Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: Husker on April 26, 2014, 05:18:51 pm

Title: No Primary guns.
Post by: Husker on April 26, 2014, 05:18:51 pm
Mission 5 CTD trying to open the weapon loadout menu. Same thing happened on M4. Skipping to mission causes the primaries to be unusable. Help?


[attachment deleted by an evil time traveler]
Title: Re: No Primary guns.
Post by: Husker on April 30, 2014, 08:50:55 pm
I hope I haven't found an unkillable bug :shaking:
Title: Re: No Primary guns.
Post by: niffiwan on April 30, 2014, 09:11:33 pm
Code: [Select]
...
ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2979
 Index collision between model Col_Viper_Mk7.pof and requested model 0. Please backtrace and investigate.
...

Uhhh, that doesn't look good. Does an  error window popup as well? It may say something about a stacktrace? If it does, could you copy/paste (or screenshot) that info as well?
Title: Re: No Primary guns.
Post by: Husker on May 01, 2014, 07:51:18 am
I don't recall anything. I've restarted the campaign. I'll post what I can when I get there. And by error window, you mean the usual pop up when debug finds stuff, right?
Title: Re: No Primary guns.
Post by: niffiwan on May 01, 2014, 04:53:17 pm
I'm thinking of an error window like what's posted in this thread (http://www.hard-light.net/forums/index.php?topic=85601.0), except that I'm hoping that it's got useful info instead of "no module / no symbol".