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Couldn't that be done manually using the shields-off SEXP?

But that doesn't make it any less cool.


--- Quote from: Snail on February 12, 2007, 07:16:11 am ---Couldn't that be done manually using the shields-off SEXP?

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--- Quote from: Goober5000 on February 12, 2007, 02:18:17 am ---
--- Quote from: Taristin on February 11, 2007, 09:44:01 pm ---Do the shields get weaker as the subsystem gets more damaged? :D
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Try it and see. :p

--- Quote from: jr2 on February 12, 2007, 01:12:44 am ---does it have support for more than one shield system?
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Yup.  You can have more than one shield generator just like you can have more than one engine system (or weapon system, à la Inferno's Sol Gate, or sensors, or comms, etc...).  The game code takes care of that internally.

--- Quote ---Also, as Taristin said, do they work like the weapons and sensor subsystems on your ship?
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Yup.  If the overall generator strength is above 50%, shields are at 100%.  If it's below 50%, shields decrease logarithmically to 0.  Also, if the generators are below 30%, the shield isn't 100% reliable. :D

--- Quote ---EDIT: just remembered - what about shield storms?  :nervous:
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--- Quote from: brandx0 on February 12, 2007, 01:14:14 am ---Those things aren't shield generators...
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Yeah, officially, they're sensor globes.  Bor-ing.  Unofficially, everybody knows what they are. :p

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