be able to see intelligence entries in FSBlue?

They're exactly the same as why you'd see playing the other campaigns.

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
A minor question that came up after completing a FSBlue mission:

I completed a mission and there was a quick sentence in debriefing about getting an ace medal (something like 'you have enough kills for an ace medal').  However, this line had no accompanying audio whereas usually Petrarch says something about it.  Was this intended or have I got a bug?

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Petrarch is disabled because we don't want him popping up in BP.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Wait... so this is an improved retail FreeSpace 2 single-player campaign, but wtihout Petrarch?
Why do you say "as" instead of "because"?

 

Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Wait... so this is an improved retail FreeSpace 2 single-player campaign, but wtihout Petrarch?
Just the lines for the ace medals
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Obviously Petrarch is there in the very first CBrief and the rest of the game that doesn't include stuff that could accidentally pop up while playing BP. The easiest solution was simply to remove the voice files for promotions and ace-medals so you don't get Petrarch congratulating you for killing 160... GTVA fighters in WiH.
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Offline Veers

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I imagine he might be confused as he gets older. Happens to the best of us.
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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Of course Petrarch has all his usual lines, he's just not going to pop up to give promotions and medals.

 

Offline mjn.mixael

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Sounds like a feature request to me. Lame to have to disable that for one campaign in a mod to prevent it from affecting the other.
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Offline MatthTheGeek

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Known issue: sometimes when you start FSBlue you have no weapons available in the tutorials or first mission of the campaign, because campaign starting weapons aren't loaded properly.

Fix: delete Freespace2\data\players\[playername].FreeSpace2.csg and try again.
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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Yeah, weird stuff sometimes happens if you have 2 different campaigns with the same name. I had a similar issue with BP complete when I still had .csg files for BP1 and 2.

An alternative is to simply clone your pilot, transferring over HUD, graphics, and controls setup without the save files.
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Offline Dragon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Found an amusing bug. In The Place of Chariots, NTF sentryguns use the GTL Anemoi icon. :) Also, they talk of Lokis, but the first enemies on site are actually Hercs.

Also, I have a suggestion. Remastered and expanded soundtrack would really help the atmosphere. Right now, it just lacks... epicness of BP. Belisarius' arrival just doesn't feel like a big deal, while a proper audio cue could make it a much more notable event.

EDIT: Also, why are Shivan bombers using Terran torpedoes? We have plenty of Shivan missiles available already. The nebula doesn't seem to be as bad as it used to be, either (can target Kappa until they vanish). Discovery should probably have some cargo as well.

 

Offline AdmiralRalwood

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Sounds like a feature request to me. Lame to have to disable that for one campaign in a mod to prevent it from affecting the other.
Campaign files can specify different debriefing personas for different missions, with it just defaulting to Petrarch if one isn't provided, and each "$Promotion Text:" in medals.tbl can have a corresponding "+Persona:" (followed by another "$Promotion Text:" if you want to specify more personas/the default).

The downside is that you have to actually supply audio files for this new persona; otherwise, it will say "hmm, that audio file doesn't exist, guess we'll just use Petrarch's line for that". Although if FS Blue is currently supplying empty audio to overwrite Petrarch's audio files, it should be trivial to just move those to a different index.
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Offline FIZ

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I feel somewhat a tiny bit responsible for this... FS Blue.  I look forward to playing it.

 

Offline Goober5000

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Petrarch is disabled because we don't want him popping up in BP.

AdmiralRalwood posted what I was going to say:

Sounds like a feature request to me. Lame to have to disable that for one campaign in a mod to prevent it from affecting the other.
Campaign files can specify different debriefing personas for different missions, with it just defaulting to Petrarch if one isn't provided, and each "$Promotion Text:" in medals.tbl can have a corresponding "+Persona:" (followed by another "$Promotion Text:" if you want to specify more personas/the default).

The downside is that you have to actually supply audio files for this new persona; otherwise, it will say "hmm, that audio file doesn't exist, guess we'll just use Petrarch's line for that". Although if FS Blue is currently supplying empty audio to overwrite Petrarch's audio files, it should be trivial to just move those to a different index.

You can see it in the campaign editor screenshot here, labeled "Debriefing persona index".  This is how we got the FS1 debriefing voices to play properly in FSPort.  Likewise for your new squadron leaders in Silent Threat: Reborn.